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IC [DW] From the Outside
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<blockquote data-quote="doghead" data-source="post: 6319722" data-attributes="member: 8243"><p><strong>Days One to Four - A Perilous Journey through the Wilderness</strong></p><p></p><p>The journey takes 4 days, taking you south from the the nord coast, overland through the rolling hills of Øst Riding which gradually become the Gnarwle Hills. Gains made are lost as the party is forced to backtrack or circle around obstacles. The going is harder than expected, and the wilderness miserly with its bounty. 5 rations each are consumed. The party is successful, however, in avoiding trouble. Mostly the trouble comes in the form of wild animals of little interest to the travellers.</p><p></p><p>Two encouters are of different. The first occurs early in the evening of the second night as you push on a little bit later than normal in an effort to make up lost time.</p><p></p><p>From a rocky outcrop on the side of a hill you see a small pack of wolves in a small clearing below. They are in a loose half circle watching warily as another wolf, significantly larger, tears into the carcass of an animal. As you watch, one of the pack gets too close and the larger wolf rears up on its hind legs before savaging the interloper. Moments later the interloper is dead, and the rest of the wolf pack flees into the woods, their mournful howls fading as they leave. The larger wolf returns to its meal. For a moment it squats on its hind legs, sniffing the air and peering around. But the moonlight shadows are deep and the breeze is in your face making you safe enough from detection so long as you remain quiet.</p><p></p><p>What do you do? You are free to leave well enough alone if you wish.</p><p></p><p>[sblock=OOC]I made the rolls for you as GE and BF seem to have suffered a bout of stage fright ... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Move: Undertake a Perilous Journey</p><p>1. Scout - Trickle (Roll 9+1 = 10) You spot trouble early enough to get the drop on any encounter</p><p>2. Trailblazer - Khyrinnax (Roll 5+2 = 7) You take the standard number of days to complete the journey</p><p>3. Quartermaster - Hawthorne (6) You each consume one extra ration. Hawthorne marks one XP.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 6319722, member: 8243"] [b]Days One to Four - A Perilous Journey through the Wilderness[/b] The journey takes 4 days, taking you south from the the nord coast, overland through the rolling hills of Øst Riding which gradually become the Gnarwle Hills. Gains made are lost as the party is forced to backtrack or circle around obstacles. The going is harder than expected, and the wilderness miserly with its bounty. 5 rations each are consumed. The party is successful, however, in avoiding trouble. Mostly the trouble comes in the form of wild animals of little interest to the travellers. Two encouters are of different. The first occurs early in the evening of the second night as you push on a little bit later than normal in an effort to make up lost time. From a rocky outcrop on the side of a hill you see a small pack of wolves in a small clearing below. They are in a loose half circle watching warily as another wolf, significantly larger, tears into the carcass of an animal. As you watch, one of the pack gets too close and the larger wolf rears up on its hind legs before savaging the interloper. Moments later the interloper is dead, and the rest of the wolf pack flees into the woods, their mournful howls fading as they leave. The larger wolf returns to its meal. For a moment it squats on its hind legs, sniffing the air and peering around. But the moonlight shadows are deep and the breeze is in your face making you safe enough from detection so long as you remain quiet. What do you do? You are free to leave well enough alone if you wish. [sblock=OOC]I made the rolls for you as GE and BF seem to have suffered a bout of stage fright ... :) Move: Undertake a Perilous Journey 1. Scout - Trickle (Roll 9+1 = 10) You spot trouble early enough to get the drop on any encounter 2. Trailblazer - Khyrinnax (Roll 5+2 = 7) You take the standard number of days to complete the journey 3. Quartermaster - Hawthorne (6) You each consume one extra ration. Hawthorne marks one XP.[/sblock] [/QUOTE]
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