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<blockquote data-quote="KahlessNestor" data-source="post: 7506120" data-attributes="member: 6801311"><p>Chult/Camp Righteous</p><p>Morning?</p><p>Round 0</p><p></p><p>Dellrak didn’t say much of anything as the others argued with the captain of Camp Righteous and talked with the scoutmaster. He just settled himself in what shade there was and gulped down some water. The jungle heat and humidity were starting to get to him. He thought he’d caught some jungle fever. He’d been a bit delirious the last few days, though he’d pushed on with his dwarven constitution and didn’t let on to the others. It was starting to clear up, though.</p><p></p><p>What in Moradin’s beard was he, a dwarf, doing in a jungle? He missed his mountains. Did he hear they were heading off to some high cliff? That sounded a lot more promising.</p><p></p><p>Dellrak pushed himself back to his feet, finished off his water, and tossed it to one of the camp boys with instructions to refill it and return it. Then the dwarven ranger followed after the others to the armory. The selection was decent enough, if the quality wasn’t up to dwarven standards. Her perused what he might need and then exclaimed, <strong>“Ah hah!”</strong> as he picked up a good dwarven heavy crossbow. It didn’t have the range of his longbow, and was slower firing, but it hit harder. He would still have the longbow if he needed the range. Dellrak gathered up a case of bolts for the crossbow as well.</p><p></p><p><strong>“Ready t’ gae when ye are.”</strong></p><p></p><p>[OOC]Better weapon than longbow, at least until Level 5 when Extra Attack kicks in, and that can be handled by taking crossbow expert at level 4, if I want, unless you need the extra 50’ range, but I find that rare. though I probably won’t go crossbow expert. Despite the Archery fighting style, he seems built more for melee (actually a switch-hitter, as it were). Might need to let me know what his role in combat has been.[/OOC]</p><p></p><p>[sblock=Dellrak Actions]</p><p>Save:</p><p>Move: </p><p>Free Object Interaction: </p><p>Action: </p><p>Bonus Action: </p><p>Reaction: Opportunity Attack</p><p>Conditions: </p><p>Concentration: </p><p>Inspiration: </p><p>[/sblock]</p><p></p><p>[sblock=Mini Stats]</p><p><a href="https://ddb.ac/characters/5849257/LgcvSH" target="_blank">Dellrak Character Sheet</a></p><p>Initiative: +1</p><p>Perception: +4</p><p>Speed: 25</p><p>AC: 15</p><p>HP: 28/28 HD: 3/d10+2</p><p></p><p>Bolts: 20</p><p>Bolts used: </p><p>Arrows: 19</p><p>Arrows used: </p><p></p><p><strong>Detect Portal</strong> (1/R): Within 1 mile</p><p><strong>Planar Warrior:</strong> As a <strong>bonus action</strong>, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.</p><p><strong>Primeval Awareness</strong> (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.</p><p></p><p>Spells</p><p>1) 3/3 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider</p><p>[/sblock]</p><p></p><p>[sblock=Goals]</p><p>[/sblock]</p><p></p><p>[sblock=Party]</p><p>Rodrigo Di Castalone - male human fighter</p><p>Miss Imogen - female samurai, party member, Zhentarim</p><p>Chrysagon - male aasimar paladin, Order of the Gauntlet</p><p>Nameless - male human monk</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7506120, member: 6801311"] Chult/Camp Righteous Morning? Round 0 Dellrak didn’t say much of anything as the others argued with the captain of Camp Righteous and talked with the scoutmaster. He just settled himself in what shade there was and gulped down some water. The jungle heat and humidity were starting to get to him. He thought he’d caught some jungle fever. He’d been a bit delirious the last few days, though he’d pushed on with his dwarven constitution and didn’t let on to the others. It was starting to clear up, though. What in Moradin’s beard was he, a dwarf, doing in a jungle? He missed his mountains. Did he hear they were heading off to some high cliff? That sounded a lot more promising. Dellrak pushed himself back to his feet, finished off his water, and tossed it to one of the camp boys with instructions to refill it and return it. Then the dwarven ranger followed after the others to the armory. The selection was decent enough, if the quality wasn’t up to dwarven standards. Her perused what he might need and then exclaimed, [b]“Ah hah!”[/b] as he picked up a good dwarven heavy crossbow. It didn’t have the range of his longbow, and was slower firing, but it hit harder. He would still have the longbow if he needed the range. Dellrak gathered up a case of bolts for the crossbow as well. [b]“Ready t’ gae when ye are.”[/b] [OOC]Better weapon than longbow, at least until Level 5 when Extra Attack kicks in, and that can be handled by taking crossbow expert at level 4, if I want, unless you need the extra 50’ range, but I find that rare. though I probably won’t go crossbow expert. Despite the Archery fighting style, he seems built more for melee (actually a switch-hitter, as it were). Might need to let me know what his role in combat has been.[/OOC] [sblock=Dellrak Actions] Save: Move: Free Object Interaction: Action: Bonus Action: Reaction: Opportunity Attack Conditions: Concentration: Inspiration: [/sblock] [sblock=Mini Stats] [url=https://ddb.ac/characters/5849257/LgcvSH]Dellrak Character Sheet[/url] Initiative: +1 Perception: +4 Speed: 25 AC: 15 HP: 28/28 HD: 3/d10+2 Bolts: 20 Bolts used: Arrows: 19 Arrows used: [b]Detect Portal[/b] (1/R): Within 1 mile [b]Planar Warrior:[/b] As a [b]bonus action[/b], choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8. [b]Primeval Awareness[/b] (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number. Spells 1) 3/3 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider [/sblock] [sblock=Goals] [/sblock] [sblock=Party] Rodrigo Di Castalone - male human fighter Miss Imogen - female samurai, party member, Zhentarim Chrysagon - male aasimar paladin, Order of the Gauntlet Nameless - male human monk [/sblock] [/QUOTE]
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