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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="Archon Basileus" data-source="post: 7049911" data-attributes="member: 6855545"><p style="text-align: center"><strong><span style="font-size: 18px">CHAPTER 1 - DAYS OF PROGENY</span></strong></p><p></p><p><strong>MARIUS/MORGRYM</strong></p><p><strong></strong></p><p><strong>They walked. Out of that crevice in stone, they walked. It was buried so deep no one would have bothered to search. Only Morgrym’s talent for underground mazes guided the companions through thick darkness and overwhelming silence. Sweat and blood dried out over the skin and the strange scents of battle were slowly left behind as the four combatants climbed their way out of the cave. Reynard’s light was dimmed through the way, lost to the deep blackness of the walls. The air was heavy and uncomfortably warm, interrupted by occasional fresh winds that brought a roar of waves braking against stone, deep below.</strong></p><p><strong>An hour goes by as the heavy atmosphere sucks the life out of the travelers. Eyelids heavy, their bodies are reanimated by the brief promise of an end to their march. A soft gust of wind at first, it reaches the group as abrasive as the air of the desert. A few more steps and soon enough the trail is colored in silver here and there. Soon enough, vigorous winds reach the companions, and their ascension comes to an end. </strong></p><p><strong></strong></p><p><strong>Outside, they find themselves surrounded by grey walls, adorned with sharp obsidian protrusions. The floor is covered in thin layers of heavy grey dust. Here and there, clouds of greyness swirl around, carried by vigorous gusts of air. The place is dry, but the hours are fresh, bringing some comfort as the quartet reaches the surface once more. </strong></p><p><strong></strong></p><p><strong>“Finally…” – Arvana stretches her legs against a stone nearby. She glances around for a few seconds, as if trying to recognize the area. Her eyes stop, fixated upon the hill that houses the entrance they just left. “Sweet Alhedorra…” – the sea goddess is mentioned with a touch of fright.</strong></p><p><strong>As the eyes of the other three follow Arvana’s, they meet a staggering image. Over the dark stone, a halo of light can be seen. Above it and against the night skies, a column of smoke rises, hiding the stars here and there. A hint of fire reaches their nostrils as the winds change direction. </strong></p><p><strong></strong></p><p><strong>Something burns towards Maran. Something big. So big, in fact, that both Marius and Morgrym are under the impression it reaches the northern skies, beyond the mountains they know so well. </strong></p><p><strong></strong></p><p></p><p><em><span style="color: #FF0000">[You can move anywhere. Just indicate the square to me. You start at O-22, in a valley between two rocky hills. You may include any other actions you desire while moving, as well as explore each area individually for items, food, water, living beings, and so on. Remember that each square corresponds to roughly 5 miles. Every point marked in the map is known to you all. Particular locations can be included during gameplay.]</span></em></p><p></p><p><strong>HAGADARK</strong></p><p><strong></strong></p><p><strong>It was a strange affair. Anyone would say so. Hagadark knew the man for a long time, but only recently he went around doing business with Adalous. Truth be told, he wouldn’t even know the man had something of interest to him, especially knowledge. Sure, rich men can get so much so easily. But why would he take an interest in alchemic works to begin with? </strong></p><p><strong></strong></p><p><strong>Before closing the deal, Hagadark had a chance to browse through the laboratory. Just a sneak pick, mind you, but enough to excite his curiosity. He was sure he could learn a good deal of new tricks if he had time to search those halls, hidden underneath the man’s fortified manor. </strong></p><p><strong>And just like that he realized Adalous Dram was more than met the eye.</strong></p><p><strong></strong></p><p><strong>This alone brought up an astounding mass of questions. For example, why did he live all the way out here, in the Grey Wastes? Why not choose a comfortable kaladrian palace, where things are easier to get? Why not live in Ashir, where all the pleasure money can buy is promptly available? Or maybe Maran, with wide oceans and so many possibilities? These, and other questions, crossed his orc mercenaries’ lips ever since they met their eccentric contractor.