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(IC) Vault of the Dracolich (Dispensables)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7195040" data-attributes="member: 59816"><p><strong>Location:</strong> Inner Temple (Various Rooms)</p><p></p><p><strong>Encounter:</strong> Bardaby & Beast Boys & Cultists vs Bob & Pyrus</p><p></p><p><strong>Round Five</strong></p><p></p><p>As the rest of the Dispensables moved toward the north door, <strong>Pyrus</strong> took note of the aftermath of his detonation. <strong>Bardaby the Beast</strong>, was on fire and falling to the ground, as was nearly everyone else in the room.</p><p></p><p>A quarrel from a crossbow banged off the door near his head, and Pyrus took a step back. More men moved into the room, but much more cautiously now, watching those already there roll about, burning. The barricade was on fire as well, as smoke and the smell of burtn flesh filled the room.</p><p></p><p>Suddenly <strong>Bob</strong>, hairless and smouldering, leapt to his feet and ran a javelin through a Beast Boy who was bending over Bardaby, trying to smouther his flames. Another Beast Boy moved toward them, and Bob threw another javelin, skewering the man. By then, the mercenary with the metal jaw had put himself out, and slammed his axe into Bob's back, dropping the big barbarian for what, by the gods, should be the final time.</p><p></p><p>Then more mercenaries fired crossbows at Pyrus, and it seemed like it would be a good time to join the others. Pyrus could see more cultists, led by a Priest of some sort, coming through that south door - cautiously, but they were coming all the same.</p><p></p><p>[GM]I've split the groups into two posts again. It's just soooo much to keep track of. And the map won't fit everything. Other group to follow soon. Sorry, Prickly!</p><p>[sblock=Notes]</p><p><strong>Pyrus 25</strong> (J9) Detonation dc14 Con Save (20(10) fire)</p><p><strong>Thug 20</strong> (to AB15) Crossbow 14 vs Pyrus w/Cover (Miss)</p><p><strong>Cultist8 & C9 16</strong> (Y14, Z15) Burnt to Death</p><p><strong>Cultist10 16</strong> (Y16) Dodge</p><p><strong>Cultist11 16</strong> (to Z18) Dash</p><p><strong>Bobranthus 14</strong> (W9) Dying 20 (+1 HP); Javelins 25 & 21 vs BB7 & BB9 (Hit for 6 & 8); Dying</p><p><strong>LockJaw 14</strong> (W10) Axe 11 & 22 vs Bob (Miss & Hit for 9)</p><p><strong>Beast Boy7 11</strong> (X8) Death by Javelin</p><p><strong>Beast Boy8 11</strong> (Z8) Burnt to Death </p><p><strong>Beast Boy9 11</strong> (Z11) Death by Javelin</p><p><strong>Beast Boy10 11</strong> (AA14) Burnt to Death</p><p><strong>Beast Boy11 11</strong> (toAA16) Crossbow 14 vs Pyrus w/Cover (Miss)</p><p><strong>Beast Boy12 11</strong> (toAC16) Crossbow 23 vs Pyrus w/Cover (Hit for 5)</p><p><strong>Acolyte5 10</strong> (X12) Burnt to Death</p><p><strong>Acolyte6 10</strong> (Y11) Burnt to Death</p><p><strong>Acolyte7 10</strong> (to AA18) Dodge</p><p><strong>Acolyte8 10</strong> (to X20) Dodge</p><p><strong>Acolyte9 10</strong> (to Z20) Dodge</p><p><strong>Guard5 9</strong> (S7) Crossbow 6 vs Pyrus (Miss)</p><p><strong>The Beast 3</strong> (X9) Burnt & Dying</p><p><strong>Priest 2</strong> (to Y19) Dodge</p><p>[/sblock]</p><p>[sblock=Rolls]</p><p><strong>Acolytes</strong></p><p></p><p><strong>The Beast</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173620" target="_blank">Save: 1D20+3 = [17]+3 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173620" target="_blank"></a> Con Save vs Pyrus</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173809" target="_blank">Death: 1D20 = [12] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173809" target="_blank"></a> Death Save (Made 1)</p><p></p><p><strong>Beast