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IC: Dichotomy's Age of Worms Redux, Part VI
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<blockquote data-quote="Dichotomy" data-source="post: 6036505" data-attributes="member: 12941"><p>In the midst of the trio's investigation throughout the night, they learn little more than they already have, and certainly nothing of note.</p><p></p><p>After the final fireworks display and Raknian's announcement, Ekaym wishes you well, promises to see you soon, and takes his leave. As the nobles and other spectators mill about and begin leaving, the gladiator teams are lead to the southwest portion of the area, where they are, team by team, lowered via a lift to the underbelly of the area.</p><p></p><p>Upon reaching the bottom, the trio is quickly herded through service hallways, past some circular stairways, and finally to a long stairway and hall leading down the the Coenoby. The Coenoby seems quite comfortable, with smooth floors, good lighting, and warmth, and an underground stream feeds in fresh water. With fresh air, murals on the walls, and the general comfort of the place, it seems like a marvel of underground architecture.</p><p></p><p>Along with the gladiator teams, there are numerous Arena Wardens on hand to keep the peace. There are also numerous chefs and wait-staff to prepare meals, and the trio learns that an old human named Palemon Nodor, and barber and a surgeon, is on hand to deal with any perilous injuries if there is no magical healing on hand. The larger room on the north end is the kitchen, which also can serve as an infirmary.</p><p></p><p>The Wardens sternly note that, because there are currently so many of you, they have to be very strict the first night. They forbid you to leave the Coenoby proper. The trio is given one of the rooms to share as a team. While the area is extremely crowded once all the teams are present, in less then 24 hours, only one-sixth of the teams will still remain.</p><p><a href="http://imageshack.us/photo/my-images/855/42216181.png/" target="_blank"><img src="http://imageshack.us/a/img855/2472/42216181.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p><a href="http://imageshack.us/photo/my-images/23/33541939.png/" target="_blank"><img src="http://imageshack.us/a/img23/8526/33541939.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p>[sblock=OOC]The path you take starts at "A" at the bottom of the lift and ends at "D."</p><p></p><p>As for tactical goo, Neth has haste as a bard spell. It is the only arena-useful third-level spell he has, so he can pop it three times a day.</p><p></p><p>Also, I have to relearn all the stuff. My OS, GIMP, and imageshack have all changed since we stopped playing... Sorry for the bad-looking maps.[/sblock]</p></blockquote><p></p>
[QUOTE="Dichotomy, post: 6036505, member: 12941"] In the midst of the trio's investigation throughout the night, they learn little more than they already have, and certainly nothing of note. After the final fireworks display and Raknian's announcement, Ekaym wishes you well, promises to see you soon, and takes his leave. As the nobles and other spectators mill about and begin leaving, the gladiator teams are lead to the southwest portion of the area, where they are, team by team, lowered via a lift to the underbelly of the area. Upon reaching the bottom, the trio is quickly herded through service hallways, past some circular stairways, and finally to a long stairway and hall leading down the the Coenoby. The Coenoby seems quite comfortable, with smooth floors, good lighting, and warmth, and an underground stream feeds in fresh water. With fresh air, murals on the walls, and the general comfort of the place, it seems like a marvel of underground architecture. Along with the gladiator teams, there are numerous Arena Wardens on hand to keep the peace. There are also numerous chefs and wait-staff to prepare meals, and the trio learns that an old human named Palemon Nodor, and barber and a surgeon, is on hand to deal with any perilous injuries if there is no magical healing on hand. The larger room on the north end is the kitchen, which also can serve as an infirmary. The Wardens sternly note that, because there are currently so many of you, they have to be very strict the first night. They forbid you to leave the Coenoby proper. The trio is given one of the rooms to share as a team. While the area is extremely crowded once all the teams are present, in less then 24 hours, only one-sixth of the teams will still remain. [URL=http://imageshack.us/photo/my-images/855/42216181.png/][IMG]http://imageshack.us/a/img855/2472/42216181.png[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/23/33541939.png/][IMG]http://imageshack.us/a/img23/8526/33541939.png[/IMG][/URL] [sblock=OOC]The path you take starts at "A" at the bottom of the lift and ends at "D." As for tactical goo, Neth has haste as a bard spell. It is the only arena-useful third-level spell he has, so he can pop it three times a day. Also, I have to relearn all the stuff. My OS, GIMP, and imageshack have all changed since we stopped playing... Sorry for the bad-looking maps.[/sblock] [/QUOTE]
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IC: Dichotomy's Age of Worms Redux, Part VI
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