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<blockquote data-quote="Archon Basileus" data-source="post: 7201031" data-attributes="member: 6855545"><p><em><span style="color: #FF0000">[Hahaha! Yeah, I just looked at the rules as well! You're right. But I suspect even if I apply a roll against CMD/CMB with +5 for Hagadark the wyvern's still gonna break free - only by a ridiculously small margin, but he still free. The numbers will be lower than CMB plus ten plus roll, under any case. I really banked up on the fact that the creature might grapple and fly away. A wyvern has, for your char levels, a proportionally small amount of HP, so fighting wouldn't be the priority for it right now, specially since, upon death, it would seem it'd get stuck with the dagger. So the better course would be to distract with minions, grabbing the dwarf - the thing has an astounding bonus to perception and grapple - and fly away. I guess it has been designed to do this, in the end, and if it is so, it's really well done. As for the spellcaster, it serves to balance things a bit. The wyvern is... a bit stronger than usual. And this is not my game, it's OUR game, hehe! Feel free to point things out, present changes and mess around on a general basis. I constantly have to return to the books, since I often forget the rules. Thanks for helping out with it, by the way! I'm actually trying to exercise my memory with these games, partly. I just hope this doesn't put you guys off, of course. But thanks, again! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />]</span></em></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7201031, member: 6855545"] [I][COLOR=#FF0000][Hahaha! Yeah, I just looked at the rules as well! You're right. But I suspect even if I apply a roll against CMD/CMB with +5 for Hagadark the wyvern's still gonna break free - only by a ridiculously small margin, but he still free. The numbers will be lower than CMB plus ten plus roll, under any case. I really banked up on the fact that the creature might grapple and fly away. A wyvern has, for your char levels, a proportionally small amount of HP, so fighting wouldn't be the priority for it right now, specially since, upon death, it would seem it'd get stuck with the dagger. So the better course would be to distract with minions, grabbing the dwarf - the thing has an astounding bonus to perception and grapple - and fly away. I guess it has been designed to do this, in the end, and if it is so, it's really well done. As for the spellcaster, it serves to balance things a bit. The wyvern is... a bit stronger than usual. And this is not my game, it's OUR game, hehe! Feel free to point things out, present changes and mess around on a general basis. I constantly have to return to the books, since I often forget the rules. Thanks for helping out with it, by the way! I'm actually trying to exercise my memory with these games, partly. I just hope this doesn't put you guys off, of course. But thanks, again! :)][/COLOR][/I] [/QUOTE]
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