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IC: Dichotomy's Age of Worms Redux, Part VI
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<blockquote data-quote="o3caudata" data-source="post: 5743673" data-attributes="member: 45361"><p>[sblock=oc]I'm cool if erd want's to learn stoneskin, but i'm not sure that it's worth her losing a spell to cast it for the battles. I'm not entirely sure though. I guess i'll leave it up to you. (we'll need more diamond dust if you're going to use the scroll though)</p><p></p><p>As for things to do until fight, i don't have anything functionally necessary i don't think. We can wander around and get in bar fights or whatever scheme's Di has as soon as he's ready i think.</p><p></p><p>As for the fight orchestration:</p><p></p><p>haste(Neth), rage(neth), and righteous might(kush) are the 1 rd/lvl spells that will be the earliest to leave us. Kush will cast righteous might as soon as it's appropriate. Haste, while it technically can help everyone, mostly helps Kush. I'd say we should have Neth use the rod on it, right before casting rage and then 'releasing' concentration once the fight gets rocking.</p><p></p><p>Since stoneskin can be cast 'ahead of time' relatively safely, since it's 10 min/lvl, erd should be able to come out of the box 'swinging', unless they're idiotically clustered(in which case you should tentacles them) i think a 'normal' fight will be fine.</p><p></p><p>Kush will focus on mages then least mobile people so plan on running away from their fast guys.</p><p></p><p>So.... yeah.</p><p></p><p>Other things?</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="o3caudata, post: 5743673, member: 45361"] [sblock=oc]I'm cool if erd want's to learn stoneskin, but i'm not sure that it's worth her losing a spell to cast it for the battles. I'm not entirely sure though. I guess i'll leave it up to you. (we'll need more diamond dust if you're going to use the scroll though) As for things to do until fight, i don't have anything functionally necessary i don't think. We can wander around and get in bar fights or whatever scheme's Di has as soon as he's ready i think. As for the fight orchestration: haste(Neth), rage(neth), and righteous might(kush) are the 1 rd/lvl spells that will be the earliest to leave us. Kush will cast righteous might as soon as it's appropriate. Haste, while it technically can help everyone, mostly helps Kush. I'd say we should have Neth use the rod on it, right before casting rage and then 'releasing' concentration once the fight gets rocking. Since stoneskin can be cast 'ahead of time' relatively safely, since it's 10 min/lvl, erd should be able to come out of the box 'swinging', unless they're idiotically clustered(in which case you should tentacles them) i think a 'normal' fight will be fine. Kush will focus on mages then least mobile people so plan on running away from their fast guys. So.... yeah. Other things? [/sblock] [/QUOTE]
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IC: Dichotomy's Age of Worms Redux, Part VI
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