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[IC] The Odd Job
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<blockquote data-quote="Jago" data-source="post: 6971796" data-attributes="member: 6855130"><p>~ Faindil stared in horror at the callous means with which Hrgach ended the life of the Orc. The display was similar to the very bandits he was trying to <em>stop</em> from destroying his home. Perhaps life out here was ... far different, than peaceful Magran's Rest.</p><p></p><p>With a sigh, he moved to help the other mage, minor magic allowing him to clear the blood away as well: no need for the owners of this place to know what foul deeds had been committed here. </p><p></p><p><span style="color: blue">" He's right,"</span> the Drow stated, indicated Aloysius's statement, <span style="color: blue">" We must get the apprentice to medical care, immediately. And perhaps our Tiefling friend can tell us more about this 'Turich' we appear to have made an enemy of."</span></p><p></p><p>[ooc]Also using <em>Prestidigitation</em> to clean up.[/ooc]</p><p></p><p>[sblock=Faindil's Stats]<a href="https://www.dropbox.com/s/5v310tviny5cp2s/Faindil.pdf?dl=0" target="_blank"><strong>Character Sheet</strong></a></p><p><strong><em>Undying Light Warlock, Level 1</em></strong></p><p></p><p><strong>HP</strong>: 9/9</p><p><strong>Condition</strong>: Normal</p><p><strong>Initiative</strong>: +3</p><p><strong>Perception</strong>: +1</p><p><strong>Darkvision</strong>: 60 feet</p><p><strong>In Hand</strong>: Quarterstaff</p><p></p><p> [sblock=Defenses]<strong>AC</strong>: 14</p><p><strong>Str</strong>:+0</p><p><strong>Dex</strong>:+3</p><p><strong>Con</strong>:+1</p><p><strong>Int</strong>:+1</p><p><strong>Wis</strong>:+3</p><p><strong>Cha</strong>:+5[/sblock]</p><p> [sblock=Offenses]<em><strong>Sacred Flame</strong></em>: DC 13 Dex Save 1d8+3 Radiant</p><p><strong>Dagger</strong>: +5 1d4+3 P</p><p><strong>Quarterstaff (2-Hands)</strong>: +3 1d8+1 B</p><p><strong>Light Crossbow</strong>: +5 1d8+3 P[/sblock]</p><p> [sblock=Proficient Skills]<strong>History</strong>: +2</p><p><strong>Insight</strong>: +3</p><p><strong>Persuasion</strong>: +5</p><p><strong>Religion</strong>: +2[/sblock]</p><p> [sblock=Spells]<strong>Cantrips</strong>: Unlimited</p><p><em>Dancing Lights</em></p><p><em>Light</em></p><p><em>Sacred Flame</em></p><p><em>Mage Hand</em></p><p><em>Prestidigitation</em></p><p></p><p><strong>Level 1</strong>: 1/Short Rest</p><p><em>Burning Hands</em></p><p><em>Hellish Rebuke</em>[/sblock]</p><p></p><p> [sblock=Adventure Notes]<strong>Transactions</strong>:</p><p>Total Accumulated Coin: 15 GP</p><p></p><p><em>Expenditures</em>:</p><p> -1 GP to the Barmaid of Ivenho</p><p></p><p>Current Coin: 14 GP</p><p></p><p><strong>Game Info</strong>:</p><p> It will take a day to travel through the "Shortcut" to Durran Mill, our destination.</p><p></p><p> A group called "The Royal Guard" controls the path, with palisade checkpoints.</p><p></p><p> A Demonic General was slain to the North, in an area now known as "The Scorched Grove".</p><p><em> - "There where seven demonic generals each embodying the worse aspects of mankind, they served under something so dark and alien no sentient race could fathom it" </em>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Jago, post: 6971796, member: 6855130"] ~ Faindil stared in horror at the callous means with which Hrgach ended the life of the Orc. The display was similar to the very bandits he was trying to [I]stop[/I] from destroying his home. Perhaps life out here was ... far different, than peaceful Magran's Rest. With a sigh, he moved to help the other mage, minor magic allowing him to clear the blood away as well: no need for the owners of this place to know what foul deeds had been committed here. [color=blue]" He's right,"[/color] the Drow stated, indicated Aloysius's statement, [color=blue]" We must get the apprentice to medical care, immediately. And perhaps our Tiefling friend can tell us more about this 'Turich' we appear to have made an enemy of."[/color] [ooc]Also using [I]Prestidigitation[/I] to clean up.[/ooc] [sblock=Faindil's Stats][URL="https://www.dropbox.com/s/5v310tviny5cp2s/Faindil.pdf?dl=0"][B]Character Sheet[/B][/URL] [B][I]Undying Light Warlock, Level 1[/I][/B] [B]HP[/B]: 9/9 [B]Condition[/B]: Normal [B]Initiative[/B]: +3 [B]Perception[/B]: +1 [B]Darkvision[/B]: 60 feet [B]In Hand[/B]: Quarterstaff [sblock=Defenses][B]AC[/B]: 14 [B]Str[/B]:+0 [B]Dex[/B]:+3 [B]Con[/B]:+1 [B]Int[/B]:+1 [B]Wis[/B]:+3 [B]Cha[/B]:+5[/sblock] [sblock=Offenses][I][B]Sacred Flame[/B][/I]: DC 13 Dex Save 1d8+3 Radiant [B]Dagger[/B]: +5 1d4+3 P [B]Quarterstaff (2-Hands)[/B]: +3 1d8+1 B [B]Light Crossbow[/B]: +5 1d8+3 P[/sblock] [sblock=Proficient Skills][B]History[/B]: +2 [B]Insight[/B]: +3 [B]Persuasion[/B]: +5 [B]Religion[/B]: +2[/sblock] [sblock=Spells][B]Cantrips[/B]: Unlimited [I]Dancing Lights[/I] [I]Light[/I] [I]Sacred Flame[/I] [I]Mage Hand[/I] [I]Prestidigitation[/I] [B]Level 1[/B]: 1/Short Rest [I]Burning Hands[/I] [I]Hellish Rebuke[/I][/sblock] [sblock=Adventure Notes][B]Transactions[/B]: Total Accumulated Coin: 15 GP [I]Expenditures[/I]: -1 GP to the Barmaid of Ivenho Current Coin: 14 GP [B]Game Info[/B]: It will take a day to travel through the "Shortcut" to Durran Mill, our destination. A group called "The Royal Guard" controls the path, with palisade checkpoints. A Demonic General was slain to the North, in an area now known as "The Scorched Grove". [I] - "There where seven demonic generals each embodying the worse aspects of mankind, they served under something so dark and alien no sentient race could fathom it" [/I][/sblock][/sblock] [/QUOTE]
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