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(IC) Quickleaf's Rime of the Frostmaiden
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<blockquote data-quote="Quickleaf" data-source="post: 9289233" data-attributes="member: 20323"><p>[GM]If anyone trained in Arcana – Alma [USER=7041631]@happylace[/USER] , Logrim [USER=6803188]@VLAD the Destroyer[/USER] , Zeth [USER=6669245]@Necropolitan[/USER] – thinks you might know a bit about necromancy you can make an Arcana check to assess different spells that might create zombies. The base DC is 9 (with higher yielding more info), while rolling ≤ 8 has bad consequences).</p><p></p><p><strong>DC ≤8: </strong>You've had bad experiences with zombies that bias your opinion/"knowledge", for example you might choose one:</p><ul> <li data-xf-list-type="ul">Zombies retain a glimmer of their past personality but with their flaws magnified; something from their past might cause them to temporarily suspend hostilities or become transfixed.</li> <li data-xf-list-type="ul">Zombies consume brains in a slow crawl toward sentience, and the juicier the brain the more capabilities (strategy, speech, even spellcasting) a zombie can develop.</li> <li data-xf-list-type="ul">Zombies resent being animated, and turn on the necromancer – and their family, friends, associates, anyone resembling a mage, etc – at the soonest opportunity.</li> <li data-xf-list-type="ul">Zombies must obey the commands of their wicked master... but they're dim-witted enough to be fooled by a convincing disguise or bit of illusion magic.</li> </ul><p></p><p><strong>DC 9+: </strong>A zombie left without orders usually stands in place and rots unless something comes along that it can kill. The magic animating a zombie imbues it with evil, so left without purpose, it attacks any living creature it encounters.</p><p></p><p><strong>DC 11+: </strong><em>Animate Dead</em> creates zombies from corpses, so it can make lots of zombies, which persist if the caster dies (or loses concentration) but become "free-willed."</p><p></p><p><strong>DC 13+: </strong><em>Danse Macabre</em> can animate powerful zombies from corpses, but it ends if the caster dies (or loses concentration), whereupon the zombies collapse into inanimate corpses. These zombies will have wisps of dark energy about them making them stronger than typical zombies.</p><p><strong>...also DC 13+: </strong><em>Negative Energy Flood</em> can create a zombie from one creature killed – so it isn't good for creates lots – but that zombie is permanent and "free-willed." Signs of this spell include squares of black silk wrapping shards of bone used as material components, and exceptionally hostile zombies.</p><p></p><p><strong>DC 15+: </strong><em>Finger of Death</em> can create a zombie from one creature killed, but this zombie is permanent and will continue to perform its master's bidding even after the necromancer dies.</p><p>[/GM]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9289233, member: 20323"] [GM]If anyone trained in Arcana – Alma [USER=7041631]@happylace[/USER] , Logrim [USER=6803188]@VLAD the Destroyer[/USER] , Zeth [USER=6669245]@Necropolitan[/USER] – thinks you might know a bit about necromancy you can make an Arcana check to assess different spells that might create zombies. The base DC is 9 (with higher yielding more info), while rolling ≤ 8 has bad consequences). [B]DC ≤8: [/B]You've had bad experiences with zombies that bias your opinion/"knowledge", for example you might choose one: [LIST] [*]Zombies retain a glimmer of their past personality but with their flaws magnified; something from their past might cause them to temporarily suspend hostilities or become transfixed. [*]Zombies consume brains in a slow crawl toward sentience, and the juicier the brain the more capabilities (strategy, speech, even spellcasting) a zombie can develop. [*]Zombies resent being animated, and turn on the necromancer – and their family, friends, associates, anyone resembling a mage, etc – at the soonest opportunity. [*]Zombies must obey the commands of their wicked master... but they're dim-witted enough to be fooled by a convincing disguise or bit of illusion magic. [/LIST] [B]DC 9+: [/B]A zombie left without orders usually stands in place and rots unless something comes along that it can kill. The magic animating a zombie imbues it with evil, so left without purpose, it attacks any living creature it encounters. [B]DC 11+: [/B][I]Animate Dead[/I] creates zombies from corpses, so it can make lots of zombies, which persist if the caster dies (or loses concentration) but become "free-willed." [B]DC 13+: [/B][I]Danse Macabre[/I] can animate powerful zombies from corpses, but it ends if the caster dies (or loses concentration), whereupon the zombies collapse into inanimate corpses. These zombies will have wisps of dark energy about them making them stronger than typical zombies. [B]...also DC 13+: [/B][I]Negative Energy Flood[/I] can create a zombie from one creature killed – so it isn't good for creates lots – but that zombie is permanent and "free-willed." Signs of this spell include squares of black silk wrapping shards of bone used as material components, and exceptionally hostile zombies. [B]DC 15+: [/B][I]Finger of Death[/I] can create a zombie from one creature killed, but this zombie is permanent and will continue to perform its master's bidding even after the necromancer dies. [/GM] [/QUOTE]
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