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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="Archon Basileus" data-source="post: 6962062" data-attributes="member: 6855545"><p><strong>EVERYONE</strong></p><p><strong></strong></p><p><strong>The door closes with a soft click, leaving no trace whatsoever of it’s true purpose. As the adventurers descend into the darkness, the strenuous advent of their enemy resounds through the room, only to be greeted by distant chains of incorporeal screams and laughs. They gain distance while the sounds of battle take shape, only to fade in the distance. Reassurance of their success in a subtle escape comes as no one seems to follow them this time. </strong></p><p><strong></strong></p><p><strong></strong><span style="color: #ff0000"><em>[You can gather additional info about the enemies through perception, as you try to devise their shapes and strengths as you descend. Any other tests you might want can be applied as well.]</em></span><strong></strong></p><p><strong></strong></p><p><strong>The stairs are made of polished stone steps that accompany the squared format of the tower. There is nothing but an empty space in the center, and no guards separate the hole from the steps. Two men could go down side by side, even though it seems safer to just lean against the wall for guidance. As the companions follow the way, they see a strange species of ivy growing through the walls, thickening its branches the further they go. The black thing shares space with the gleam of wetness over the stone. At some point, the walls become covered in thin veins of water that reflect the emanations of the sunrod. </strong></p><p><strong></strong></p><p><strong>Once they reach the last step, they are greeted into a natural pavement, made of stones and dark land. The origins of the ivy are made clear: they have been planted in the middle of the steps, perhaps as decoration, perhaps for their bloated, dark fruits, pending from the boughs that irradiate from the vigorous trunk, now entirely visible. A few steps from the last of the stairs a passage with a broken stone door divides the area from a huge exterior. </strong></p><p><strong></strong></p><p><strong>As the four wanderers venture forth, they are surprised by a set of stone pyres placed carefully around the door. As they set foot in this new room, the pieces suddenly light up, blue flames exploding silently and sustaining a strange light that reaches the furthest areas of the room. But what’s most peculiar in here is the nature of this place... </strong></p><p><strong></strong></p><p><strong>The huge cave seems to be a closed subterranean garden. The irregular terrain is crowded with species that resemble trees and bushes, sprawling against a selection of fungi of all sizes. Running water can be heard as it makes its way through brooks hidden among the foliage and descends from thin cascades on the walls and roof. The hole place is a kaleidoscope, broken in pieces by the vitric distortions of water lines that descend everywhere. The bustling sound of unknown fauna completes this living terrarium, buried underground for who-knows-low-long. The hole area seems to have been agitated by the involuntary lighting of the pyres, noise rising from the canopies around. </strong></p><p><strong></strong></p><p><strong>Arvana breaks the silence, twisting a jesting glance at Morgrym: <span style="color: #b22222">“Sorry to mule you around, <em>short-legs</em>”</span> – she clearly heard his remark on how to not hurry a dwarf. Almost immediately she turns to Marius, nods in approval, and finally looks at Reynard. <span style="color: #b22222">“A rod… <em>Really</em>? How much did it <em>cost</em>?”</span> – she speaks with ease as she scouts the area with attentive eyes.</strong></p><p><strong></strong></p><p><strong></strong><span style="color: #ff0000"><em>[Ok, we've got a taste of it. Now you're on your own, lol. The world is your sandbox. Anything goes.]