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IC - Tideruler: The Fall of Laholt
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<blockquote data-quote="Archon Basileus" data-source="post: 7545020" data-attributes="member: 6855545"><p><strong>BATKNIGHT</strong></p><p></p><p>Beyond the tall entrances to the mines and across the thin alleys of the Market place, the Cathedral of Stone rises. Sculpted from a huge stone pillar within the cave, a heavily-detailed gothic portal houses ample heavy doors, depicting the story of Fey ancestry in rich details. Now, the door sheets bounce under the heavy duty of a battering ram. </p><p>Batkight’s arrival is a godsend. His added strength springs the gates open, allowing the army to enter the halls and face the last resisting forces as they block the passage. Batknight soon realizes that the enemy forces will fall under the alessian army with ease, but he also realizes that the captains in the army have already left the main hall of the cathedral. It might be that they are in the back, perhaps. Batknight can either help the armies take the main hall or can advance, cutting through the enemy lines in order to explore the depths of the Cathedral and capture the remaining leaders. What’ll it be? </p><p></p><p><strong>ZYARA</strong></p><p></p><p>Zyara’s speed allows her to reach the Spiral Tower in no time. A few knights hold their enemies captive. Blood and fire surrounds the area, suggesting a battlefield similar to the one she just faced. Wasting no time, she begins to track the last fugitives. They’ve left towards north, as the trail shows. She moves past the tower, following the fugitive group’s general flow. Before a moment’s notice, she enters a large swamp area, where she manages to bring down another dozen fugitives as they escape. Her steps bring her as far as the Hills of War. She scouts around the edges, finding a curious gathering at an enclosure. There, a hunched witch parleys with three drow warriors, protected by a pair of well-armed ogres and a strange, dark treant. They Exchange quick instructions, looking frantically around. The drow hand her a pair of leather purses that she receives with a satisfied grimace. </p><p></p><p><span style="color: #FF0000"><em>[Ok, the Spiral Tower’s a walk away from the Isles – running, she’d be there in less than two minutes. The same goes for the stretch she traverses while hunting stragglers, given her speed. For now, I need Zyara to roll stealth, please. She can approach the situation any way she wants. Also, the dozen warriors brought down by her can be killed or simply incapacitaded.]</em></span></p><p></p><p><strong>MOSS</strong></p><p></p><p>The knight’s report is short and direct. The areas are mostly controlled, now. Urgency’s all about controlling the fires and keeping the locals under control, but most tasks are already addressed by the knights and the satyrs. It seems that the gravest affair is, in fact, the movement around the camp. With a short leap Moss flaps his wings and finds himself amidst the raging crowd.</p><p>At the fires that burn amidst the tents, a number of fyrbolg, satyrs and elves have tied seven dark gnomes. The prisoners took some punishment, lying mangled before the community. An imposing fyrbolg cries for justice, accusing the gnomes of treachery. Apparently, they served the drow by covering their tracks. The last, most recent action was the assassination of the sick – a feat in itself, considering that they’ve had literally minutes to accomplish the crime. </p><p>As the fyrbolg works up his own rage, he points out towards a large tent, where suposedly the bodies of the victims have been gathered. Behind the tent lines, a number of frightened gnomes, nymphs and pixies watch the events with a shy attitude. The locals are already throwing stones towards the captives. A few more seconds and they’ll certainly turn into a lynch mob.</p><p></p><p><span style="color: #FF0000"><em>[Ok, you have at least forty alessians ready to slay the prisoners. Behind, an equal number of more delicate Fey watch as the group threatens to kill them. How are you gonna solve this?]</em></span></p><p></p><p><strong></strong></p><p><strong>ALICE</strong></p><p></p><p>Joining the others at the healing camp, Alice finds refreshment under the canopies while she relieves the locals of their pain. The attack lasted only a few minutes, but it left quite a few scars: children, elderly and sick people were taken as the band rushed through the city. Alice’s supported by a bunch of pixies and nymphs. Grateful faces show great appreciation for her attitude, and the alessians try to make her as welcome as possible – a comforting feeling, in fact. </p><p>Gathering info is no hard task, and Alice’s analytic mind does a great job trying to understand the big Picture. Clearly, the drow have been working this linghtning attack for a long while. They’ve used gnomes to prepare surgical strikes within the city. The targets were the Priestess – and probably the Book of the Dead – by the labs within the castle; the sick – within camp and at Allanor’s hollow tree; any prophecy records and witnesses, within the Isles and the Spiral Tower; and magical and informational tomes. </p><p>The bulk of the attack used a mass of less-experienced soldiers in order to distract the bulk of the alessian army. Probably the Drow were already within the city, one way or another, just waiting for the conflict to begin. They might have devices to flee, as well.