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[IC] - TIDERULER OF MARAN
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<blockquote data-quote="KahlessNestor" data-source="post: 7196866" data-attributes="member: 6801311"><p>Near Maran</p><p>Night</p><p>Round 0</p><p></p><p>Morgrym glared back at the giant orc, warning her to try him. He was a dwarf, by the gods! No orc would outdo him!</p><p></p><p>Then he held the blade aloft. He couldn’t help but admire the fine craftsmanship, the glint of the steel in the moonlight, and then the sudden glow of the blade. It certainly got the wyverns attention!</p><p></p><p>“Aye, yuir soul will be free once we kill yeh, yeh great, bluidy lizard!” Morgram cried back, shoving the blade back into the sheath inside of his armor and picking up his battle axe once more, even as a colorfully robed figure joins the fray to blast at the wyvern.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173972" target="_blank">Initiative: 1D20+3 = [3]+3 = 6</a></p><p></p><p>[OOC]Morgrym still has his Entangle spell up, so anything on the ground should be making saves to get slowed.[/OOC]</p><p></p><p>[sblock=Actions and Rolls]</p><p>Move: </p><p>Action: </p><p>[/sblock]</p><p></p><p>[sblock=Ministats]</p><p>HP: 38/39 NL: 0</p><p>AC: 17 FF: 11 T: 16 (+4 vs Giants)</p><p>CMD: 15 (+2 vs bull rush, trip)</p><p>Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA)</p><p>Armed: MW Cold Iron Battleaxe</p><p>Ammunition: 9/10 bullets</p><p>Storm Burst 6/7/day</p><p></p><p>Conditions: Barkskin: +2 AC (290/300r); Entangle (23/30r)</p><p></p><p>Spells Prepared</p><p>0: Create Water, Detect Magic, Light, Stabilize</p><p>1. Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Entangle*, [Summon Nature’s Ally 1 (Spontaneous)]</p><p>2: Fog Cloud (Domain), Barkskin*, Flaming Sphere*, [Summon Nature’s Ally II (Spontaneous)]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7196866, member: 6801311"] Near Maran Night Round 0 Morgrym glared back at the giant orc, warning her to try him. He was a dwarf, by the gods! No orc would outdo him! Then he held the blade aloft. He couldn’t help but admire the fine craftsmanship, the glint of the steel in the moonlight, and then the sudden glow of the blade. It certainly got the wyverns attention! “Aye, yuir soul will be free once we kill yeh, yeh great, bluidy lizard!” Morgram cried back, shoving the blade back into the sheath inside of his armor and picking up his battle axe once more, even as a colorfully robed figure joins the fray to blast at the wyvern. [url=http://roll.coyotecode.net/lookup.php?rollid=173972]Initiative: 1D20+3 = [3]+3 = 6[/url] [OOC]Morgrym still has his Entangle spell up, so anything on the ground should be making saves to get slowed.[/OOC] [sblock=Actions and Rolls] Move: Action: [/sblock] [sblock=Ministats] HP: 38/39 NL: 0 AC: 17 FF: 11 T: 16 (+4 vs Giants) CMD: 15 (+2 vs bull rush, trip) Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA) Armed: MW Cold Iron Battleaxe Ammunition: 9/10 bullets Storm Burst 6/7/day Conditions: Barkskin: +2 AC (290/300r); Entangle (23/30r) Spells Prepared 0: Create Water, Detect Magic, Light, Stabilize 1. Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Entangle*, [Summon Nature’s Ally 1 (Spontaneous)] 2: Fog Cloud (Domain), Barkskin*, Flaming Sphere*, [Summon Nature’s Ally II (Spontaneous)] [/sblock] [/QUOTE]
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