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[IC] THE CURSE OF AMBERSTAR
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<blockquote data-quote="Archon Basileus" data-source="post: 7555890" data-attributes="member: 6855545"><p>"I'll consult our leaders... Rest. Prepare yourselves. Going down won't be easy." - she points out to one of the tents, her helpers aiding the heroes to their rest. She then turns, disappears into the murky waters and leave towards the back entrances to the caves.</p><p></p><p>***</p><p></p><p><em></em></p><p><em>[Ok, you've earned a short rest. You can use this time to scavenge smaller items, maybe convince the locals to offer you a few things for your alliance. Nothing too fancy, though. The place only has weird food and pellets, apparently.]</em></p><p></p><p>After an our or so, the shaman returns. She brings four other warriors. She's carrying a bag with her, ready to move out.</p><p></p><p>"We move silently. Gargan, Rookie and these four will help us. Be at the ready. If we are to cross the city, we'll certainly have to face opposition, sooner or later. One more thing: that machine you brought must stay back. It won't pass and it will denounce us." - she points out.</p><p></p><p>"The dead you faced are nothing compared to those we're likely to find down there." - she says on a cryptic tone.</p><p></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000">[You have to decide what to do with the armor. Beyond that, you proceed to the passage, as follows.]</span></em></p><p></p><p></p><p>The small path once identified by Thulwar remains silent, thrown in the dark. The chants have stopped. One still should ask if this is a good thing... The seven Blind - the Shaman, Gargan, Rookie and the four scouts - study the noise, suspiciously. One by one, you cautiously go down the tunnel, dragging your bodies slowly, plunging more and more into the dark recesses of Mount Amberilan....</p><p></p><p></p><p>****</p><p></p><p></p><p>The tunnel ends in a stone platform, dug around a column as a perching watch. Beyond its half-walls, green lights and glimmering souls float around, faintly dissipating the surrounding darkness as they move. Fires burn against walls, windows appear against the overwhelming blackness of the cave... This chamber - this huge chamber - houses the massive mausoleum of the undead...</p><p></p><p>The Lost City.</p><p></p><p>MAP</p><p><a href="https://docs.google.com/document/d/1JbIl13PvW64jzGBYAm117zANO1jnvIYyU5LbV34MQSc/edit" target="_blank">https://docs.google.com/document/d/1JbIl13PvW64jzGBYAm117zANO1jnvIYyU5LbV34MQSc/edit</a></p><p></p><p></p><p>Amidst the great extension of ruined stone houses, the Inner Sanctum rests beyond a half-destroyed wall, still preserving a spot of relevance, even amidst the decadence. A mass of lights and noise comes from there, as if all attentions are focused there. </p><p></p><p></p><p>Another massive tower rests at Southeast, entirely dark, but crowded with spirits of blue, deadly hue. Towards West, an old Golden gate rots away, unused and half-opened. Howls still come from the distance, but for now it seems safe to move about.</p><p></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000">[Stealth everyone! Where do you go? And.... [MENTION=6855102]Greenmtn[/MENTION], your Count's Lady will hear about that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />]</span></em></p><p></p><p></p><p> [MENTION=6855102]Greenmtn[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=24380]Neurotic[/MENTION] [MENTION=6776182]JustinCase[/MENTION]</p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7555890, member: 6855545"] "I'll consult our leaders... Rest. Prepare yourselves. Going down won't be easy." - she points out to one of the tents, her helpers aiding the heroes to their rest. She then turns, disappears into the murky waters and leave towards the back entrances to the caves. *** [I] [Ok, you've earned a short rest. You can use this time to scavenge smaller items, maybe convince the locals to offer you a few things for your alliance. Nothing too fancy, though. The place only has weird food and pellets, apparently.][/I] After an our or so, the shaman returns. She brings four other warriors. She's carrying a bag with her, ready to move out. "We move silently. Gargan, Rookie and these four will help us. Be at the ready. If we are to cross the city, we'll certainly have to face opposition, sooner or later. One more thing: that machine you brought must stay back. It won't pass and it will denounce us." - she points out. "The dead you faced are nothing compared to those we're likely to find down there." - she says on a cryptic tone. [I][COLOR="#FF0000"] [You have to decide what to do with the armor. Beyond that, you proceed to the passage, as follows.][/COLOR][/I] The small path once identified by Thulwar remains silent, thrown in the dark. The chants have stopped. One still should ask if this is a good thing... The seven Blind - the Shaman, Gargan, Rookie and the four scouts - study the noise, suspiciously. One by one, you cautiously go down the tunnel, dragging your bodies slowly, plunging more and more into the dark recesses of Mount Amberilan.... **** The tunnel ends in a stone platform, dug around a column as a perching watch. Beyond its half-walls, green lights and glimmering souls float around, faintly dissipating the surrounding darkness as they move. Fires burn against walls, windows appear against the overwhelming blackness of the cave... This chamber - this huge chamber - houses the massive mausoleum of the undead... The Lost City. MAP [url]https://docs.google.com/document/d/1JbIl13PvW64jzGBYAm117zANO1jnvIYyU5LbV34MQSc/edit[/url] Amidst the great extension of ruined stone houses, the Inner Sanctum rests beyond a half-destroyed wall, still preserving a spot of relevance, even amidst the decadence. A mass of lights and noise comes from there, as if all attentions are focused there. Another massive tower rests at Southeast, entirely dark, but crowded with spirits of blue, deadly hue. Towards West, an old Golden gate rots away, unused and half-opened. Howls still come from the distance, but for now it seems safe to move about. [I][COLOR="#FF0000"] [Stealth everyone! Where do you go? And.... [MENTION=6855102]Greenmtn[/MENTION], your Count's Lady will hear about that. :p][/COLOR][/I] [MENTION=6855102]Greenmtn[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=24380]Neurotic[/MENTION] [MENTION=6776182]JustinCase[/MENTION] [/QUOTE]
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