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(IC) PLANESCAPE: Intrigue
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<blockquote data-quote="Nordom" data-source="post: 9184985" data-attributes="member: 7038274"><p>Grim and Orris noisily ascend the stairs, while Izek manages to move with stealth. Their racket draws the attention of two hooded assassins in the upper room - a tiefling and half-orc. Their ascent is so obscenely loud that the duo casually disregards them, thinking that no one moving this loudly could possibly be trying to ambush them. Assuming the commotion is from allies, the pair continue conversing, backs turned and unaware of the danger.</p><p></p><p>Exploiting their obliviousness, Grim silently nocks and looses a bolt, catching the tiefling directly in the neck. He drops instantly. Before the half-orc can react, Izek materializes from the shadows, unleashing an eldritch blast that immolates the assassin where he stands.</p><p></p><p>The companions regroup in the smoke-filled chamber, dispatched half orc smoldering at their feet.</p><p></p><p>Examining the fallen assassins, the companions note they wear nondescript black leathers bearing a strange insignia - three amber teardrops enclosed within an inverted purple triangle. Fouled crossbow bolts are embedded in a quiver belt found on the tiefling's body, confirming their usage of the plagued ichor weaponry.</p><p></p><p>The small top room otherwise holds little of interest - plain furnishings and an unremarkable bed. But the vantage point grants a clearer view of the alley battle below.</p><p></p><p>The skilled swordsman who Judex labeled a healer remains embroiled with a single foe now, having felled several others. Pink spheres of magical energy swirl around above him. For the moment, he seems to have gained the upper hand -incredibly- against the assailants.</p><p></p><p>With the interior threats cleared, the companions can turn their focus back to retrieving the warrior.</p><p></p><p>[SPOILER="OOC"]</p><p>Choose ONE for your character's next roll:</p><p>Intelligence/knowlege (religion) check for the symbol on their armor,</p><p>perception check if one chooses to further examine the tiefling's body,</p><p>perception check if one decides to look for assassins in other windows from this vantage, or</p><p> perception check if one decides to more closely observe the. swordsman [/SPOILER]</p></blockquote><p></p>
[QUOTE="Nordom, post: 9184985, member: 7038274"] Grim and Orris noisily ascend the stairs, while Izek manages to move with stealth. Their racket draws the attention of two hooded assassins in the upper room - a tiefling and half-orc. Their ascent is so obscenely loud that the duo casually disregards them, thinking that no one moving this loudly could possibly be trying to ambush them. Assuming the commotion is from allies, the pair continue conversing, backs turned and unaware of the danger. Exploiting their obliviousness, Grim silently nocks and looses a bolt, catching the tiefling directly in the neck. He drops instantly. Before the half-orc can react, Izek materializes from the shadows, unleashing an eldritch blast that immolates the assassin where he stands. The companions regroup in the smoke-filled chamber, dispatched half orc smoldering at their feet. Examining the fallen assassins, the companions note they wear nondescript black leathers bearing a strange insignia - three amber teardrops enclosed within an inverted purple triangle. Fouled crossbow bolts are embedded in a quiver belt found on the tiefling's body, confirming their usage of the plagued ichor weaponry. The small top room otherwise holds little of interest - plain furnishings and an unremarkable bed. But the vantage point grants a clearer view of the alley battle below. The skilled swordsman who Judex labeled a healer remains embroiled with a single foe now, having felled several others. Pink spheres of magical energy swirl around above him. For the moment, he seems to have gained the upper hand -incredibly- against the assailants. With the interior threats cleared, the companions can turn their focus back to retrieving the warrior. [SPOILER="OOC"] Choose ONE for your character's next roll: Intelligence/knowlege (religion) check for the symbol on their armor, perception check if one chooses to further examine the tiefling's body, perception check if one decides to look for assassins in other windows from this vantage, or perception check if one decides to more closely observe the. swordsman [/SPOILER] [/QUOTE]
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