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[IC] SWS/DnD5, Star Wars the Old Republic – A Gathering Darkness
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<blockquote data-quote="GreenKarl" data-source="post: 7134894" data-attributes="member: 6801242"><p>[gm]I am going to give Forge a bit of time to also reply but so far...[/gm]</p><p></p><p>The group heads towards the engine-room. There is only one door into the space although their are two hallways (half the team is approaching down each one). </p><p></p><p>Outside the other ship is still too far too be seen by Jor with the naked eye (or in his case, sensed with his Force-Eyes) but his starfighters scanners pick it up. It is still at least ten minutes away as they don't seem to be rushing this way but approaching cautiously. He does pick up their broadcast over the coms "<em>I repeat </em>Outlaw Gambit<em>, drop power and prepare to be boarded</em>"</p><p></p><p>C4, the ship's droid that you believe you were at least introduced to, beeps onto your coms a coded message that states "<em><strong>This unit can unmagnetize the hull at any time if this unit's master's ally wishes to regain control of its ship. Simply let this unit know and it will be done</strong></em>"</p><p></p><p>Delaying at the door, this Gand removes a panel and starts sneaking through the ships' hull to peek into the engine room. It takes a few minutes but once s/he does so the room appears empty!!! </p><p></p><p>[gm]So if you want, they can pretty much undock your starfighter as an Action and you can do an emergency power up (if you don't want to be detected by the other ship RIGHT until you want them to know you are powering up) with a Vehicle (starship) roll DC 15 as an Action.</p><p>Also <a href="http://roll.coyotecode.net/lookup.php?rollid=166802" target="_blank">Secret roll: 2D20.HIGH(1)+11 = [15, 20]+11 = 31</a>[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7134894, member: 6801242"] [gm]I am going to give Forge a bit of time to also reply but so far...[/gm] The group heads towards the engine-room. There is only one door into the space although their are two hallways (half the team is approaching down each one). Outside the other ship is still too far too be seen by Jor with the naked eye (or in his case, sensed with his Force-Eyes) but his starfighters scanners pick it up. It is still at least ten minutes away as they don't seem to be rushing this way but approaching cautiously. He does pick up their broadcast over the coms "[i]I repeat [/i]Outlaw Gambit[i], drop power and prepare to be boarded[/i]" C4, the ship's droid that you believe you were at least introduced to, beeps onto your coms a coded message that states "[i][b]This unit can unmagnetize the hull at any time if this unit's master's ally wishes to regain control of its ship. Simply let this unit know and it will be done[/b][/i]" Delaying at the door, this Gand removes a panel and starts sneaking through the ships' hull to peek into the engine room. It takes a few minutes but once s/he does so the room appears empty!!! [gm]So if you want, they can pretty much undock your starfighter as an Action and you can do an emergency power up (if you don't want to be detected by the other ship RIGHT until you want them to know you are powering up) with a Vehicle (starship) roll DC 15 as an Action. Also [url=http://roll.coyotecode.net/lookup.php?rollid=166802]Secret roll: 2D20.HIGH(1)+11 = [15, 20]+11 = 31[/url][/gm] [/QUOTE]
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[IC] SWS/DnD5, Star Wars the Old Republic – A Gathering Darkness
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