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<blockquote data-quote="doghead" data-source="post: 6340985" data-attributes="member: 8243"><p><strong>Day Three - Afternoon, Deep in the Forest</strong></p><p></p><p>Peripoptofulavar claps his hands a dances a little jig.</p><p></p><p>"Yes! Yes! It is an old story. Peripoptofulavar knows it, but a story about sprites of fire and water. </p><p></p><p>"Peripoptofulavar cannot take your gift, for stories are meant to be shared, not owned. But he accepts the fine telling of it.</p><p></p><p>"So shall we go?"</p><p></p><p>Peripoptofulavar heads out of the clearing on route slightly tangential to the one you were one. You walk for about half an hour, working your way slowly up the side of the valley. Eventually the faun comes to a halt at the top of a low rocky rise. </p><p></p><p>"There," says Peripoptofulavar in a hushed voice, pointing back down into the valley. "Weirhenge your people call it."</p><p></p><p>The Weirhenge is a circular group of standing granite stones sitting atop a perfectly round hill that have clearly been in the area since ancient times. They are covered in moss and faint, weather worn pictographs that are barely discernible and impossible to read. The area of the Weirhenge is shrouded in a light mist as if it were early on a winter's morning. Even atop the rise, a mile or so away, there is a chill to the air out of keeping with the season.</p><p></p><p>"It was worth seeing, yes? Beautiful, but terrible." Peripoptofulavar spits. The air indeed has a metallic tang that sticks in the mouth. </p><p></p><p>Even as you take in the sight it becomes apparent that Peripoptofulavar is keen to be gone as quickly as possible. </p><p></p><p>"Now I think we should go. Peripoptofulavar will show you the way back to the world of stone houses, smokey fires and itchy scratchy clothes. If we hurry, you can be there before the nightfall."</p><p></p><p>He will answer questions, but insists on doing it as you travel. On no account will he be convinced to go any closer to the Weirhenge.</p><p></p><p>[sblock=Edit Note]I have removed the section taking the party to the edge of the forest and within sight of the village in order to open the option of inserting some random Paladin. Humm ...[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 6340985, member: 8243"] [b]Day Three - Afternoon, Deep in the Forest[/b] Peripoptofulavar claps his hands a dances a little jig. "Yes! Yes! It is an old story. Peripoptofulavar knows it, but a story about sprites of fire and water. "Peripoptofulavar cannot take your gift, for stories are meant to be shared, not owned. But he accepts the fine telling of it. "So shall we go?" Peripoptofulavar heads out of the clearing on route slightly tangential to the one you were one. You walk for about half an hour, working your way slowly up the side of the valley. Eventually the faun comes to a halt at the top of a low rocky rise. "There," says Peripoptofulavar in a hushed voice, pointing back down into the valley. "Weirhenge your people call it." The Weirhenge is a circular group of standing granite stones sitting atop a perfectly round hill that have clearly been in the area since ancient times. They are covered in moss and faint, weather worn pictographs that are barely discernible and impossible to read. The area of the Weirhenge is shrouded in a light mist as if it were early on a winter's morning. Even atop the rise, a mile or so away, there is a chill to the air out of keeping with the season. "It was worth seeing, yes? Beautiful, but terrible." Peripoptofulavar spits. The air indeed has a metallic tang that sticks in the mouth. Even as you take in the sight it becomes apparent that Peripoptofulavar is keen to be gone as quickly as possible. "Now I think we should go. Peripoptofulavar will show you the way back to the world of stone houses, smokey fires and itchy scratchy clothes. If we hurry, you can be there before the nightfall." He will answer questions, but insists on doing it as you travel. On no account will he be convinced to go any closer to the Weirhenge. [sblock=Edit Note]I have removed the section taking the party to the edge of the forest and within sight of the village in order to open the option of inserting some random Paladin. Humm ...[/sblock] [/QUOTE]
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