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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="Archon Basileus" data-source="post: 6903922" data-attributes="member: 6855545"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801450" target="_blank">Trogdor1992</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=24380" target="_blank">Neurotic</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801311" target="_blank">KahlessNestor</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6855130" target="_blank">Jago</a></u></strong></em></p><p></p><p style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong></strong></span></span></p> <p style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong>Quest for the Tideruler </strong></span></span></p> <p style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong></strong></span></span></p> <p style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong></strong></span></span></p> <p style="text-align: center"><span style="font-size: 18px"><span style="font-family: 'verdana'"><strong><u>Prologue</u></strong></span></span></p><p><span style="font-family: 'verdana'"> </span></p><p><span style="font-family: 'verdana'"><strong>Even though Maran has seen hardships beyond human measure for the last few years, it’s nights are still as luminous as ever. The starlit lines of the shores, covered in lamp’s fireflies from tall alabaster houses, draw narrow and crowded streets all around. Four, five-store buildings create a romantic setting for lovers and rhapsodes alike, allowing remedy from the brutal winds that fight between the rocky northern deserts and the heated seas to the southwest. Dwarven buildings made for travelers of all places and sizes, doors open to the night inviting passers-by to delight, music and laughs, all sorts of comforts are still available, even though just beyond the horizon sits the fleet of the Old King. The Old King, cruel and hungry hound, taker of women and riches, could not take the joy of Maran away… </strong></span></p><p><span style="font-family: 'verdana'"><strong></strong></span></p><p><span style="font-family: 'verdana'"><strong>Such truths are ever-present. Even as families make their ways through the bazaar and find comfort at the heart of taverns, there is one place, soft in appearance but dark in intentions, that sits atop the cliffs that crown the southern area of Maran’s bay. Carefully placed at the center of a little building block, Helen’s Fortune, the biggest inn of Maran’s port area, receives all sorts of wanderers. Comprised of a double house, the massive enterprise towers over a street, surrounding it and sealing it with thick stone walls and two double gates. The entrance to the place could be easily defined as a barbican. Above it, three-stores attack the skies from a bridge, completing the ominous image of the place. Many travelers, new to Maran, take the place for a fortress, such is the commanding position it occupies. </strong></span></p><p><span style="font-family: 'verdana'"><strong></strong></span></p><p><span style="font-family: 'verdana'"><strong>But more than that, the many buildings that surround the inn are now part of its complex. Once they accommodated many commercial companies - big ones, for that matter. But when Odros invaded, businessmen all around Maran suffered for it, and had to shut their offices. It was then that Mandos Ardares, the owner of the Helen, purchased all the buildings and offices, shacks and storages, houses and parcels in the area, reforming al of it to tend to its patrons’ every need. </strong></span></p><p> <span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><strong>Truth be told, no one really knows how Mandos managed to prosper while his patricians struggled to remain alive and in business, but the fact is that he survived and expanded his dominion in the last few years. Now he is the master of his own burg, a city within a city. There, he offers all a man might want or need, from regular merchandise and room for the night to exotic beverages and slaves from Ashir.</strong></span></p><p> <span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><strong>An entourage arrives at the gates, now opened, and places carefully two ox cars in front of the doors of Helen’s mead halls. Light, comfort and laughter explode from inside. The place must house more than two hundred people every night, at the very least, and tonight is no exception. The entourage comes from the port, bringing with it all sorts of travelers, seeking refuge among carriers and merchants, trying not to call attention. Once at the Helen’s doors, every recent arrival feels somehow safe to break from the main group and explore the confines of the inn and Mandos’ burg, since no Odros patrol will take notice of errant men up here. </strong></span></p><p><span style="font-family: 'verdana'"></span><strong><span style="font-family: 'verdana'"></span></strong></p><p><strong><span style="font-family: 'verdana'">Even so, the hole burg still feels like risks and lies, and between the loud cheers of drinking men, subtle glances and hushed tones give the place a taste of conspiracy. That rings especially true for Marius and Reynard, as well as some others, since they’ve been called here by a potential employer. He simply invited them to the mead halls, and he assured that, as long as they were there by the stroke of twelve (it’s short passed ten now), he’d make sure to recover them from the crowd and debrief them as necessary, all expenses covered. </span></strong></p><p><strong><span style="font-family: 'verdana'"></span></strong></p><p><strong><span style="font-family: 'verdana'"></span></strong><span style="color: #ff0000"><span style="font-family: 'verdana'"><em>[You are now at the Helen's entrance. You can do anything you want from here on, and you can decide if you start the game together or as separate travelers. You've all arrived with the merchant's entourage, though. Notice that everything supposed to exist in a tavern, inn or mead hall can be found in here, from merchants to games, from supplies to weapons. Around the place there is a plethora of shops and stores, including blacksmiths, a separate bazaar, a stable, and even a stage show. All of these seem to remain open and functioning throughout the night. More surely will be revealed around the burg and/or the city as you explore.]