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[IC] The Odd Job
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<blockquote data-quote="Jago" data-source="post: 6976941" data-attributes="member: 6855130"><p>~ Faindil's blue lips curved downwards perceptively, his brows furrowing at his coworkers. Still, not everyone was ordained in the mysteries of Kalethee, and therefore not everyone was as committed to help the downtrodden as he was. He may not have been a warrior, like Hrgach, but that did not stop him from knowing that more needed to be done to help the people of Ivenho.</p><p></p><p><span style="color: blue">" We must wait for Master Odrin to finish Gheedon's order as is,"</span> the priest reasoned, <span style="color: blue">" Meaning we have time."</span></p><p></p><p>He cocked his head towards Asha, having not figured her as the sort of person to back down from a challenge. </p><p></p><p><span style="color: blue">" Obligations towards a temporary job? I believe Gheedon would understand us taking our down time to remove a bandit that preys upon caravans like his own."</span></p><p></p><p>He turned his pale eyes to the Hobgoblin, understanding that while money was not a motivator for himself, this warrior had a much more ... mercenary, outlook.</p><p></p><p><span style="color: blue">" Likewise, it sounds as though removing Turich may be a service deemed worthy of payment by those in Ivenho, possibly including Gheedon."</span></p><p></p><p>He sighed, already feeling outnumbered. Keeping the light of The Flame-Caretaker would be difficult in such circumstances, but it was these situations that tested a man's soul and devotion. </p><p></p><p><span style="color: blue">" While you may all pursue your wants until our caravan is ready to leave, I intend to at least investigate Turich and see what sort of impact he has on Ivenho. I am ... familiar, with such craven men and how they target villages such as this. You could say I have a personal interest in the matter."</span> ~</p><p></p><p>[sblock=Faindil's Stats]<a href="https://www.dropbox.com/s/5v310tviny5cp2s/Faindil.pdf?dl=0" target="_blank"><strong>Character Sheet</strong></a></p><p><strong><em>Undying Light Warlock, Level 1</em></strong></p><p></p><p><strong>HP</strong>: 9/9</p><p><strong>Condition</strong>: Normal</p><p><strong>Initiative</strong>: +3</p><p><strong>Perception</strong>: +1</p><p><strong>Darkvision</strong>: 60 feet</p><p><strong>In Hand</strong>: Quarterstaff</p><p></p><p> [sblock=Defenses]<strong>AC</strong>: 14</p><p><strong>Str</strong>:+0</p><p><strong>Dex</strong>:+3</p><p><strong>Con</strong>:+1</p><p><strong>Int</strong>:+1</p><p><strong>Wis</strong>:+3</p><p><strong>Cha</strong>:+5[/sblock]</p><p> [sblock=Offenses]<em><strong>Sacred Flame</strong></em>: DC 13 Dex Save 1d8+3 Radiant</p><p><strong>Dagger</strong>: +5 1d4+3 P</p><p><strong>Quarterstaff (2-Hands)</strong>: +3 1d8+1 B</p><p><strong>Light Crossbow</strong>: +5 1d8+3 P[/sblock]</p><p> [sblock=Proficient Skills]<strong>History</strong>: +2</p><p><strong>Insight</strong>: +3</p><p><strong>Persuasion</strong>: +5</p><p><strong>Religion</strong>: +2[/sblock]</p><p> [sblock=Spells]<strong>Cantrips</strong>: Unlimited</p><p><em>Dancing Lights</em></p><p><em>Light</em></p><p><em>Sacred Flame</em></p><p><em>Mage Hand</em></p><p><em>Prestidigitation</em></p><p></p><p><strong>Level 1</strong>: 1/Short Rest</p><p><em>Burning Hands</em></p><p><em>Hellish Rebuke</em>[/sblock]</p><p></p><p> [sblock=Adventure Notes]<strong>Transactions</strong>:</p><p>Total Accumulated Coin: 15 GP</p><p></p><p><em>Expenditures</em>:</p><p> -1 GP to the Barmaid of Ivenho</p><p></p><p>Current Coin: 14 GP</p><p></p><p><strong>Game Info</strong>:</p><p> It will take a day to travel through the "Shortcut" to Durran Mill, our destination.