</strong></p><p><strong>Klutha, the warrior-maiden, had other concerns in her mind though. Being closer to Hagadark, she shared her suspicions openly. Unlikely the others, she understood the ways of the world. While pleasure and comfort might attract regular men, true ambition could only be sated by greater conquests. Such concerns inhabited the hearts of a select few, and she feared Adalous Dram might be one of them.</strong></p><p><strong></strong></p><p><strong>As the group broke camp and marched into the night, she groomed her concerns. Eventually, she flanked Hagadark and presented her case, apart from the others.</strong></p><p><strong></strong></p><p><strong>“Suppose for a minute his intentions are not as benign as one would assume…” – she walks, staring at the tip of her boots, as usual. Despite her great stature and considerable strength, the half-orc was always shy in nature. “Why else would he live in the middle of nowhere? Why else would he avoid all contact? He didn’t even negotiate the contract in person! It was that man servant of his, that weird Ben-say… He wouldn’t even escort you through the labs in person! Honestly, alchemist, he can muster power… If not his own, that of others. And yet, he hides! Why?” – she falls silent for a moment, as the group picks up the pace, but soon enough starts again. “And why now? We have just heard of odd behavior from the saurian bands from the mountains. Lizard-men might be easy to dispatch, but if they grow in numbers they might as well surround the manor and tear it to pieces… Margha there said he found tracks all over the place lately, troops up and down the Grey Wastes. Saurians, odrosan, you name it. Who knows what this guy has stepped into… Who knows what he dragged us into…” – Klutha was always the cautious one, almost like a matron for the others. </strong></p><p><strong></strong></p><p></p><p><em><span style="color: #FF0000">[The same rules apply. You begin at M-24 and may move wherever you choose. Remember that you have the general direction of your marks’ location. Also, you have quite the entourage. You may travel with the rest of the tribe alongside you, but that will reduce your speed quite a lot – consider that they are not as organized as a fully-trained cohort, for example. If you reduce the group, you may travel at the same speeds they do. Alone it might be even faster, but certainly more dangerous.]</span></em></p><p></p><p><strong>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801311" target="_blank">KahlessNestor</a></u></strong></em> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=87106" target="_blank">MetaVoid</a> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=24380" target="_blank">Neurotic</a></u></strong></em></u></strong></em></strong></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7049911, member: 6855545"] [CENTER][B][SIZE=5]CHAPTER 1 - DAYS OF PROGENY[/SIZE][/B][/CENTER] [B]MARIUS/MORGRYM They walked. Out of that crevice in stone, they walked. It was buried so deep no one would have bothered to search. Only Morgrym’s talent for underground mazes guided the companions through thick darkness and overwhelming silence. Sweat and blood dried out over the skin and the strange scents of battle were slowly left behind as the four combatants climbed their way out of the cave. Reynard’s light was dimmed through the way, lost to the deep blackness of the walls. The air was heavy and uncomfortably warm, interrupted by occasional fresh winds that brought a roar of waves braking against stone, deep below. An hour goes by as the heavy atmosphere sucks the life out of the travelers. Eyelids heavy, their bodies are reanimated by the brief promise of an end to their march. A soft gust of wind at first, it reaches the group as abrasive as the air of the desert. A few more steps and soon enough the trail is colored in silver here and there. Soon enough, vigorous winds reach the companions, and their ascension comes to an end. Outside, they find themselves surrounded by grey walls, adorned with sharp obsidian protrusions. The floor is covered in thin layers of heavy grey dust. Here and there, clouds of greyness swirl around, carried by vigorous gusts of air. The place is dry, but the hours are fresh, bringing some comfort as the quartet reaches the surface once more. “Finally…” – Arvana stretches her legs against a stone nearby. She glances around for a few seconds, as if trying to recognize the area. Her eyes stop, fixated upon the hill that houses the entrance they just left. “Sweet Alhedorra…” – the sea goddess is mentioned with a touch of fright. As the eyes of the other three follow Arvana’s, they meet a