Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[IC] Underdogs [a core dnd game]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doghead" data-source="post: 3620868" data-attributes="member: 8243"><p>Winter is receding, releasing her cold grasp on the land. The days are getting longer. The sun has recovered a little of her warmth. Slowly the snow is beginning to melt, filling the streams and creeks, turning them into tiny torrents that will continue to grow through the spring. Finally the animals can be let out of the halls where they have resided for the winter season. But only for short periods during the day, for the snow still covers much of the ground and there is still little for them to graze on. So mucking out each day remains on the list of daily chores for the time being.</p><p></p><p>The Falls are a mix of spaces, from large halls big enough to play bulldog in, to small niches hidden out of sight where one can retreat to get a little peace. Its always possible to get away from someone, or everyone. But only for a while. After two months of being largely trapped inside, its good to be able to get outside.</p><p></p><p>But not everything is good. There have been several raids on early season caravans passing through the region. The goblins seem to have come down from the mountains for some reason. There have been three funerals in Horak-krel already. Numerous grell sport fresh scars and serious faces. Also, a few days ago the old hunter Hussik left to go hunting for the day. He hasn't returned. So no one travels far from the Fall alone these days. And almost everyone keeps a weapon tucked in their belt.</p><p></p><p style="text-align: center">* * *</p><p></p><p>The winter meadow, as it is known, lies about half a mile from the Bardican fall up a little track. The meadow is usually one of the first to thaw and have feed. It is located on a south facing slope and there is a small cliff at the bottom, allowing the sun's light to reach the ground even this early in the season. This morning, the sun is almost warm, although the wind still has a chilly touch. Fortunately, it is coming from the west, meaning sunny sheltered spots can be found along the tree-line. The snow is still cold. </p><p></p><p>Mongro is there, because the goats belong to his fall. Assaq is the also. He spends so much time at Mongo's fall, they have taken to putting him to work. Mongro's sister is there also, along with her dog, Borsta.</p><p></p><p>After several hours the goats have almost finished eating out the pasture. As you contemplate heading home and a bowl of hot stew for lunch, a swirl of cold wind from the north whispers across the meadow, sneaking its cold fingers into your sheltered spot. A ripple of movement passes through the herd. Noses and ears go up, heads turn to the north. A billy paws the ground and tosses its head. Borsta, still young, surges to her feet. Her hackles are up and low throaty growl rumbles up from deep inside. She launches herself across the meadow kicking up muddy snow with each great stride, barking furiously. The goats scatter in every direction except northward.</p><p></p><p>[sblock=OOC]Place yourself wherever you wish. The meadow, for simplicity's sake, is about 300 x 300 feet. Trees line the north, east and west edges. The characters can see about 30 to 40 feet into the forest. There is a cliff along the south edge. Common sense, especially with recent events, would mean everyone has a weapon or two with them. As for armour, its up to you whether your character would choose to wear it to watch goats. For this round I will say you are surprised, although its not really a surprise round as such. Characters may take one standard action, I'll take them in the order of posting. Roll initiative for the next round. Invisible Castle is good. </p><p></p><p><strong>Some thoughts on posts and posting</strong></p><p></p><p>"Talking marks" for anything spoken aloud.</p><p><em>Italics</em> for thoughts.</p><p>Please don't use coloured text.</p><p></p><p>OOC notes can be added to the bottom of IC posts, but should be SBLOCKED. OOC comments without any IC text should go in the OOC thread.</p><p></p><p>It is a good idea to remind me of any modifiers, feats or special abilities that you think might come into play. You can also use Invisible Castle to make any rolls you know your character will need.</p><p></p><p>During combat, I'll do a single summary for each round. Ideally, I like to turn over a round every 24 hours. If you haven't posted, I'll do a little ghost-hacking. If I can't decide what your character would do, they may just freeze - caught in two minds, frozen by indecision, paralysed by fear, whatever. It happens to all of us now and then. So may I recommend posting your character's <em>goals</em> as well as actions.</p><p></p><p>doghead</p><p>aka thotd[/sblock]</p></blockquote><p></p>