</p><p>Alice easily reaches the conclusion that the sick are probably dead, now. Also, she doubts that the priestess will be found, now. The book’s probably gone as well. </p><p></p><p><strong>ARDUNIEL</strong></p><p></p><p>Arduniel’s concerns are mostly overlooked by he pressing concerns of the group. He doesn’t have much time to protest, as well. A few guards beg him to go to the castle, seeking the Priestess. As his familiar accompanies Moss, he’ll surely be able to maintain contact, and four guards follow him, ready to take flight and deliver his messages if he needs to communicate with his allies.</p><p>Apparently, the soldiers are hugely concerned with her safety. And Arduniel understands why: if the Priestess was in Fighting conditions, they’d have heard magical conflagrations coming from the castle.</p><p></p><p><strong>DAXIO</strong></p><p></p><p>Daxio remains behind, exploring the ruined isles in search of answers. He discorvers a frightening amount of magical statues and idols around the studios and tents. As he expected, most of them portray the ancestor’s cult, typical of the Fey. Still, a few statues translate the new elfic patheon, something represented by the Priestess’ practices around Alessia. </p><p>Some of the statues have been enchanted to create emotional reactions on the worshippers – from fear to comfort. Others have been prepared as fertility charms, or simply as pieces to harness magical forces. Some have also been prepared to house natural spirits, while others have been made to become funeral icons. </p><p>The ones that interest Daxio the most, though, are those that have been destroyed. They held language and illusion enchantments, preserving messages and tales delivered by the Lyllend as prophecies. He seeks out for any other pieces of information, but it seems that most of the studios were destroyed, along with their owners...</p><p></p><p><em><span style="color: #FF0000">[Ok, I need Daxio to give me a perception roll!]</span></em></p><p></p><p> [MENTION=24380]Neurotic[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=1231]Kaodi[/MENTION] [MENTION=6847138]Charlotte of Oz[/MENTION] [MENTION=87106]MetaVoid[/MENTION] [MENTION=4936]Shayuri[/MENTION]</p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7545020, member: 6855545"] [B]BATKNIGHT[/B] Beyond the tall entrances to the mines and across the thin alleys of the Market place, the Cathedral of Stone rises. Sculpted from a huge stone pillar within the cave, a heavily-detailed gothic portal houses ample heavy doors, depicting the story of Fey ancestry in rich details. Now, the door sheets bounce under the heavy duty of a battering ram. Batkight’s arrival is a godsend. His added strength springs the gates open, allowing the army to enter the halls and face the last resisting forces as they block the passage. Batknight soon realizes that the enemy forces will fall under the alessian army with ease, but he also realizes that the captains in the army have already left the main hall of the cathedral. It might be that they are in the back, perhaps. Batknight can either help the armies take the main hall or can advance, cutting through the enemy lines in order to explore the depths of the Cathedral and capture the remaining leaders. What’ll it be? [B]ZYARA[/B] Zyara’s speed allows her to reach the Spiral Tower in no time. A few knights hold their enemies captive. Blood and fire surrounds the area, suggesting a battlefield similar to the one she just faced. Wasting no time, she begins to track the last fugitives. They’ve left towards north, as the trail shows. She moves past the tower, following the fugitive group’s general flow. Before a moment’s notice, she enters a large swamp area, where she manages to bring down another dozen fugitives as they escape. Her steps bring her as far as the Hills of War. She scouts around the edges, finding a curious gathering at an enclosure. There, a hunched witch parleys with three drow warriors, protected by a pair of well-armed ogres and a strange, dark treant. They Exchange quick instructions, looking frantically around. The drow hand her a pair of leather purses that she receives with a satisfied grimace. [COLOR="#FF0000"][I][Ok, the Spiral Tower’s a walk away from the Isles – running, she’d be there in less than two minutes. The same goes for the stretch she traverses while hunting stragglers, given her speed. For now, I need Zyara to roll stealth, please. She can approach the