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[IC] THE CURSE OF AMBERSTAR
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<blockquote data-quote="Archon Basileus" data-source="post: 7168952" data-attributes="member: 6855545"><p><strong>As the heroes indulge their tastes and talk through the details of the coming trip, they lay down the details of the trip ahead of them. From this sudden burst of camaraderie, a deeper tactical awareness emerged, allowing for better cooperation in future endeavors. </strong></p><p><strong></strong></p><p><em><span style="color: #FF0000">[coordinated actions lead all characters adjacent to others to receive +1 bonus in attack and defense, applicable only once per character.]</span></em></p><p></p><p><strong>As the adventurers leave, only the servants are left to reorganize the hall. Descend back again in the next morning they are greeted by the servants in an impeccably clean banquet hall, restocked with a fresh meal and ready to answer to all their needs. Prosper, they guide, comes inside to greet them as they break their feast. The middle-aged man bears a stoic face and dresses in furs, as few would nowadays.</strong></p><p><strong></strong></p><p><strong>“Whenever you are ready, ladies and lords. Horses are at the gates…” – he speaks solidly underneath his thick moustache. </strong></p><p><strong></strong></p><p><strong></strong><span style="color: #ff0000"><em>[Any last-minute preparations might be done now.]</em></span><strong></strong></p><p><strong></strong></p><p><strong>***</strong></p><p><strong></strong></p><p><strong>By the time the Duke’s envoys reach the gates, the square in front of the Keep is bustling with life. Merchants cries reach out for customers in their errands, children run after small animals, negotiators barter with sinuous glances, guards and cutpurses play their usual game of concealed motions. </strong></p><p><strong></strong></p><p><strong>The small line of mounts crosses the lively areas of the city after Prosper’s rhythm. In the back, two servants conduct a pack mule with some supplies. The trip towards the sanctum is short. After crossing the walls and venturing through a road surrounded by improvised houses and foreign faces, a single hour separates the travelers from Caer Vallen. They do not cross the ominous stone plaza, nor do they visit the insides of its walls. Since times immemorial, only the High Overseer, the Duke of Wellington, might extend such an honor. There, all dukes were consecrated as such, receiving their initiation rituals and their titles under the auspicious looks of the older gods, those that came before the Teraphim. </strong></p><p><strong></strong></p><p><strong>The road goes on towards the mountains, and soon enough the steep climb begins. An hour more, and the group finds itself lodged in the high plateau that gives access to the openings leading towards the Sanctum. From this point, all the surrounding area can be seen. Below, ruinous Caer Vallen and the city of Wallis with its high towers, surrounded by refugees and belligerent groups. Up the slopes, the pinnacle of the Teraphim Sanctum shines under the languid mid-morning sun. </strong></p><p><strong></strong></p><p><strong>Prosper and the servants begin to unpack, clearly intending to build a small camp. Prosper explains that, less than a mile following the trail between the rocks, an old entrance can be found. There, the heroes will find what used to be a sanctuary, now occupied by what the guide defines as “that rabble from the roads”. His tone suggests that bandits and yeomen might be present, a somewhat shy interpretation, considering the details found within the library. He also mentions a second way, through a trail that goes down into the mountains, but can’t bring himself to recommend the trip.</strong></p><p><strong></strong></p><p><strong>“I’d rather face just some poachers… Down there things are odd, scarce of sanity, people say…” – he scratches his moustache as he unpacks a crossbow, looking around. “Your choice, though…” – he begins to man the weapon as the servants build a small tent, closer to the edge.</strong></p><p><strong></strong></p><p><em><span style="color: #ff0000">[You may help yourselves to the simple supplies brought any time. Torches, oil and some food are available. Water can be found in abundance around, since it runs through many crevices around this area. Other utilities might be found as well. If you want any, mention it on the post and availability will be displayed as we move on].</span></em></p><p><em></em></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23298" target="_blank">industrygothica</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4936" target="_blank">Shayuri</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6855102" target="_blank">Greenmtn</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6776182" target="_blank">JustinCase</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=5044" target="_blank">Charwoman Gene</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=8858" target="_blank">hafrogman</a></u></strong></em></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7168952, member: 6855545"] [B]As the heroes indulge their tastes and talk through the details of the coming trip, they lay down the details of the trip ahead of them. From this sudden burst of camaraderie, a deeper tactical awareness emerged, allowing for better cooperation in future endeavors. [/B] [I][COLOR=#FF0000][coordinated actions lead all characters adjacent to others to receive +1 bonus in attack and defense, applicable only once per character.][/COLOR][/I] [B]As the adventurers leave, only the servants are left to reorganize the hall. Descend back again in the next morning they are greeted by the servants in an impeccably clean banquet hall, restocked with a fresh meal and ready to answer to all their needs. Prosper, they guide, comes inside to greet them as they break their feast. The middle-aged man bears a stoic face and dresses in furs, as few would nowadays. “Whenever you are ready, ladies and lords. Horses are at the gates…” – he speaks solidly underneath his thick moustache. [/B][COLOR=#ff0000][I][Any last-minute preparations might be done now.][/I][/COLOR][B] *** By the time the Duke’s envoys reach the gates, the square in front of the Keep is bustling with life. Merchants cries reach out for customers in their errands, children run after small animals, negotiators barter with sinuous glances, guards and cutpurses play their usual game of concealed motions. The small line of mounts crosses the lively areas of the city after Prosper’s rhythm. In the back, two servants conduct a pack mule with some supplies. The trip towards the sanctum is short. After crossing the walls and venturing through a road surrounded by improvised houses and foreign faces, a single hour separates the travelers from Caer Vallen. They do not cross the ominous stone plaza, nor do they visit the insides of its walls. Since times immemorial, only the High Overseer, the Duke of Wellington, might extend such an honor. There, all dukes were consecrated as such, receiving their initiation rituals and their titles under the auspicious looks of the older gods, those that came before the Teraphim. The road goes on towards the mountains, and soon enough the steep climb begins. An hour more, and the group finds itself lodged in the high plateau that gives access to the openings leading towards the Sanctum. From this point, all the surrounding area can be seen. Below, ruinous Caer Vallen and the city of Wallis with its high towers, surrounded by refugees and belligerent groups. Up the slopes, the pinnacle of the Teraphim Sanctum shines under the languid mid-morning sun. Prosper and the servants begin to unpack, clearly intending to build a small camp. Prosper explains that, less than a mile following the trail between the rocks, an old entrance can be found. There, the heroes will find what used to be a sanctuary, now occupied by what the guide defines as “that rabble from the roads”. His tone suggests that bandits and yeomen might be present, a somewhat shy interpretation, considering the details found within the library. He also mentions a second way, through a trail that goes down into the mountains, but can’t bring himself to recommend the trip. “I’d rather face just some poachers… Down there things are odd, scarce of sanity, people say…” – he scratches his moustache as he unpacks a crossbow, looking around. “Your choice, though…” – he begins to man the weapon as the servants build a small tent, closer to the edge. [/B] [I][COLOR=#ff0000][You may help yourselves to the simple supplies brought any time. Torches, oil and some food are available. Water can be found in abundance around, since it runs through many crevices around this area. Other utilities might be found as well. If you want any, mention it on the post and availability will be displayed as we move on].[/COLOR] [/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23298"]industrygothica[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4936"]Shayuri[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6855102"]Greenmtn[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6776182"]JustinCase[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=5044"]Charwoman Gene[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=8858"]hafrogman[/URL][/U][/B][/I] [/QUOTE]
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