Boys</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173619" target="_blank">Save: 1D20+1 = [17]+1 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173619" target="_blank">1D20+1 = [10]+1 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173619" target="_blank">1D20+1 = [20]+1 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173619" target="_blank">1D20+1 = [3]+1 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173619" target="_blank"></a> Con Save vs Pyrus</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173804" target="_blank">Attack: 1D20+4 = [10]+4 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173804" target="_blank">1D8+2 = [7]+2 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173804" target="_blank">1D20+4 = [19]+4 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173804" target="_blank">1D8+2 = [3]+2 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173804" target="_blank"></a></p><p></p><p><strong>Cultists</strong> Dash</p><p></p><p><strong>Guards</strong> </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173803" target="_blank">Attack: 1D20+3 = [3]+3 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173803" target="_blank">1D8+1 = [1]+1 = 2</a></p><p></p><p><strong>LockJaw</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173621" target="_blank">Save: 1D20+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173621" target="_blank"></a> Con Save vs Pyrus</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173802" target="_blank">Attack: 2D20.HIGH(1)+5 = [6, 6]+5 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173802" target="_blank">1D8+3 = [4]+3 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173802" target="_blank">2D20.HIGH(1)+5 = [13, 17]+5 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173802" target="_blank">1D8+3 = [6]+3 = 9</a></p><p></p><p><strong>Priest</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173807" target="_blank">Init: 1D20 = [2] = 2</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173807" target="_blank"></a></p><p><strong>Thug</strong></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173806" target="_blank">Init: 1D20+2 = [18]+2 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173806" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173805" target="_blank">Attack: 1D20+4 = [10]+4 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=173805" target="_blank">1D10+2 = [9]+2 = 1</a>1</p><p>[/sblock]</p><p><strong>Damage Taken</strong></p><p><strong>PCs</strong> Bob 55+20=55-1+9=Dying, Pyrus 17+5=22,</p><p><strong>BGs</strong> Acolyte5 0+20=Dead, A6 0+20=Dead, Beast 64+20(10)=Dying, </p><p>BeastBoy7 0+20(10)+6=Dead, BB8 0+20=Dead, BB9 0+20(10)+8=Dead, BB10 0+20=Dead, </p><p>Cultist8 0+20=Dead, C9 0+20=Dead, C10 0, Guard5 0, LockJaw 0+20+8=28</p><p><strong>BGs (Added)</strong> Acolyte7 0, A8 0, A9 0, BeastBoy11 0, BB12 0, Cultist11 0, Guard6 0, Priest 0, Thug 0</p><p>[/gm]</p><p></p><p>[ATTACH]87109[/ATTACH]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7195040, member: 59816"] [B]Location:[/B] Inner Temple (Various Rooms) [B]Encounter:[/B] Bardaby & Beast Boys & Cultists vs Bob & Pyrus [B]Round Five[/B] As the rest of the Dispensables moved toward the north door, [B]Pyrus[/B] took note of the aftermath of his detonation. [B]Bardaby the Beast[/B], was on fire and falling to the ground, as was nearly everyone else in the room. A quarrel from a crossbow banged off the door near his head, and Pyrus took a step back. More men moved into the room, but much more cautiously now, watching those already there roll about, burning. The barricade was on fire as well, as smoke and the smell of burtn flesh filled the room. Suddenly [B]Bob[/B], hairless