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IC - Tideruler: The Fall of Laholt
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<blockquote data-quote="MetaVoid" data-source="post: 7520561" data-attributes="member: 87106"><p>Arduniel backs off quickly, having a knight and the beast next to him is not his idea of good time as the wound he took can attest. His first move is to prevent that from happening again. Another call to his magic and stones roll up from the ground over Alice and him settling down in protective layer of shifting stone.</p><p></p><p>Barking one more word, pulse of focused sound flies toward the knight, but the angle from the ground is wrong and it flies off high above detonating with barely heard POP! He curses at himself, but there is nothing to do about the effect.</p><p></p><p><span style="color: #006400">"Alice, you're protected from direct hits for a good while, use it well."</span></p><p></p><p>[sblock=Actions]</p><p>HP: 47 / 86</p><p>Move to M9: use Jaunt Boots to move 15' back and to the ground without provoking OAs</p><p>Standard: Stoneskin on Arduniel and Alice granting DR 10/adamantine for 2 hours (or 150 damage prevented) - using the charge from the last round</p><p>Swift: Quicken Pulse script with 2 charges from the gloves</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222971" target="_blank">Pulse vs Knight#2; sonic damage; Knights Fort DC 21 vs daze: 1D20+15 = [5]+15 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222971" target="_blank">5D6+5 = [6, 1, 4, 6, 2]+5 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222971" target="_blank">1D20+15 = [19]+15 = 34</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=222971" target="_blank"></a> - missed touch (why couldn't I roll the other way around and have damaged and dazed knight?!?!)</p><p>[/sblock]</p><p></p><p>[OOC]</p><p> [MENTION=6855545]Archon Basileus[/MENTION], Arduniel and Bat are hasted one more round (with +3 AC and Ref saves) - and he will use Smoke tattoo as an immediate action for 20% miss chance on knights attack (if it happens)</p><p></p><p>Also note that his gloves are empty, his runic staff is empty and he has no charges left. Next round either summoning or fundamental casting.</p><p></p><p><strong>Charges:</strong> 0</p><p><strong>Scripts:</strong></p><p>Pulse 1/2</p><p>Striking 1/2</p><p>Float 1/2</p><p>Alter Flow 1/2</p><p>Miasma 1/2</p><p>Negation: 1/2</p><p>Diamond Skin 1/1</p><p><a href="http://www.d20pfsrd.com/magic/variant-magic-rules/rune-magic/script-list/falsify-senses/" target="_blank">Falsify Senses</a> 1/1</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 7520561, member: 87106"] Arduniel backs off quickly, having a knight and the beast next to him is not his idea of good time as the wound he took can attest. His first move is to prevent that from happening again. Another call to his magic and stones roll up from the ground over Alice and him settling down in protective layer of shifting stone. Barking one more word, pulse of focused sound flies toward the knight, but the angle from the ground is wrong and it flies off high above detonating with barely heard POP! He curses at himself, but there is nothing to do about the effect. [COLOR="#006400"]"Alice, you're protected from direct hits for a good while, use it well."[/COLOR] [sblock=Actions] HP: 47 / 86 Move to M9: use Jaunt Boots to move 15' back and to the ground without provoking OAs Standard: Stoneskin on Arduniel and Alice granting DR 10/adamantine for 2 hours (or 150 damage prevented) - using the charge from the last round Swift: Quicken Pulse script with 2 charges from the gloves [url=http://roll.coyotecode.net/lookup.php?rollid=222971]Pulse vs Knight#2; sonic damage; Knights Fort DC 21 vs daze: 1D20+15 = [5]+15 = 20 5D6+5 = [6, 1, 4, 6, 2]+5 = 24 1D20+15 = [19]+15 = 34 [/url] - missed touch (why couldn't I roll the other way around and have damaged and dazed knight?!?!) [/sblock] [OOC] [MENTION=6855545]Archon Basileus[/MENTION], Arduniel and Bat are hasted one more round (with +3 AC and Ref saves) - and he will use Smoke tattoo as an immediate action for 20% miss chance on knights attack (if it happens) Also note that his gloves are empty, his runic staff is empty and he has no charges left. Next round either summoning or fundamental casting. [B]Charges:[/B] 0 [B]Scripts:[/B] Pulse 1/2 Striking 1/2 Float 1/2 Alter Flow 1/2 Miasma 1/2 Negation: 1/2 Diamond Skin 1/1 [URL="http://www.d20pfsrd.com/magic/variant-magic-rules/rune-magic/script-list/falsify-senses/"]Falsify Senses[/URL] 1/1 [/OOC] [/QUOTE]
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