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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="Jago" data-source="post: 6974721" data-attributes="member: 6855130"><p><span style="color: maroon">" “Don’t get soft on me sailor… Not yet.”</span></p><p></p><p><span style="color: green">" You just let me know the time and the place, Miss Arvana,"</span> Reynard coyly replied, grinning a bit as the party moved into what may as well have been a magical deathtrap. Knowing he did not have the gift for sight but seeing that clearly their Dwarf-friend was in the midst of perceiving beyond the physical, the sailor thought it best to step back and let him do his thing.</p><p></p><p>For his own curiosity, the maps drew his attention the most. While making sure not to stray too far from his compatriots, Reynard's boots clicked against the floor as he strode over to the charts, surveying them to see what they might hold. A sailor lived and died by their charts, their rutters, which told of every ounce of the sea they had traversed. Reynard would, quite literally, kill to protect his own rutters: they held every secret cove, the details of every unnatural current, every key to navigating dangerous trenches and capes. </p><p></p><p>Perhaps whoever built this tower had detailed similar things on their maps: showed where they had been, and you could learn a lot about someone based on where they had already gone. Even the language of the maps would be telling enough.</p><p></p><p>[ooc]Rolling <em>Profession: Sailor</em> just in case it's needed to read the maps in the way Reynard wants to - [roll0][/ooc]</p><p></p><p></p><p>[sblock=Reynard's Stats]<a href="https://www.dropbox.com/s/ov5djqs82iys634/Reynard%20Daergel.pdf?dl=0" target="_blank"><strong>Character Sheet</strong></a></p><p><strong>HP</strong>: 25/25</p><p><strong>Condition</strong>: Normal</p><p><strong>Initiative</strong>: +6</p><p><strong>Perception</strong>: +9</p><p><strong>In Hand</strong>: Nothing</p><p>[sblock=Defenses]<strong>AC</strong>: 18 <strong>Flat</strong>: 13 <strong>Touch</strong>: 18</p><p><strong>Fort</strong>: 7 <strong>Reflex</strong>: 10 <strong>Will</strong>: 7[/sblock]</p><p>[sblock=Offenses]<strong>Pistol (Mwk)</strong>: +7, 1d8/x4</p><p><strong>Chakrams</strong>: +6, 1d8/x2</p><p><strong><em> - Flurry of Throws</em><em>:</em></strong> +4/+4</p><p><strong>Unarmed Strike</strong><strong>:</strong> +6, 1d6</p><p></p><p><strong>Paper Cartridges</strong>: 66/70</p><p><strong>Entangling Shot</strong>: 5/5</p><p><strong>Flare Cartridges</strong>: 5/5[/sblock]</p><p><strong>Grit: 3/3</strong></p><p><strong>Deeds</strong>:</p><p><em>Gunslinger's Dodge</em></p><p><em>Quick Clear</em></p><p> <em>Up Close And Deadly</em></p><p> [sblock=Adventure Notes]<strong>Game Info</strong>:</p><p>We have a dagger and apparently lizards want it. But they can't have it.</p><p></p><p>The dagger is to go to someone named "Adalous". We reach him by going North through "The Dungeons"</p><p></p><p>Arvana supposedly knows a mythical oracle-like creature called The Lady. Reynard is intrigued and wants to go spelunking with her.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Jago, post: 6974721, member: 6855130"] [color=maroon]" “Don’t get soft on me sailor… Not yet.”[/color] [color=green]" You just let me know the time and the place, Miss Arvana,"[/color] Reynard coyly replied, grinning a bit as the party moved into what may as well have been a magical deathtrap. Knowing he did not have the gift for sight but seeing that clearly their Dwarf-friend was in the midst of perceiving beyond the physical, the sailor thought it best to step back and let him do his thing. For his own curiosity, the maps drew his attention the most. While making sure not to stray too far from his compatriots, Reynard's boots clicked against the floor as he strode over to the charts, surveying them to see what they might hold. A sailor lived and died by their charts, their rutters, which told of every ounce of the sea they had traversed. Reynard would, quite literally, kill to protect his own rutters: they held every secret cove, the details of every unnatural current, every key to navigating dangerous trenches and capes. Perhaps whoever built this tower had detailed similar things on their maps: showed where they had been, and you could learn a lot about someone based on where they had already gone. Even the language of the maps would be telling enough. [ooc]Rolling [I]Profession: Sailor[/I] just in case it's needed to read the maps in the way Reynard wants to - [roll0][/ooc] [sblock=Reynard's Stats][URL="https://www.dropbox.com/s/ov5djqs82iys634/Reynard%20Daergel.pdf?dl=0"][B]Character Sheet[/B][/URL] [B]HP[/B]: 25/25 [B]Condition[/B]: Normal [B]Initiative[/B]: +6 [B]Perception[/B]: +9 [B]In Hand[/B]: Nothing [sblock=Defenses][B]AC[/B]: 18 [B]Flat[/B]: 13 [B]Touch[/B]: 18 [B]Fort[/B]: 7 [B]Reflex[/B]: 10 [B]Will[/B]: 7[/sblock] [sblock=Offenses][B]Pistol (Mwk)[/B]: +7, 1d8/x4 [B]Chakrams[/B]: +6, 1d8/x2 [B][I] - Flurry of Throws[/I][I]:[/I][/B] +4/+4 [B]Unarmed Strike[/B][B]:[/B] +6, 1d6 [B]Paper Cartridges[/B]: 66/70 [B]Entangling Shot[/B]: 5/5 [B]Flare Cartridges[/B]: 5/5[/sblock] [B]Grit: 3/3[/B] [B]Deeds[/B]: [I]Gunslinger's Dodge[/I] [I]Quick Clear Up Close And Deadly[/I] [sblock=Adventure Notes][B]Game Info[/B]: We have a dagger and apparently lizards want it. But they can't have it. The dagger is to go to someone named "Adalous". We reach him by going North through "The Dungeons" Arvana supposedly knows a mythical oracle-like creature called The Lady. Reynard is intrigued and wants to go spelunking with her.[/sblock][/sblock] [/QUOTE]
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