</em></span></p><p><span style="color: #ff0000"><em></em></span></p><p><span style="color: #ff0000"><em>[Also, sorry for the delay. Since this is the opening movement on the free-decision - and soon enough, free-roaming - game, I had to consider carefully how to write the overture]</em></span></p><p><span style="color: #ff0000"><em></em></span></p><p><span style="color: #ff0000"><em></em></span></p><p><em>@<strong><u><a href="http://www.enworld.org/forum/member.php?u=6801450" target="_blank">Trogdor1992</a></u></strong> @<strong><u><a href="http://www.enworld.org/forum/member.php?u=24380" target="_blank">Neurotic</a></u></strong> @<strong><u><a href="http://www.enworld.org/forum/member.php?u=6801311" target="_blank">KahlessNestor</a></u></strong> @<strong><u><a href="http://www.enworld.org/forum/member.php?u=6855130" target="_blank">Jago</a></u></strong></em></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 6962062, member: 6855545"] [B]EVERYONE The door closes with a soft click, leaving no trace whatsoever of it’s true purpose. As the adventurers descend into the darkness, the strenuous advent of their enemy resounds through the room, only to be greeted by distant chains of incorporeal screams and laughs. They gain distance while the sounds of battle take shape, only to fade in the distance. Reassurance of their success in a subtle escape comes as no one seems to follow them this time. [/B][COLOR=#ff0000][I][You can gather additional info about the enemies through perception, as you try to devise their shapes and strengths as you descend. Any other tests you might want can be applied as well.][/I][/COLOR][B] The stairs are made of polished stone steps that accompany the squared format of the tower. There is nothing but an empty space in the center, and no guards separate the hole from the steps. Two men could go down side by side, even though it seems safer to just lean against the wall for guidance. As the companions follow the way, they see a strange species of ivy growing through the walls, thickening its branches the further they go. The black thing shares space with the gleam of wetness over the stone. At some point, the walls become covered in thin veins of water that reflect the emanations of the sunrod. Once they reach the last step, they are greeted into a natural pavement, made of stones and dark land. The origins of the ivy are made clear: they have been planted in the middle of the steps, perhaps as decoration, perhaps for their bloated, dark fruits, pending from the boughs that irradiate from the vigorous trunk, now entirely visible. A few steps from the last of the stairs a passage with a broken stone door divides the area from a huge exterior. As the four wanderers venture forth, they are surprised by a set of stone pyres placed carefully around the door. As they set foot in this new room, the pieces suddenly light up, blue flames exploding silently and sustaining a strange light that reaches the furthest areas of the room. But what’s most peculiar in here is the nature of this place... The huge cave seems to be a closed subterranean garden. The irregular terrain is crowded with species that resemble trees and bushes, sprawling against a selection of fungi of all sizes. Running water can be heard as it makes its way through brooks hidden among the foliage and descends from thin cascades on the walls and roof. The hole place is a kaleidoscope, broken in pieces by the vitric distortions of water lines that descend everywhere. The bustling sound of unknown fauna completes this living terrarium, buried underground for who-knows-low-long. The hole area seems to have been agitated by the involuntary lighting of the pyres, noise rising from the canopies around. Arvana breaks the silence, twisting a jesting glance at Morgrym: [COLOR=#b22222]“Sorry to mule you around, [I]short-legs[/I]”[/COLOR] – she clearly heard his remark on how to not hurry a dwarf. Almost immediately she turns to Marius, nods in approval, and finally looks at Reynard. [COLOR=#b22222]“A rod… [I]Really[/I]? How much did it [I]cost[/I]?”[/COLOR] – she speaks with ease as she scouts the area with attentive eyes. [/B][COLOR=#ff0000][I][Ok, we've got a taste of it. Now you're on your own, lol. The world is your sandbox. Anything goes.] [Also, sorry for the delay. Since this is the opening movement on the free-decision - and soon enough, free-roaming - game, I had to consider carefully how to write the overture] [/I][/COLOR] [I]@[B][U][URL="http://www.enworld.org/forum/member.php?u=6801450"]Trogdor1992[/URL][/U][/B] @[B][U][URL="http://www.enworld.org/forum/member.php?u=24380"]Neurotic[/URL][/U][/B] @[B][U][URL="http://www.enworld.org/forum/member.php?u=6801311"]KahlessNestor[/URL][/U][/B] @[B][U][URL="http://www.enworld.org/forum/member.php?u=6855130"]Jago[/URL][/U][/B][/I] [/QUOTE]
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