</p><p></p><p> A group called "The Royal Guard" controls the path, with palisade checkpoints.</p><p></p><p> A Demonic General was slain to the North, in an area now known as "The Scorched Grove".</p><p><em> - "There where seven demonic generals each embodying the worse aspects of mankind, they served under something so dark and alien no sentient race could fathom it" </em>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Jago, post: 6976941, member: 6855130"] ~ Faindil's blue lips curved downwards perceptively, his brows furrowing at his coworkers. Still, not everyone was ordained in the mysteries of Kalethee, and therefore not everyone was as committed to help the downtrodden as he was. He may not have been a warrior, like Hrgach, but that did not stop him from knowing that more needed to be done to help the people of Ivenho. [color=blue]" We must wait for Master Odrin to finish Gheedon's order as is,"[/color] the priest reasoned, [color=blue]" Meaning we have time."[/color] He cocked his head towards Asha, having not figured her as the sort of person to back down from a challenge. [color=blue]" Obligations towards a temporary job? I believe Gheedon would understand us taking our down time to remove a bandit that preys upon caravans like his own."[/color] He turned his pale eyes to the Hobgoblin, understanding that while money was not a motivator for himself, this warrior had a much more ... mercenary, outlook. [color=blue]" Likewise, it sounds as though removing Turich may be a service deemed worthy of payment by those in Ivenho, possibly including Gheedon."[/color] He sighed, already feeling outnumbered. Keeping the light of The Flame-Caretaker would be difficult in such circumstances, but it was these situations that tested a man's soul and devotion. [color=blue]" While you may all pursue your wants until our caravan is ready to leave, I intend to at least investigate Turich and see what sort of impact he has on Ivenho. I am ... familiar, with such craven men and how they target villages such as this. You could say I have a personal interest in the matter."[/color] ~ [sblock=Faindil's Stats][URL="https://www.dropbox.com/s/5v310tviny5cp2s/Faindil.pdf?dl=0"][B]Character Sheet[/B][/URL] [B][I]Undying Light Warlock, Level 1[/I][/B] [B]HP[/B]: 9/9 [B]Condition[/B]: Normal [B]Initiative[/B]: +3 [B]Perception[/B]: +1 [B]Darkvision[/B]: 60 feet [B]In Hand[/B]: Quarterstaff [sblock=Defenses][B]AC[/B]: 14 [B]Str[/B]:+0 [B]Dex[/B]:+3 [B]Con[/B]:+1 [B]Int[/B]:+1 [B]Wis[/B]:+3 [B]Cha[/B]:+5[/sblock] [sblock=Offenses][I][B]Sacred Flame[/B][/I]: DC 13 Dex Save 1d8+3 Radiant [B]Dagger[/B]: +5 1d4+3 P [B]Quarterstaff (2-Hands)[/B]: +3 1d8+1 B [B]Light Crossbow[/B]: +5 1d8+3 P[/sblock] [sblock=Proficient Skills][B]History[/B]: +2 [B]Insight[/B]: +3 [B]Persuasion[/B]: +5 [B]Religion[/B]: +2[/sblock] [sblock=Spells][B]Cantrips[/B]: Unlimited [I]Dancing Lights[/I] [I]Light[/I] [I]Sacred Flame[/I] [I]Mage Hand[/I] [I]Prestidigitation[/I] [B]Level 1[/B]: 1/Short Rest [I]Burning Hands[/I] [I]Hellish Rebuke[/I][/sblock] [sblock=Adventure Notes][B]Transactions[/B]: Total Accumulated Coin: 15 GP [I]Expenditures[/I]: -1 GP to the Barmaid of Ivenho Current Coin: 14 GP [B]Game Info[/B]: It will take a day to travel through the "Shortcut" to Durran Mill, our destination. A group called "The Royal Guard" controls the path, with palisade checkpoints. A Demonic General was slain to the North, in an area now known as "The Scorched Grove". [I] - "There where seven demonic generals each embodying the worse aspects of mankind, they served under something so dark and alien no sentient race could fathom it" [/I][/sblock][/sblock] [/QUOTE]
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