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[ic] nameless I: prologue
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<blockquote data-quote="doghead" data-source="post: 1396217" data-attributes="member: 8243"><p>That night, as those out in the small hours could attest, the lights burn late in the townhall and town barracks, as well as in many of the larger houses and guildhalls. And any being out will find the town watch somewhat more brusque than usual.</p><p></p><p>Morning brings grey overcast skys, a chill fretful wind and occasional showers of icy rain. And news. Two farms were attacked during the night. About all that anyone you hear speaking, or speak to, about it can agree on is that there were goblins involved. Some say dozens. Others scores. Some say that all the inhabitants were butchered. Others that they were taken away. Or eaten. Or just a little shaken up.</p><p></p><p>But you really don't have time to get into it. Or ponder it. Last night there was a visitor to your home. One of the Guard. The Captain Commander would speak to you again; a couple of points to be checked, a couple more questions that need asking. Southwest Watchtower. Seven of the clock.</p><p></p><p>The town hums with a nervous tension. Like most days, people are already out and about. They hurry from place to place wrapped up tightly in cloaks, mufflers and scarves. But unlike most chill rainy days, they stop and cluster together in little groups - talking, arguing, nodding and listening - before breaking up and hurrying on on their way.</p><p></p><p>The Southwest Watchtower is surprisingly quiet. A solitary guard stands at the gate to the small compound inside. He wears full battle gear - scale mail and a helm, a spear and short sword. But you're obviously expected, and are shown through to the small messroom that occupies the ground floor of each of the towers. A fire burnts hot and bright in the giant hearth and warm tea brews. The room is empty but for the Captain Commander and Sargeant Morrit. The Sargeant appears to be asleep in front of the fire, his hat pulled low down over his eyes, his feet propped up on a convenient log. At the end of the large table sits the Captain Commander, his cloak and sword belt draped over the back of his chair, a pipe in one hand and cup of steaming tea beside the other. Also on the table infront of him is an open leather wallet containing a small collection of documents and maps, and the goblin shield and morning star that Archer brought back with him. He greets each of you by name as you arrive. His gaze is alert and considering, but its obvious that he has see little of his bed this last night.</p><p></p><p style="text-align: center">***</p><p></p><p>The Captain begins promptly once you have all arrived. He walks you through the sequence of events. He asks some questions. About the goblins. About the ogruin. About the knight. Most of which were asked last night. His manner is clipped and efficient, and he moves quickly from point to point. Unlike last night, he has a hand drawn map of the clearing, and on this he askes you to indicate positions at several points in the discussion. Occassionally he takes a pull on his pipe or notes something down on the paper before him. </p><p></p><p>You however, do learn something of interest. The Captain had sent rangers to the clearing at first light that morning. The ogruin was gone. There is no doubt they went to the right place. They found traces of the fight. </p><p></p><p>All in all, unless there are any significant digressions, the discussion takes less than ten minutes. At the end of it, the Captain places his pen down and stretches out with a soft grunt of discomfort. </p><p></p><p>Throughout, Sargeant Morrit remains asleep infront of the fire.</p><p></p><p>The Captain settles back in his chair in a more relaxed position and returns his attention to you. But if anything, you feel as if the focus has suddenly sharpened. As if now you have arrived at the heart of the matter.</p><p></p><p>"You have no doubt already heard that a couple of farms were attacked last night, the Colsens and the Hutts*. The first attack was at around 3 pm. The second about a mile and a half away about half an hour later. There were about ten to fifteen goblins in each raid, including some mounted on Worgs. Each one lasted about half an hour, then the goblins withdrew. The shield and weapon came from one of those attacks. In both cases the families were able to keep the goblins from entering their houses. Both farms were put to the torch. The Colsens lost their house. The Hutts managed to save theirs. There were two deaths. Everyone else escaped with only cuts and bruises, fortunately. Both farms had a fair bit of livestock slaughtered or taken. Their barns were also burnt down. A couple of wagons were taken. These were later found near the forest edge."</p><p></p><p><span style="font-size: 9px">ooc: Both are outlying farms to the south of the river. A couple of miles from town and about a mile from the forests.</span></p></blockquote><p></p>
