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<blockquote data-quote="ammulder" data-source="post: 7021779" data-attributes="member: 6864710"><p><span style="font-size: 12px"><strong>Round 4</strong></span></p><p></p><p><strong>Nert</strong> ducks down (not far!) until he's no longer visible to the enemy, than pops up and fires at B1.</p><p>[ooc]Taking the Hide action requires a Stealth check, so: <a href="http://roll.coyotecode.net/lookup.php?rollid=151550" target="_blank">Stealth: 1D20+5 = [19]+5 = 24</a></p><p>No problem -- advantage granted.[/ooc]</p><p>A solid hit! Finally he slips back behind the curve of the hill, out of visibility once more.</p><p>[ooc]Though Nert moves after shooting to end up out of sight, he'd still need to make the Hide check next round to attack with advantage again.[/ooc]</p><p></p><p><strong>B5</strong> glances at Nert, but turns back and fires again at Moon Moon, missing again.</p><p>[ooc]<a href="http://roll.coyotecode.net/lookup.php?rollid=151552" target="_blank">Crossbow shot: 1D20+3 = [9]+3 = 12</a>[/ooc]</p><p><strong>Ripnek</strong>, meanwhile, charges B5 with a fearsome roar and tears into him with a shortsword. B5 staggers under the blow, bleeding freely.</p><p>[ooc]Ripnek can't use his "Surprise Attack" because the combat is already underway; the opportunity to <a href="https://roll20.net/compendium/dnd5e/Combat#h-Surprise" target="_blank">surprise</a> these guys in game terms has passed. To use Sneak Attack, he needs advantage, which means he needs to approach unseen and unheard. Unseen, I'll grant, as B5 has his back to you. For unheard, you'll need a Stealth check: <a href="http://roll.coyotecode.net/lookup.php?rollid=151551" target="_blank">Stealth: 1D20+7 = [9]+7 = 16</a></p><p>OK, then, Sneak Attack accomplished![/ooc]</p><p><strong>B1</strong> changes his instructions to B2 and B3, pointing at Moon Moon and calling <span style="color: #800000">"Get that thing!"</span> Then he rushes past B4 and B6, calling out <span style="color: #800000">"Bring her!"</span> and leading the way toward where the horses were staked. Along the way, he pulls a Light Crossbow and has a shot at Moon Moon himself, also missing.</p><p>[ooc]<a href="http://roll.coyotecode.net/lookup.php?rollid=151553" target="_blank">Crossbow shot: 1D20+5 = [4]+5 = 9</a>[/ooc]</p><p>Then <strong>Moon Moon</strong> completes his gestures and the fire whooshes out, leaving the entire scene in darkness.</p><p></p><p>Moments later, <strong>Saashala</strong> finishes her incantation and tendrils of dark energy reach out to batter B3, B4, B5, B6, Ripnek, and the passing horse.</p><p>[ooc]Save DC 13:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=151555" target="_blank">AoH Damage: 2D6 = [3, 2] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=151555" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=151554" target="_blank">Strength saves (B3,B4,B5,B6): 1D20 = [16] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=151554" target="_blank">1D20 = [19] = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=151554" target="_blank">1D20 = [16] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=151554" target="_blank">1D20 = [10] = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=151556" target="_blank">Strength save (horse): 1D20+4 = [19]+4 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=151557" target="_blank">Strength save (Ripnek): 1D20+2 = [8]+2 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=151557" target="_blank"></a></p><p>Ripnek and B6 take 5 damage and can't take Reactions; the rest take 2 damage[/ooc]</p><p>This is enough for <strong>B4</strong> and <strong>B6</strong>; they grabbed this woman, and then she snuffed the fire and assaulted them with Necrotic tendrils? They loose their hold in panic and flee screaming toward the road; you hear crashing sounds as they encounter various brush or uneven ground in the dark. The horse continues on out of sight to the left. B5 sways under the attack of the tentacles and looks close to collapse.</p><p></p><p><strong>Drutha</strong> charges toward the fire, making a great leap down from the top of the mound. Unfortunately the weight of her armor is too much, and her leg crumples under her on the landing. She falls prone, but still alert.</p><p>[ooc]<a href="http://roll.coyotecode.net/lookup.php?rollid=151572" target="_blank">Fall damage: 2D6 = [3, 3] = 6</a>[/ooc]</p><p>B2 and B3 finally shift into gear. <strong>B2</strong> pulls out his crossbow to fire at Moon Moon as ordered, when the great crash of Drutha falling distracts him. He reluctantly tries to find the source of the noise in the darkness, and Drutha catches his eye as he locates her. <span style="color: #800000">"Over here!"</span> he calls out, sounding as if he's summoning a squad of backup.</p><p>[ooc]Search action:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=151573" target="_blank">Perception: 1D20 = [10] = 10</a>[/ooc]</p><p><strong>B3</strong> shrugs off the necrotic tendrils long enough to take the shot at Moon Moon, managing a very solid hit, even in the darkness. Then he hears B2 call, looks around nervously, and takes off in the direction B1 was heading, stopping short as they nearly run into each other.</p><p>[ooc]<a href="http://roll.coyotecode.net/lookup.php?rollid=151574" target="_blank">Crossbow shot: 1D20+3 = [20]+3 = 23</a> <a href="http://roll.coyotecode.net/lookup.php?rollid=151575" target="_blank">Again for disadvantage: 1D20+3 = [15]+3 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=151576" target="_blank">Crossbow damage: 1D8+1 = [7]+1 = 8</a>[/ooc]</p><p></p><p>[ATTACH]81012[/ATTACH]</p><p></p><p>[ooc]Recap of damage taken in the round:</p><p>Ripnek: 5</p><p>Drutha: 6</p><p>Moon Moon: 8</p><p>B1: 9</p><p>B3: 2</p><p>B4: 2</p><p>B5: 10</p><p>B6: 5</p><p></p><p>Actions for round 5?[/ooc]</p></blockquote><p></p>
