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[IC] Underdogs [a core dnd game]
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<blockquote data-quote="covaithe" data-source="post: 3629205" data-attributes="member: 46559"><p>"Split up. Mungro, hit it hard. Sis, run if it gets too close. Go." Assaq pauses for a moment, throws back his head and lets loose an ear-splitting howl, then moves to one side, firing as he goes.</p><p></p><p>[sblock=ooc]</p><p>Howl to call the wolf. Move 30' to the side and shoot again. </p><p></p><p>A couple of minor quibbles with your math, none of which affect the outcome of the round at all. My bow should be at 1d8+3 damage (+2 str, +1 enh) instead of +2, which is hardly your fault, since my character sheet has it wrong. I've fixed that. Also, I don't understand M's sister's xbow damage calculation at all. I'd have put it at 7+5 = 12, assuming 7 is the roll. Again, neither of these change the results. </p><p></p><p>Some musings on mechanics. With its 14 soak, on an average damage roll from me (4+3=7), I have to beat his defense by 8 to do one point of wounding. His average defense is 15, so I have to hit 23, which is a roll of 16 on a single attack, 18 on a rapid shot attack. Daunting. M's sister is worse off; against an average defense roll she has to roll at least 7 on her damage to wound even on a natural 20 attack roll. On an average damage roll, she can't wound at all. So, I guess soak really is king. We'll have to get lucky on the rolls a few times to have much of an impact at all on this fight. Mungro might do better if he's got a two-hander, though him being in melee will essentially prevent either of the ranged attackers from helping at all. I don't have precise shot (yet) and -4 on attack rolls basically puts it beyond reach for us. So I might be better off pulling out the longsword and flanking. </p><p></p><p>Got to run off now, possibly more thinking later. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 3629205, member: 46559"] "Split up. Mungro, hit it hard. Sis, run if it gets too close. Go." Assaq pauses for a moment, throws back his head and lets loose an ear-splitting howl, then moves to one side, firing as he goes. [sblock=ooc] Howl to call the wolf. Move 30' to the side and shoot again. A couple of minor quibbles with your math, none of which affect the outcome of the round at all. My bow should be at 1d8+3 damage (+2 str, +1 enh) instead of +2, which is hardly your fault, since my character sheet has it wrong. I've fixed that. Also, I don't understand M's sister's xbow damage calculation at all. I'd have put it at 7+5 = 12, assuming 7 is the roll. Again, neither of these change the results. Some musings on mechanics. With its 14 soak, on an average damage roll from me (4+3=7), I have to beat his defense by 8 to do one point of wounding. His average defense is 15, so I have to hit 23, which is a roll of 16 on a single attack, 18 on a rapid shot attack. Daunting. M's sister is worse off; against an average defense roll she has to roll at least 7 on her damage to wound even on a natural 20 attack roll. On an average damage roll, she can't wound at all. So, I guess soak really is king. We'll have to get lucky on the rolls a few times to have much of an impact at all on this fight. Mungro might do better if he's got a two-hander, though him being in melee will essentially prevent either of the ranged attackers from helping at all. I don't have precise shot (yet) and -4 on attack rolls basically puts it beyond reach for us. So I might be better off pulling out the longsword and flanking. Got to run off now, possibly more thinking later. [/sblock] [/QUOTE]
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[IC] Underdogs [a core dnd game]
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