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[IC] The Odd Job
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<blockquote data-quote="Jago" data-source="post: 6969628" data-attributes="member: 6855130"><p>~ With the conflict over, Faindil rushed over to the injured man that he could only assume was the apprentice. </p><p></p><p><span style="color: blue">" You're a lucky one, friend,"</span> he noted aloud, laying down his staff and kneeling next to the human, <span style="color: blue">" A few minutes more and I don't think we would've found you alive ..."</span></p><p></p><p>For his part, while he was unskilled in the Medicinal Arts, he still had to try something. He remembered The Old Priest's teachings, the books he had read, and used whatever he could to stem bleeding and assess the apprentice's damaged body.</p><p></p><p><span style="color: blue">" Can you tell me your name, and what these ruffians wanted from you to beat you so badly?"</span> ~</p><p></p><p>[ooc]Medicine Check: [roll0][/ooc]</p><p></p><p>[sblock=Faindil's Stats]<a href="https://www.dropbox.com/s/5v310tviny5cp2s/Faindil.pdf?dl=0" target="_blank"><strong>Character Sheet</strong></a></p><p><strong><em>Undying Light Warlock, Level 1</em></strong></p><p></p><p><strong>HP</strong>: 9/9</p><p><strong>Condition</strong>: Normal</p><p><strong>Initiative</strong>: +3</p><p><strong>Perception</strong>: +1</p><p><strong>Darkvision</strong>: 60 feet</p><p><strong>In Hand</strong>: Quarterstaff</p><p></p><p> [sblock=Defenses]<strong>AC</strong>: 14</p><p><strong>Str</strong>:+0</p><p><strong>Dex</strong>:+3</p><p><strong>Con</strong>:+1</p><p><strong>Int</strong>:+1</p><p><strong>Wis</strong>:+3</p><p><strong>Cha</strong>:+5[/sblock]</p><p> [sblock=Offenses]<em><strong>Sacred Flame</strong></em>: DC 13 Dex Save 1d8+3 Radiant</p><p><strong>Dagger</strong>: +5 1d4+3 P</p><p><strong>Quarterstaff (2-Hands)</strong>: +3 1d8+1 B</p><p><strong>Light Crossbow</strong>: +5 1d8+3 P[/sblock]</p><p> [sblock=Proficient Skills]<strong>History</strong>: +2</p><p><strong>Insight</strong>: +3</p><p><strong>Persuasion</strong>: +5</p><p><strong>Religion</strong>: +2[/sblock]</p><p> [sblock=Spells]<strong>Cantrips</strong>: Unlimited</p><p><em>Dancing Lights</em></p><p><em>Light</em></p><p><em>Sacred Flame</em></p><p><em>Mage Hand</em></p><p><em>Prestidigitation</em></p><p></p><p><strong>Level 1</strong>: 1/Short Rest</p><p><em>Burning Hands</em></p><p><em>Hellish Rebuke</em>[/sblock]</p><p></p><p> [sblock=Adventure Notes]<strong>Transactions</strong>:</p><p>Total Accumulated Coin: 15 GP</p><p></p><p><em>Expenditures</em>:</p><p> -1 GP to the Barmaid of Ivenho</p><p></p><p>Current Coin: 14 GP</p><p></p><p><strong>Game Info</strong>:</p><p> It will take a day to travel through the "Shortcut" to Durran Mill, our destination.</p><p></p><p> A group called "The Royal Guard" controls the path, with palisade checkpoints.</p><p></p><p> A Demonic General was slain to the North, in an area now known as "The Scorched Grove".</p><p><em> - "There where seven demonic generals each embodying the worse aspects of mankind, they served under something so dark and alien no sentient race could fathom it" </em>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Jago, post: 6969628, member: 6855130"] ~ With the conflict over, Faindil rushed over to the injured man that he could only assume was the apprentice. [COLOR=blue]" You're a lucky one, friend,"[/COLOR] he noted aloud, laying down his staff and kneeling next to the human, [COLOR=blue]" A few minutes more and I don't think we would've found you alive ..."[/COLOR] For his part, while he was unskilled in the Medicinal Arts, he still had to try something. He remembered The Old Priest's teachings, the books he had read, and used whatever he could to stem bleeding and assess the apprentice's damaged body. [COLOR=blue]" Can you tell me your name, and what these ruffians wanted from you to beat you so badly?"[/COLOR] ~ [ooc]Medicine Check: [roll0][/ooc] [sblock=Faindil's Stats][URL="https://www.dropbox.com/s/5v310tviny5cp2s/Faindil.pdf?dl=0"][B]Character Sheet[/B][/URL] [B][I]Undying Light Warlock, Level 1[/I][/B] [B]HP[/B]: 9/9 [B]Condition[/B]: Normal [B]Initiative[/B]: +3 [B]Perception[/B]: +1 [B]Darkvision[/B]: 60 feet [B]In Hand[/B]: Quarterstaff [sblock=Defenses][B]AC[/B]: 14 [B]Str[/B]:+0 [B]Dex[/B]:+3 [B]Con[/B]:+1 [B]Int[/B]:+1 [B]Wis[/B]:+3 [B]Cha[/B]:+5[/sblock] [sblock=Offenses][I][B]Sacred Flame[/B][/I]: DC 13 Dex Save 1d8+3 Radiant [B]Dagger[/B]: +5 1d4+3 P [B]Quarterstaff (2-Hands)[/B]: +3 1d8+1 B [B]Light Crossbow[/B]: +5 1d8+3 P[/sblock] [sblock=Proficient Skills][B]History[/B]: +2 [B]Insight[/B]: +3 [B]Persuasion[/B]: +5 [B]Religion[/B]: +2[/sblock] [sblock=Spells][B]Cantrips[/B]: Unlimited [I]Dancing Lights[/I] [I]Light[/I] [I]Sacred Flame[/I] [I]Mage Hand[/I] [I]Prestidigitation[/I] [B]Level 1[/B]: 1/Short Rest [I]Burning Hands[/I] [I]Hellish Rebuke[/I][/sblock] [sblock=Adventure Notes][B]Transactions[/B]: Total Accumulated Coin: 15 GP [I]Expenditures[/I]: -1 GP to the Barmaid of Ivenho Current Coin: 14 GP [B]Game Info[/B]: It will take a day to travel through the "Shortcut" to Durran Mill, our destination. A group called "The Royal Guard" controls the path, with palisade checkpoints. A Demonic General was slain to the North, in an area now known as "The Scorched Grove". [I] - "There where seven demonic generals each embodying the worse aspects of mankind, they served under something so dark and alien no sentient race could fathom it" [/I][/sblock][/sblock] [/QUOTE]
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