situation any way she wants. Also, the dozen warriors brought down by her can be killed or simply incapacitaded.][/I][/COLOR] [B]MOSS[/B] The knight’s report is short and direct. The areas are mostly controlled, now. Urgency’s all about controlling the fires and keeping the locals under control, but most tasks are already addressed by the knights and the satyrs. It seems that the gravest affair is, in fact, the movement around the camp. With a short leap Moss flaps his wings and finds himself amidst the raging crowd. At the fires that burn amidst the tents, a number of fyrbolg, satyrs and elves have tied seven dark gnomes. The prisoners took some punishment, lying mangled before the community. An imposing fyrbolg cries for justice, accusing the gnomes of treachery. Apparently, they served the drow by covering their tracks. The last, most recent action was the assassination of the sick – a feat in itself, considering that they’ve had literally minutes to accomplish the crime. As the fyrbolg works up his own rage, he points out towards a large tent, where suposedly the bodies of the victims have been gathered. Behind the tent lines, a number of frightened gnomes, nymphs and pixies watch the events with a shy attitude. The locals are already throwing stones towards the captives. A few more seconds and they’ll certainly turn into a lynch mob. [COLOR="#FF0000"][I][Ok, you have at least forty alessians ready to slay the prisoners. Behind, an equal number of more delicate Fey watch as the group threatens to kill them. How are you gonna solve this?][/I][/COLOR] [B] ALICE[/B] Joining the others at the healing camp, Alice finds refreshment under the canopies while she relieves the locals of their pain. The attack lasted only a few minutes, but it left quite a few scars: children, elderly and sick people were taken as the band rushed through the city. Alice’s supported by a bunch of pixies and nymphs. Grateful faces show great appreciation for her attitude, and the alessians try to make her as welcome as possible – a comforting feeling, in fact. Gathering info is no hard task, and Alice’s analytic mind does a great job trying to understand the big Picture. Clearly, the drow have been working this linghtning attack for a long while. They’ve used gnomes to prepare surgical strikes within the city. The targets were the Priestess – and probably the Book of the Dead – by the labs within the castle; the sick – within camp and at Allanor’s hollow tree; any prophecy records and witnesses, within the Isles and the Spiral Tower; and magical and informational tomes. The bulk of the attack used a mass of less-experienced soldiers in order to distract the bulk of the alessian army. Probably the Drow were already within the city, one way or another, just waiting for the conflict to begin. They might have devices to flee, as well. Alice easily reaches the conclusion that the sick are probably dead, now. Also, she doubts that the priestess will be found, now. The book’s probably gone as well. [B]ARDUNIEL[/B] Arduniel’s concerns are mostly overlooked by he pressing concerns of the group. He doesn’t have much time to protest, as well. A few guards beg him to go to the castle, seeking the Priestess. As his familiar accompanies Moss, he’ll surely be able to maintain contact, and four guards follow him, ready to take flight and deliver his messages if he needs to communicate with his allies. Apparently, the soldiers are hugely concerned with her safety. And Arduniel understands why: if the Priestess was in Fighting conditions, they’d have heard magical conflagrations coming from the castle. [B]DAXIO[/B] Daxio remains behind, exploring the ruined isles in search of answers. He discorvers a frightening amount of magical statues and idols around the studios and tents. As he expected, most of them portray the ancestor’s cult, typical of the Fey. Still, a few statues translate the new elfic patheon, something represented by the Priestess’ practices around Alessia. Some of the statues have been enchanted to create emotional reactions on the worshippers – from fear to comfort. Others have been prepared as fertility charms, or simply as pieces to harness magical forces. Some have also been prepared to house natural spirits, while others have been made to become funeral icons. The ones that interest Daxio the most, though, are those that have been destroyed. They held language and illusion enchantments, preserving messages and tales delivered by the Lyllend as prophecies. He seeks out for any other pieces of information, but it seems that most of the studios were destroyed, along with their owners... [I][COLOR="#FF0000"][Ok, I need Daxio to give me a perception roll!][/COLOR][/I] [MENTION=24380]Neurotic[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=1231]Kaodi[/MENTION] [MENTION=6847138]Charlotte of Oz[/MENTION] [MENTION=87106]MetaVoid[/MENTION] [MENTION=4936]Shayuri[/MENTION] [/QUOTE]
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