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[IC] Junk Yard Dogs [A Sage Edition Game]
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<blockquote data-quote="doghead" data-source="post: 3875240" data-attributes="member: 8243"><p>ic - Junk Yard Dogs</p><p></p><p>After a moments consultation with someone off display, the Major turns his attention back to Qira. </p><p></p><p>"There is nothing on our latest Sat imaging; no structures of any sort. But that isn't to say that there isn't something there now. The Waaler is one great big expanse of wasteland. We don't do flyovers of that region very often.</p><p></p><p>"The shuttle doesn't have much in the way of sensors. But it has enough to give you a better picture of what is down there than we have at the moment. Topographical radar should show up any significant structures or masses. If you want to risk a flyover, its your call. Alternatively, there is merit in doing your recon from the ground as the Trooper suggests. But its your call. You have Tactical command of the shuttle from here on in.</p><p></p><p>"Just remember, time is not a luxury we have in situations like this."</p><p></p><p>[sblock=ooc]OK. Making this up as I go. A flyover technically would require getting close enough to be spotted. The darkness should work in your favour. Active scans (like radar) run the risk of being detected. But the equipment to do so is fairly hard core - not the sort of stuff the common criminal or rebel would have access to.</p><p></p><p>Lets say the DC for detection corresponds to the DC for getting information. The higher and faster the flyover - the higher the DC for detection, but also the higher the DC to get significant information. You can set the DC to whatever you want. Shuttle has a Perception bonus of say, +4. No penalties for darkness.[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 3875240, member: 8243"] ic - Junk Yard Dogs After a moments consultation with someone off display, the Major turns his attention back to Qira. "There is nothing on our latest Sat imaging; no structures of any sort. But that isn't to say that there isn't something there now. The Waaler is one great big expanse of wasteland. We don't do flyovers of that region very often. "The shuttle doesn't have much in the way of sensors. But it has enough to give you a better picture of what is down there than we have at the moment. Topographical radar should show up any significant structures or masses. If you want to risk a flyover, its your call. Alternatively, there is merit in doing your recon from the ground as the Trooper suggests. But its your call. You have Tactical command of the shuttle from here on in. "Just remember, time is not a luxury we have in situations like this." [sblock=ooc]OK. Making this up as I go. A flyover technically would require getting close enough to be spotted. The darkness should work in your favour. Active scans (like radar) run the risk of being detected. But the equipment to do so is fairly hard core - not the sort of stuff the common criminal or rebel would have access to. Lets say the DC for detection corresponds to the DC for getting information. The higher and faster the flyover - the higher the DC for detection, but also the higher the DC to get significant information. You can set the DC to whatever you want. Shuttle has a Perception bonus of say, +4. No penalties for darkness.[/sblock] [/QUOTE]
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