[QUOTE="ammulder, post: 7021779, member: 6864710"] [SIZE=3][B]Round 4[/B][/SIZE] [B]Nert[/B] ducks down (not far!) until he's no longer visible to the enemy, than pops up and fires at B1. [ooc]Taking the Hide action requires a Stealth check, so: [url=http://roll.coyotecode.net/lookup.php?rollid=151550]Stealth: 1D20+5 = [19]+5 = 24[/url] No problem -- advantage granted.[/ooc] A solid hit! Finally he slips back behind the curve of the hill, out of visibility once more. [ooc]Though Nert moves after shooting to end up out of sight, he'd still need to make the Hide check next round to attack with advantage again.[/ooc] [B]B5[/B] glances at Nert, but turns back and fires again at Moon Moon, missing again. [ooc][url=http://roll.coyotecode.net/lookup.php?rollid=151552]Crossbow shot: 1D20+3 = [9]+3 = 12[/url][/ooc] [B]Ripnek[/B], meanwhile, charges B5 with a fearsome roar and tears into him with a shortsword. B5 staggers under the blow, bleeding freely. [ooc]Ripnek can't use his "Surprise Attack" because the combat is already underway; the opportunity to [URL="https://roll20.net/compendium/dnd5e/Combat#h-Surprise"]surprise[/URL] these guys in game terms has passed. To use Sneak Attack, he needs advantage, which means he needs to approach unseen and unheard. Unseen, I'll grant, as B5 has his back to you. For unheard, you'll need a Stealth check: [url=http://roll.coyotecode.net/lookup.php?rollid=151551]Stealth: 1D20+7 = [9]+7 = 16[/url] OK, then, Sneak Attack accomplished![/ooc] [B]B1[/B] changes his instructions to B2 and B3, pointing at Moon Moon and calling [COLOR="#800000"]"Get that thing!"[/COLOR] Then he rushes past B4 and B6, calling out [COLOR="#800000"]"Bring her!"[/COLOR] and leading the way toward where the horses were staked. Along the way, he pulls a Light Crossbow and has a shot at Moon Moon himself, also missing. [ooc][url=http://roll.coyotecode.net/lookup.php?rollid=151553]Crossbow shot: 1D20+5 = [4]+5 = 9[/url][/ooc] Then [B]Moon Moon[/B] completes his gestures and the fire whooshes out, leaving the entire scene in darkness. Moments later, [B]Saashala[/B] finishes her incantation and tendrils of dark energy reach out to batter B3, B4, B5, B6, Ripnek, and the passing horse. [ooc]Save DC 13: [url=http://roll.coyotecode.net/lookup.php?rollid=151555]AoH Damage: 2D6 = [3, 2] = 5 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=151554]Strength saves (B3,B4,B5,B6): 1D20 = [16] = 16 1D20 = [19] = 19 1D20 = [16] = 16 1D20 = [10] = 10[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=151556]Strength save (horse): 1D20+4 = [19]+4 = 23[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=151557]Strength save (Ripnek): 1D20+2 = [8]+2 = 10 [/url] Ripnek and B6 take 5 damage and can't take Reactions; the rest take 2 damage[/ooc] This is enough for [B]B4[/B] and [B]B6[/B]; they grabbed this woman, and then she snuffed the fire and assaulted them with Necrotic tendrils? They loose their hold in panic and flee screaming toward the road; you hear crashing sounds as they encounter various brush or uneven ground in the dark. The horse continues on out of sight to the left. B5 sways under the attack of the tentacles and looks close to collapse. [B]Drutha[/B] charges toward the fire, making a great leap down from the top of the mound. Unfortunately the weight of her armor is too much, and her leg crumples under her on the landing. She falls prone, but still alert. [ooc][url=http://roll.coyotecode.net/lookup.php?rollid=151572]Fall damage: 2D6 = [3, 3] = 6[/url][/ooc] B2 and B3 finally shift into gear. [B]B2[/B] pulls out his crossbow to fire at Moon Moon as ordered, when the great crash of Drutha falling distracts him. He reluctantly tries to find the source of the noise in the darkness, and Drutha catches his eye as he locates her. [COLOR="#800000"]"Over here!"[/COLOR] he calls out, sounding as if he's summoning a squad of backup. [ooc]Search action: [url=http://roll.coyotecode.net/lookup.php?rollid=151573]Perception: 1D20 = [10] = 10[/url][/ooc] [B]B3[/B] shrugs off the necrotic tendrils long enough to take the shot at Moon Moon, managing a very solid hit, even in the darkness. Then he hears B2 call, looks around nervously, and takes off in the direction B1 was heading, stopping short as they nearly run into each other. [ooc][url=http://roll.coyotecode.net/lookup.php?rollid=151574]Crossbow shot: 1D20+3 = [20]+3 = 23[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=151575]Again for disadvantage: 1D20+3 = [15]+3 = 18[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=151576]Crossbow damage: 1D8+1 = [7]+1 = 8[/url][/ooc] [ATTACH=CONFIG]81012._xfImport[/ATTACH] [ooc]Recap of damage taken in the round: Ripnek: 5 Drutha: 6 Moon Moon: 8 B1: 9 B3: 2 B4: 2 B5: 10 B6: 5 Actions for round 5?[/ooc] [/QUOTE]
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