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<blockquote data-quote="gargoyleking" data-source="post: 7485038" data-attributes="member: 6865745"><p>Mord watched the giant Croc Crest the hill with a platform full of lizardmen. A dark smile lit upon the warlocks lips as he drew a wicked looking onyx dagger from a hidden sheath inside of his outer robe. The blade caught the light of the sun for a moment as he raised it to point in the direction of the lizardmen. A moment later a globe of blackness engulfed the front of the crock as well as it's passengers. It was too far away from any of the party to hear the ambient sounds of the spell, but Mord simply sat, awaiting the sonnet to come satisfying screams of confusion and terror that should soon be emanating from the zone.</p><p></p><p>[Ooc]Action: Cast Hunger of Hadar at 'about AF 29'? Hard to be sure but planning to catch all the lizards and at least provide a temporary screen to block the croc's vision of the party.</p><p></p><p>Any creature starting their turn in the zone takes [roll0] Cold damage. Any creature ending their turn in it must save Dex DC 16, or take [roll1] Acid damage. All creatures fully inside the zone are 'Blinded'. (Although, Mord's Devil's sight let's him see even through magical darkness and he's watching to see how they handle it.)</p><p></p><p>1/2 spell slots used.[/ooc]</p></blockquote><p></p>
[QUOTE="gargoyleking, post: 7485038, member: 6865745"] Mord watched the giant Croc Crest the hill with a platform full of lizardmen. A dark smile lit upon the warlocks lips as he drew a wicked looking onyx dagger from a hidden sheath inside of his outer robe. The blade caught the light of the sun for a moment as he raised it to point in the direction of the lizardmen. A moment later a globe of blackness engulfed the front of the crock as well as it's passengers. It was too far away from any of the party to hear the ambient sounds of the spell, but Mord simply sat, awaiting the sonnet to come satisfying screams of confusion and terror that should soon be emanating from the zone. [Ooc]Action: Cast Hunger of Hadar at 'about AF 29'? Hard to be sure but planning to catch all the lizards and at least provide a temporary screen to block the croc's vision of the party. Any creature starting their turn in the zone takes [roll0] Cold damage. Any creature ending their turn in it must save Dex DC 16, or take [roll1] Acid damage. All creatures fully inside the zone are 'Blinded'. (Although, Mord's Devil's sight let's him see even through magical darkness and he's watching to see how they handle it.) 1/2 spell slots used.[/ooc] [/QUOTE]
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