</em></span></span></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 6903922, member: 6855545"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801450"]Trogdor1992[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=24380"]Neurotic[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801311"]KahlessNestor[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6855130"]Jago[/URL][/U][/B][/I] [CENTER][SIZE=5][FONT=verdana][B] Quest for the Tideruler [/B][/FONT][/SIZE] [SIZE=5][FONT=verdana][B] [U]Prologue[/U][/B][/FONT][/SIZE][/CENTER] [FONT=verdana] [B]Even though Maran has seen hardships beyond human measure for the last few years, it’s nights are still as luminous as ever. The starlit lines of the shores, covered in lamp’s fireflies from tall alabaster houses, draw narrow and crowded streets all around. Four, five-store buildings create a romantic setting for lovers and rhapsodes alike, allowing remedy from the brutal winds that fight between the rocky northern deserts and the heated seas to the southwest. Dwarven buildings made for travelers of all places and sizes, doors open to the night inviting passers-by to delight, music and laughs, all sorts of comforts are still available, even though just beyond the horizon sits the fleet of the Old King. The Old King, cruel and hungry hound, taker of women and riches, could not take the joy of Maran away… [/B] [B] Such truths are ever-present. Even as families make their ways through the bazaar and find comfort at the heart of taverns, there is one place, soft in appearance but dark in intentions, that sits atop the cliffs that crown the southern area of Maran’s bay. Carefully placed at the center of a little building block, Helen’s Fortune, the biggest inn of Maran’s port area, receives all sorts of wanderers. Comprised of a double house, the massive enterprise towers over a street, surrounding it and sealing it with thick stone walls and two double gates. The entrance to the place could be easily defined as a barbican. Above it, three-stores attack the skies from a bridge, completing the ominous image of the place. Many travelers, new to Maran, take the place for a fortress, such is the commanding position it occupies. [/B] [B] But more than that, the many buildings that surround the inn are now part of its complex. Once they accommodated many commercial companies - big ones, for that matter. But when Odros invaded, businessmen all around Maran suffered for it, and had to shut their offices. It was then that Mandos Ardares, the owner of the Helen, purchased all the buildings and offices, shacks and storages, houses and parcels in the area, reforming al of it to tend to its patrons’ every need. [/B] [B]Truth be told, no one really knows how Mandos managed to prosper while his patricians struggled to remain alive and in business, but the fact is that he survived and expanded his dominion in the last few years. Now he is the master of his own burg, a city within a city. There, he offers all a man might want or need, from regular merchandise and room for the night to exotic beverages and slaves from Ashir.[/B] [B]An entourage arrives at the gates, now opened, and places carefully two ox cars in front of the doors of Helen’s mead halls. Light, comfort and laughter explode from inside. The place must house more than two hundred people every night, at the very least, and tonight is no exception. The entourage comes from the port, bringing with it all sorts of travelers, seeking refuge among carriers and merchants, trying not to call attention. Once at the Helen’s doors, every recent arrival feels somehow safe to break from the main group and explore the confines of the inn and Mandos’ burg, since no Odros patrol will take notice of errant men up here. [/B] [/FONT][B][FONT=verdana] Even so, the hole burg still feels like risks and lies, and between the loud cheers of drinking men, subtle glances and hushed tones give the place a taste of conspiracy. That rings especially true for Marius and Reynard, as well as some others, since they’ve been called here by a potential employer. He simply invited them to the mead halls, and he assured that, as long as they were there by the stroke of twelve (it’s short passed ten now), he’d make sure to recover them from the crowd and debrief them as necessary, all expenses covered. [/FONT] [FONT=verdana] [/FONT][/B][COLOR=#ff0000][FONT=verdana][I][You are now at the Helen's entrance. You can do anything you want from here on, and you can decide if you start the game together or as separate travelers. You've all arrived with the merchant's entourage, though. Notice that everything supposed to exist in a tavern, inn or mead hall can be found in here, from merchants to games, from supplies to weapons. Around the place there is a plethora of shops and stores, including blacksmiths, a separate bazaar, a stable, and even a stage show. All of these seem to remain open and functioning throughout the night. More surely will be revealed around the burg and/or the city as you explore.][/I][/FONT][/COLOR] [/QUOTE]
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