and smouldering, leapt to his feet and ran a javelin through a Beast Boy who was bending over Bardaby, trying to smouther his flames. Another Beast Boy moved toward them, and Bob threw another javelin, skewering the man. By then, the mercenary with the metal jaw had put himself out, and slammed his axe into Bob's back, dropping the big barbarian for what, by the gods, should be the final time. Then more mercenaries fired crossbows at Pyrus, and it seemed like it would be a good time to join the others. Pyrus could see more cultists, led by a Priest of some sort, coming through that south door - cautiously, but they were coming all the same. [GM]I've split the groups into two posts again. It's just soooo much to keep track of. And the map won't fit everything. Other group to follow soon. Sorry, Prickly! [sblock=Notes] [B]Pyrus 25[/B] (J9) Detonation dc14 Con Save (20(10) fire) [B]Thug 20[/B] (to AB15) Crossbow 14 vs Pyrus w/Cover (Miss) [B]Cultist8 & C9 16[/B] (Y14, Z15) Burnt to Death [B]Cultist10 16[/B] (Y16) Dodge [B]Cultist11 16[/B] (to Z18) Dash [B]Bobranthus 14[/B] (W9) Dying 20 (+1 HP); Javelins 25 & 21 vs BB7 & BB9 (Hit for 6 & 8); Dying [B]LockJaw 14[/B] (W10) Axe 11 & 22 vs Bob (Miss & Hit for 9) [B]Beast Boy7 11[/B] (X8) Death by Javelin [B]Beast Boy8 11[/B] (Z8) Burnt to Death [B]Beast Boy9 11[/B] (Z11) Death by Javelin [B]Beast Boy10 11[/B] (AA14) Burnt to Death [B]Beast Boy11 11[/B] (toAA16) Crossbow 14 vs Pyrus w/Cover (Miss) [B]Beast Boy12 11[/B] (toAC16) Crossbow 23 vs Pyrus w/Cover (Hit for 5) [B]Acolyte5 10[/B] (X12) Burnt to Death [B]Acolyte6 10[/B] (Y11) Burnt to Death [B]Acolyte7 10[/B] (to AA18) Dodge [B]Acolyte8 10[/B] (to X20) Dodge [B]Acolyte9 10[/B] (to Z20) Dodge [B]Guard5 9[/B] (S7) Crossbow 6 vs Pyrus (Miss) [B]The Beast 3[/B] (X9) Burnt & Dying [B]Priest 2[/B] (to Y19) Dodge [/sblock] [sblock=Rolls] [B]Acolytes[/B] [B]The Beast[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=173620"]Save: 1D20+3 = [17]+3 = 20 [/URL] Con Save vs Pyrus [URL="http://roll.coyotecode.net/lookup.php?rollid=173809"]Death: 1D20 = [12] = 12 [/URL] Death Save (Made 1) [B]Beast Boys[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=173619"]Save: 1D20+1 = [17]+1 = 18 1D20+1 = [10]+1 = 11 1D20+1 = [20]+1 = 21 1D20+1 = [3]+1 = 4 [/URL] Con Save vs Pyrus [URL="http://roll.coyotecode.net/lookup.php?rollid=173804"]Attack: 1D20+4 = [10]+4 = 14 1D8+2 = [7]+2 = 9 1D20+4 = [19]+4 = 23 1D8+2 = [3]+2 = 5 [/URL] [B]Cultists[/B] Dash [B]Guards[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=173803"]Attack: 1D20+3 = [3]+3 = 6 1D8+1 = [1]+1 = 2[/URL] [B]LockJaw[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=173621"]Save: 1D20+2 = [6]+2 = 8 [/URL] Con Save vs Pyrus [URL="http://roll.coyotecode.net/lookup.php?rollid=173802"]Attack: 2D20.HIGH(1)+5 = [6, 6]+5 = 11 1D8+3 = [4]+3 = 7 2D20.HIGH(1)+5 = [13, 17]+5 = 22 1D8+3 = [6]+3 = 9[/URL] [B]Priest[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=173807"]Init: 1D20 = [2] = 2 [/URL] [B]Thug[/B] [URL="http://roll.coyotecode.net/lookup.php?rollid=173806"]Init: 1D20+2 = [18]+2 = 20 [/URL] [URL="http://roll.coyotecode.net/lookup.php?rollid=173805"]Attack: 1D20+4 = [10]+4 = 14 1D10+2 = [9]+2 = 1[/URL]1 [/sblock] [B]Damage Taken[/B] [B]PCs[/B] Bob 55+20=55-1+9=Dying, Pyrus 17+5=22, [B]BGs[/B] Acolyte5 0+20=Dead, A6 0+20=Dead, Beast 64+20(10)=Dying, BeastBoy7 0+20(10)+6=Dead, BB8 0+20=Dead, BB9 0+20(10)+8=Dead, BB10 0+20=Dead, Cultist8 0+20=Dead, C9 0+20=Dead, C10 0, Guard5 0, LockJaw 0+20+8=28 [B]BGs (Added)[/B] Acolyte7 0, A8 0, A9 0, BeastBoy11 0, BB12 0, Cultist11 0, Guard6 0, Priest 0, Thug 0 [/gm] [ATTACH=CONFIG]87109._xfImport[/ATTACH] [/QUOTE]
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