staggering image. Over the dark stone, a halo of light can be seen. Above it and against the night skies, a column of smoke rises, hiding the stars here and there. A hint of fire reaches their nostrils as the winds change direction. Something burns towards Maran. Something big. So big, in fact, that both Marius and Morgrym are under the impression it reaches the northern skies, beyond the mountains they know so well. [/B] [I][COLOR=#FF0000][You can move anywhere. Just indicate the square to me. You start at O-22, in a valley between two rocky hills. You may include any other actions you desire while moving, as well as explore each area individually for items, food, water, living beings, and so on. Remember that each square corresponds to roughly 5 miles. Every point marked in the map is known to you all. Particular locations can be included during gameplay.][/COLOR][/I] [B]HAGADARK It was a strange affair. Anyone would say so. Hagadark knew the man for a long time, but only recently he went around doing business with Adalous. Truth be told, he wouldn’t even know the man had something of interest to him, especially knowledge. Sure, rich men can get so much so easily. But why would he take an interest in alchemic works to begin with? Before closing the deal, Hagadark had a chance to browse through the laboratory. Just a sneak pick, mind you, but enough to excite his curiosity. He was sure he could learn a good deal of new tricks if he had time to search those halls, hidden underneath the man’s fortified manor. And just like that he realized Adalous Dram was more than met the eye. This alone brought up an astounding mass of questions. For example, why did he live all the way out here, in the Grey Wastes? Why not choose a comfortable kaladrian palace, where things are easier to get? Why not live in Ashir, where all the pleasure money can buy is promptly available? Or maybe Maran, with wide oceans and so many possibilities? These, and other questions, crossed his orc mercenaries’ lips ever since they met their eccentric contractor. Klutha, the warrior-maiden, had other concerns in her mind though. Being closer to Hagadark, she shared her suspicions openly. Unlikely the others, she understood the ways of the world. While pleasure and comfort might attract regular men, true ambition could only be sated by greater conquests. Such concerns inhabited the hearts of a select few, and she feared Adalous Dram might be one of them. As the group broke camp and marched into the night, she groomed her concerns. Eventually, she flanked Hagadark and presented her case, apart from the others. “Suppose for a minute his intentions are not as benign as one would assume…” – she walks, staring at the tip of her boots, as usual. Despite her great stature and considerable strength, the half-orc was always shy in nature. “Why else would he live in the middle of nowhere? Why else would he avoid all contact? He didn’t even negotiate the contract in person! It was that man servant of his, that weird Ben-say… He wouldn’t even escort you through the labs in person! Honestly, alchemist, he can muster power… If not his own, that of others. And yet, he hides! Why?” – she falls silent for a moment, as the group picks up the pace, but soon enough starts again. “And why now? We have just heard of odd behavior from the saurian bands from the mountains. Lizard-men might be easy to dispatch, but if they grow in numbers they might as well surround the manor and tear it to pieces… Margha there said he found tracks all over the place lately, troops up and down the Grey Wastes. Saurians, odrosan, you name it. Who knows what this guy has stepped into… Who knows what he dragged us into…” – Klutha was always the cautious one, almost like a matron for the others. [/B] [I][COLOR=#FF0000][The same rules apply. You begin at M-24 and may move wherever you choose. Remember that you have the general direction of your marks’ location. Also, you have quite the entourage. You may travel with the rest of the tribe alongside you, but that will reduce your speed quite a lot – consider that they are not as organized as a fully-trained cohort, for example. If you reduce the group, you may travel at the same speeds they do. Alone it might be even faster, but certainly more dangerous.][/COLOR][/I] [B]@[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801311"]KahlessNestor[/URL][/U][/B][/I] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=87106"]MetaVoid[/URL] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=24380"]Neurotic[/URL][/U][/B][/I][/U][/B][/I][/B] [/QUOTE]
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