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IC - Tideruler: The Fall of Laholt
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<blockquote data-quote="Neurotic" data-source="post: 7519716" data-attributes="member: 24380"><p><strong>Bloody mess</strong></p><p></p><p>Moss flaps his wings once, twice and is at the nightmares eye-level and knights close reach. But it also brings the knight and his steed into his reach. A quick flurry of poisonous bites, rending claws, slamming wings and tail later and bloody mess of something that used to be knight in armor falls lifelessly from his steed. Nightmare is only starting to turn when the tail makes the swing back to balance little body and its black head slams into beasts neck. Small hit is not enough to injure the great creature, but it definitely got its attention. But more importantly, whatever control the knight had is now broken and the beast can choose to flee the scene. Or die.</p><p></p><p>Fintir Kothar, The Demon Slayer and the great champion of Thunderscales clan has claimed another evil life and roars triumphantly.</p><p></p><p>[sblock=Actions]</p><p>Free: resist smoke with the last roll</p><p>Swift: activate bodywrap for +1 to hit and damage and ghost touch property on the bite and claws</p><p>Move: 5' step up</p><p>Full attack on the knight: </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222821" target="_blank">Bite vs Knight 1; damage; holy damage: 1D20+27 = [3]+27 = 30; 2D6+14 = [3, 4]+14 = 21; 2D6 = [5, 6] = 11</a> - <span style="color: #B22222">MISS!</span> if barely (mistake in the roll, 28 vs AC 30)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222825" target="_blank">Knight 1 Fort DC 26 vs nauseated: 1D20+15 = [8]+15 = 23</a> <span style="color: #B22222">NAUSEATED!</span> - irrelevant, missed</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222826" target="_blank">Claws vs Knight 1; damage; holy damage: 1D20+25 = [17]+25 = 42; 2D6+14 = [5, 5]+14 = 24; 2D6 = [1, 4] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222826" target="_blank">1D20+25 = [11]+25 = 36; 2D6+14 = [3, 5]+14 = 22; 2D6 = [6, 2] = 8</a> <span style="color: #006400">2 hits</span> - forgot damage bonus from wraps (+1 per hit)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222828" target="_blank">Intimidate vs Knight 1; shred damage: 1D20+17 = [2]+17 = 19; 2D6 = [3, 6] = 9</a> - <span style="color: #B22222">NOT impressed</span></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222827" target="_blank">Wings vs Knight 1; damage; holy damage: 1D20+20 = [7]+20 = 27; 2D8+9 = [6, 6]+9 = 21; 2D6 = [3, 5] = 8;</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222827" target="_blank">1D20+20 = [12]+20 = 32; 2D8+9 = [7, 3]+9 = 19; 2D6 = [4, 2] = 6</a> <span style="color: #B22222">miss </span>and <span style="color: #006400">hit</span></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222829" target="_blank">Tail vs Knight 1; damage; holy damage: 1D20+20 = [19]+20 = 39; 2D6+9 = [3, 4]+9 = 16; 2D6 = [5, 6] = 11</a> - <span style="color: #008000">hit</span></p><p></p><p>SUMMING UP: </p><p><strong>Total:</strong> 30 claw +40 claw +25 wing +27 tail= <strong>122</strong></p><p>Knight 1 is dead </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7519716, member: 24380"] [b]Bloody mess[/b] Moss flaps his wings once, twice and is at the nightmares eye-level and knights close reach. But it also brings the knight and his steed into his reach. A quick flurry of poisonous bites, rending claws, slamming wings and tail later and bloody mess of something that used to be knight in armor falls lifelessly from his steed. Nightmare is only starting to turn when the tail makes the swing back to balance little body and its black head slams into beasts neck. Small hit is not enough to injure the great creature, but it definitely got its attention. But more importantly, whatever control the knight had is now broken and the beast can choose to flee the scene. Or die. Fintir Kothar, The Demon Slayer and the great champion of Thunderscales clan has claimed another evil life and roars triumphantly. [sblock=Actions] Free: resist smoke with the last roll Swift: activate bodywrap for +1 to hit and damage and ghost touch property on the bite and claws Move: 5' step up Full attack on the knight: [url=http://roll.coyotecode.net/lookup.php?rollid=222821]Bite vs Knight 1; damage; holy damage: 1D20+27 = [3]+27 = 30; 2D6+14 = [3, 4]+14 = 21; 2D6 = [5, 6] = 11[/url] - [COLOR="#B22222"]MISS![/COLOR] if barely (mistake in the roll, 28 vs AC 30) [url=http://roll.coyotecode.net/lookup.php?rollid=222825]Knight 1 Fort DC 26 vs nauseated: 1D20+15 = [8]+15 = 23[/url] [COLOR="#B22222"]NAUSEATED![/COLOR] - irrelevant, missed [url=http://roll.coyotecode.net/lookup.php?rollid=222826]Claws vs Knight 1; damage; holy damage: 1D20+25 = [17]+25 = 42; 2D6+14 = [5, 5]+14 = 24; 2D6 = [1, 4] = 5 1D20+25 = [11]+25 = 36; 2D6+14 = [3, 5]+14 = 22; 2D6 = [6, 2] = 8[/url] [COLOR="#006400"]2 hits[/COLOR] - forgot damage bonus from wraps (+1 per hit) [url=http://roll.coyotecode.net/lookup.php?rollid=222828]Intimidate vs Knight 1; shred damage: 1D20+17 = [2]+17 = 19; 2D6 = [3, 6] = 9[/url] - [COLOR="#B22222"]NOT impressed[/COLOR] [url=http://roll.coyotecode.net/lookup.php?rollid=222827]Wings vs Knight 1; damage; holy damage: 1D20+20 = [7]+20 = 27; 2D8+9 = [6, 6]+9 = 21; 2D6 = [3, 5] = 8; 1D20+20 = [12]+20 = 32; 2D8+9 = [7, 3]+9 = 19; 2D6 = [4, 2] = 6[/url] [COLOR="#B22222"]miss [/COLOR]and [COLOR="#006400"]hit[/COLOR] [url=http://roll.coyotecode.net/lookup.php?rollid=222829]Tail vs Knight 1; damage; holy damage: 1D20+20 = [19]+20 = 39; 2D6+9 = [3, 4]+9 = 16; 2D6 = [5, 6] = 11[/url] - [COLOR="#008000"]hit[/COLOR] SUMMING UP: [B]Total:[/B] 30 claw +40 claw +25 wing +27 tail= [B]122[/B] Knight 1 is dead [/sblock] [/QUOTE]
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