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[IC] Uller's Out of the Abyss
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<blockquote data-quote="Uller" data-source="post: 7138137" data-attributes="member: 413"><p>After your ordeal with the rapids, you continue on...wetter and a little shaken up but mostly okay. </p><p></p><p>You continue on for another two days without much of an incident. Occasionally schools of quippers (fish that are about a foot long with razor sharp teeth) take an interest in you and follow you for a time. Sarith tells you he once saw such fish strip a slave of his flesh in less than a minute...you take this as a warning to keep out of their reach (they do sometimes leap out of the water to get at you), but you also are reminded of what Sarith is and what he has done with his life. Was that slave thrown to the quippers for entertainment?</p><p></p><p>The area you are moving through is a series of deep narrow channels. They are typically 20 to 30 feet wide. The walls are solid mostly smooth rock that climb into the darkness above you. Occasionally the ceiling is low enough that those of you with more sensitive eyes catch glimpses of vaulted solid rock with outcrops and massive cracks with ancient darkness that defies your feeble light and even your keen eyes can't penetrate. </p><p></p><p>Another school of quippers begins to follow you, seeming to be hopeful that something meaty will drop into the water.</p></blockquote><p></p>
[QUOTE="Uller, post: 7138137, member: 413"] After your ordeal with the rapids, you continue on...wetter and a little shaken up but mostly okay. You continue on for another two days without much of an incident. Occasionally schools of quippers (fish that are about a foot long with razor sharp teeth) take an interest in you and follow you for a time. Sarith tells you he once saw such fish strip a slave of his flesh in less than a minute...you take this as a warning to keep out of their reach (they do sometimes leap out of the water to get at you), but you also are reminded of what Sarith is and what he has done with his life. Was that slave thrown to the quippers for entertainment? The area you are moving through is a series of deep narrow channels. They are typically 20 to 30 feet wide. The walls are solid mostly smooth rock that climb into the darkness above you. Occasionally the ceiling is low enough that those of you with more sensitive eyes catch glimpses of vaulted solid rock with outcrops and massive cracks with ancient darkness that defies your feeble light and even your keen eyes can't penetrate. Another school of quippers begins to follow you, seeming to be hopeful that something meaty will drop into the water. [/QUOTE]
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