[QUOTE="doghead, post: 3620868, member: 8243"] Winter is receding, releasing her cold grasp on the land. The days are getting longer. The sun has recovered a little of her warmth. Slowly the snow is beginning to melt, filling the streams and creeks, turning them into tiny torrents that will continue to grow through the spring. Finally the animals can be let out of the halls where they have resided for the winter season. But only for short periods during the day, for the snow still covers much of the ground and there is still little for them to graze on. So mucking out each day remains on the list of daily chores for the time being. The Falls are a mix of spaces, from large halls big enough to play bulldog in, to small niches hidden out of sight where one can retreat to get a little peace. Its always possible to get away from someone, or everyone. But only for a while. After two months of being largely trapped inside, its good to be able to get outside. But not everything is good. There have been several raids on early season caravans passing through the region. The goblins seem to have come down from the mountains for some reason. There have been three funerals in Horak-krel already. Numerous grell sport fresh scars and serious faces. Also, a few days ago the old hunter Hussik left to go hunting for the day. He hasn't returned. So no one travels far from the Fall alone these days. And almost everyone keeps a weapon tucked in their belt. [center]* * *[/center] The winter meadow, as it is known, lies about half a mile from the Bardican fall up a little track. The meadow is usually one of the first to thaw and have feed. It is located on a south facing slope and there is a small cliff at the bottom, allowing the sun's light to reach the ground even this early in the season. This morning, the sun is almost warm, although the wind still has a chilly touch. Fortunately, it is coming from the west, meaning sunny sheltered spots can be found along the tree-line. The snow is still cold. Mongro is there, because the goats belong to his fall. Assaq is the also. He spends so much time at Mongo's fall, they have taken to putting him to work. Mongro's sister is there also, along with her dog, Borsta. After several hours the goats have almost finished eating out the pasture. As you contemplate heading home and a bowl of hot stew for lunch, a swirl of cold wind from the north whispers across the meadow, sneaking its cold fingers into your sheltered spot. A ripple of movement passes through the herd. Noses and ears go up, heads turn to the north. A billy paws the ground and tosses its head. Borsta, still young, surges to her feet. Her hackles are up and low throaty growl rumbles up from deep inside. She launches herself across the meadow kicking up muddy snow with each great stride, barking furiously. The goats scatter in every direction except northward. [sblock=OOC]Place yourself wherever you wish. The meadow, for simplicity's sake, is about 300 x 300 feet. Trees line the north, east and west edges. The characters can see about 30 to 40 feet into the forest. There is a cliff along the south edge. Common sense, especially with recent events, would mean everyone has a weapon or two with them. As for armour, its up to you whether your character would choose to wear it to watch goats. For this round I will say you are surprised, although its not really a surprise round as such. Characters may take one standard action, I'll take them in the order of posting. Roll initiative for the next round. Invisible Castle is good. [b]Some thoughts on posts and posting[/b] "Talking marks" for anything spoken aloud. [i]Italics[/i] for thoughts. Please don't use coloured text. OOC notes can be added to the bottom of IC posts, but should be SBLOCKED. OOC comments without any IC text should go in the OOC thread. It is a good idea to remind me of any modifiers, feats or special abilities that you think might come into play. You can also use Invisible Castle to make any rolls you know your character will need. During combat, I'll do a single summary for each round. Ideally, I like to turn over a round every 24 hours. If you haven't posted, I'll do a little ghost-hacking. If I can't decide what your character would do, they may just freeze - caught in two minds, frozen by indecision, paralysed by fear, whatever. It happens to all of us now and then. So may I recommend posting your character's [i]goals[/i] as well as actions. doghead aka thotd[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[IC] Underdogs [a core dnd game]
Top