[QUOTE="doghead, post: 1396217, member: 8243"] That night, as those out in the small hours could attest, the lights burn late in the townhall and town barracks, as well as in many of the larger houses and guildhalls. And any being out will find the town watch somewhat more brusque than usual. Morning brings grey overcast skys, a chill fretful wind and occasional showers of icy rain. And news. Two farms were attacked during the night. About all that anyone you hear speaking, or speak to, about it can agree on is that there were goblins involved. Some say dozens. Others scores. Some say that all the inhabitants were butchered. Others that they were taken away. Or eaten. Or just a little shaken up. But you really don't have time to get into it. Or ponder it. Last night there was a visitor to your home. One of the Guard. The Captain Commander would speak to you again; a couple of points to be checked, a couple more questions that need asking. Southwest Watchtower. Seven of the clock. The town hums with a nervous tension. Like most days, people are already out and about. They hurry from place to place wrapped up tightly in cloaks, mufflers and scarves. But unlike most chill rainy days, they stop and cluster together in little groups - talking, arguing, nodding and listening - before breaking up and hurrying on on their way. The Southwest Watchtower is surprisingly quiet. A solitary guard stands at the gate to the small compound inside. He wears full battle gear - scale mail and a helm, a spear and short sword. But you're obviously expected, and are shown through to the small messroom that occupies the ground floor of each of the towers. A fire burnts hot and bright in the giant hearth and warm tea brews. The room is empty but for the Captain Commander and Sargeant Morrit. The Sargeant appears to be asleep in front of the fire, his hat pulled low down over his eyes, his feet propped up on a convenient log. At the end of the large table sits the Captain Commander, his cloak and sword belt draped over the back of his chair, a pipe in one hand and cup of steaming tea beside the other. Also on the table infront of him is an open leather wallet containing a small collection of documents and maps, and the goblin shield and morning star that Archer brought back with him. He greets each of you by name as you arrive. His gaze is alert and considering, but its obvious that he has see little of his bed this last night. [CENTER]***[/CENTER] The Captain begins promptly once you have all arrived. He walks you through the sequence of events. He asks some questions. About the goblins. About the ogruin. About the knight. Most of which were asked last night. His manner is clipped and efficient, and he moves quickly from point to point. Unlike last night, he has a hand drawn map of the clearing, and on this he askes you to indicate positions at several points in the discussion. Occassionally he takes a pull on his pipe or notes something down on the paper before him. You however, do learn something of interest. The Captain had sent rangers to the clearing at first light that morning. The ogruin was gone. There is no doubt they went to the right place. They found traces of the fight. All in all, unless there are any significant digressions, the discussion takes less than ten minutes. At the end of it, the Captain places his pen down and stretches out with a soft grunt of discomfort. Throughout, Sargeant Morrit remains asleep infront of the fire. The Captain settles back in his chair in a more relaxed position and returns his attention to you. But if anything, you feel as if the focus has suddenly sharpened. As if now you have arrived at the heart of the matter. "You have no doubt already heard that a couple of farms were attacked last night, the Colsens and the Hutts*. The first attack was at around 3 pm. The second about a mile and a half away about half an hour later. There were about ten to fifteen goblins in each raid, including some mounted on Worgs. Each one lasted about half an hour, then the goblins withdrew. The shield and weapon came from one of those attacks. In both cases the families were able to keep the goblins from entering their houses. Both farms were put to the torch. The Colsens lost their house. The Hutts managed to save theirs. There were two deaths. Everyone else escaped with only cuts and bruises, fortunately. Both farms had a fair bit of livestock slaughtered or taken. Their barns were also burnt down. A couple of wagons were taken. These were later found near the forest edge." [SIZE=1]ooc: Both are outlying farms to the south of the river. A couple of miles from town and about a mile from the forests.[/SIZE] [/QUOTE]
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