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<blockquote data-quote="doghead" data-source="post: 4152456" data-attributes="member: 8243"><p><strong>Round 1</strong></p><p></p><p>Zarpox's first movement is met with a flight of arrows, a couple of which find their mark [1]. Still, the warlock manifests his power and all those on and around the rear wagon are plunged into darkness. </p><p></p><p>Kaddok's attempt to cast is likewise met with a flight of arrows. Cloaked by the darkness of Zapox's spell, he is stuck by only one arrow [2]. Kaddok casts, but his light is unable to counter the blackness. </p><p></p><p>His companions are barely to see what is at their feet, let alone anything beyond.</p><p></p><p>Ather aims and shoots. He cannot tell where the arrow goes.</p><p></p><p>A command rings out from among the goblins [*]. The air fills with the shouts of the goblins as they surge forwards, closing rapidly. Twenty feet away they hurl their javelins. The air is filled with the screams and bellows of wounded animals as numerous javelins find their mark. The wagon lurches forwards unexpectedly [3].</p><p></p><p>Brottor likewise shoots, and similarly cannot follow the flight of his bolt.</p><p></p><p>Alton hurls his thunderstone. But in the darkness he is only able to land it next to a single goblin. It doesn't seem to have a great deal of effect.</p><p></p><p>"Winison!" Humbar shouts. The halfling is hunkered down beside the driver, his crossbow at his shoulder. He fires and begins to reload.</p><p></p><p>"I'm all right!" responds Winison. "But I can't see a damned thing!" She hefts the crossbow and shoots at one of the goblins.</p><p></p><p>[sblock=* Speak Goblin]"Hack the beasts! Archers watch the wagons![/sblock]</p><p>[sblock=ooc] </p><p>1. Zarpox takes 2 hits, suffers 6 damage. </p><p>Voda, as far as I can tell, darkness has no effect on a character's ability to cast spells. Do you mean they won't be able to target range attack spells?</p><p>2. Kaddok takes 1 damage.</p><p>3. Those on the wagon make a DC 5 reflex save to avoid falling over. Those who fall over are prone, and need a move action to get back up.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 4152456, member: 8243"] [b]Round 1[/b] Zarpox's first movement is met with a flight of arrows, a couple of which find their mark [1]. Still, the warlock manifests his power and all those on and around the rear wagon are plunged into darkness. Kaddok's attempt to cast is likewise met with a flight of arrows. Cloaked by the darkness of Zapox's spell, he is stuck by only one arrow [2]. Kaddok casts, but his light is unable to counter the blackness. His companions are barely to see what is at their feet, let alone anything beyond. Ather aims and shoots. He cannot tell where the arrow goes. A command rings out from among the goblins [*]. The air fills with the shouts of the goblins as they surge forwards, closing rapidly. Twenty feet away they hurl their javelins. The air is filled with the screams and bellows of wounded animals as numerous javelins find their mark. The wagon lurches forwards unexpectedly [3]. Brottor likewise shoots, and similarly cannot follow the flight of his bolt. Alton hurls his thunderstone. But in the darkness he is only able to land it next to a single goblin. It doesn't seem to have a great deal of effect. "Winison!" Humbar shouts. The halfling is hunkered down beside the driver, his crossbow at his shoulder. He fires and begins to reload. "I'm all right!" responds Winison. "But I can't see a damned thing!" She hefts the crossbow and shoots at one of the goblins. [sblock=* Speak Goblin]"Hack the beasts! Archers watch the wagons![/sblock] [sblock=ooc] 1. Zarpox takes 2 hits, suffers 6 damage. Voda, as far as I can tell, darkness has no effect on a character's ability to cast spells. Do you mean they won't be able to target range attack spells? 2. Kaddok takes 1 damage. 3. Those on the wagon make a DC 5 reflex save to avoid falling over. Those who fall over are prone, and need a move action to get back up.[/sblock] [/QUOTE]
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