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[IC] The New World (Volo Monsters)
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<blockquote data-quote="ammulder" data-source="post: 6981350" data-attributes="member: 6864710"><p>Moon Moon whispers and gestures to the spirits, and they reward him with a small cloud that dances over his head. A moment later, Moon Moon feels cold drops pelting his head, as the cloud bursts into rain. Then they switch to icy little daggers, before the whole thing drifts apart into separate threads and disappears.</p><p></p><p>[ooc]To recap the timing, the caravan is not supposed to pass on this arriving day, but the next. Therefore you have a day and a night to get to the ambush point, even if the caravan comes first thing in the morning.</p><p></p><p>As for the time needed to reach the ambush point, it depends on how openly you're willing to travel once you leave the mountains. On the open ground, you can cover <a href="http://www.enworld.org/forum/showthread.php?506627-IC-The-New-World-(Volo-Monsters)&p=6966198&viewfull=1#post6966198" target="_blank">2 squares per hour</a> at a normal pace (3 at a fast pace, 1 at a slow pace). In the mountains, your travel pace is about half that.</p><p></p><p>However, dawn will mark about 8 hours of travel. With the charge of getting your mission underway, you might press on to the edge of the mountains, but any farther than that without rest and you'll be on to a <a href="https://roll20.net/compendium/dnd5e/Movement#h-Travel%20Pace" target="_blank">Forced March</a> where you risk exhaustion.[/ooc]</p></blockquote><p></p>
[QUOTE="ammulder, post: 6981350, member: 6864710"] Moon Moon whispers and gestures to the spirits, and they reward him with a small cloud that dances over his head. A moment later, Moon Moon feels cold drops pelting his head, as the cloud bursts into rain. Then they switch to icy little daggers, before the whole thing drifts apart into separate threads and disappears. [ooc]To recap the timing, the caravan is not supposed to pass on this arriving day, but the next. Therefore you have a day and a night to get to the ambush point, even if the caravan comes first thing in the morning. As for the time needed to reach the ambush point, it depends on how openly you're willing to travel once you leave the mountains. On the open ground, you can cover [URL="http://www.enworld.org/forum/showthread.php?506627-IC-The-New-World-(Volo-Monsters)&p=6966198&viewfull=1#post6966198"]2 squares per hour[/URL] at a normal pace (3 at a fast pace, 1 at a slow pace). In the mountains, your travel pace is about half that. However, dawn will mark about 8 hours of travel. With the charge of getting your mission underway, you might press on to the edge of the mountains, but any farther than that without rest and you'll be on to a [URL="https://roll20.net/compendium/dnd5e/Movement#h-Travel%20Pace"]Forced March[/URL] where you risk exhaustion.[/ooc] [/QUOTE]
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