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(IC) Vault of the Dracolich (Infiltrators)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7396914" data-attributes="member: 59816"><p><strong>Location:</strong> In the Rift</p><p><strong>Encounter:</strong> The Dracolich Dretchroyaster & Bhaalite Skeletons</p><p></p><p><strong>Terrus, Aquaria, Auraia, & Lorenn</strong></p><p></p><p>Terrus, having grown overlarge, struck a skeleton with such force that the creature flew across the room, barrelling through another of them and giving Aquaria a chance to help her sister and grab the last of the Bhaalite Idols. Unfortunately, there was no time to drag Auraia's unconscious body out of the toxic mud, and she slowly sank into it as it burned at her clothes and flesh.</p><p></p><p>Terrus turned to fight the other skeletons as Lorenn disappeared through a fold in space and appeared behind him, conjuring a floating hand. But the big stony Genasi was still treading on the Dracolich's wing, and everyone in the Vault felt the creature stir. Though many of the heroes did not understand this (some were beginning to), the Dracolich was connected to the Earthen Elemental Node it was wrapped around - it's every move shook the mountain like an earthquake. The creature's bony wing slid out from under Terrus and absently swatted at him while the Vault shook and rocks fell from the ceiling of the rift and into the toxic mud. Thankfully for him, Terrus was able to duck under the wing and it settled again as he stepped away from it.</p><p></p><p>By this time, Aquaria had made it to the Idol's niche and placed the artefact inside. There was a loud wooshing noise as the vault cleared of the noxious poison cloud (though the toxic mud remained). Terrus valiantly fought off three of the skeletons while being scratch by one of them. The two that had crashed together managed to pull themselves free of each other and chased Aquaria. One of them stabbed her in the back as she turned to fight them.</p><p></p><p>Lorenn made to move his floating hand toward the Crystal Staff when the Wizard Imani's voice came through, loud and clear over the <em>sending stones</em>:</p><p></p><p><strong>"Thank the Gods! I have been trying to reach you without success - it appears that the Wards were able to disrupt our communication. I have seen the mountain shake! I must warn you again - do not disturb the Dracolich! At least, not until we can coordinate an exit strategy! I can create a teleportation circle around one of the sending stones. If you remove the Staff from the Dracolich before then, you are very likely to wake him. If he kills you all, we will have failed! Place a sending stone on the ground close to the Staff, and I will create the portal. You may go through it and return to our camp. The last few of you through must take the Staff and run. It's the best we can do, I'm afraid."</strong></p><p></p><p>[ooc]I assume Lorenn doesn't grab it yet, then. Does anyone in the Rift even have a sending stone?[/ooc]</p><p></p><p>[gm]</p><p><strong>Damage Taken:</strong> (BGs) Skeleton4: 14</p><p>(PCs) (Notes: Terrus & Aquaria poison is mentioned last round and is for starting their turn while there was still poison. Lorenn and Auraia avoid it because Aquaria stopped it. Auraia still ends her turn in the Toxic Mud, so she takes damage <em>again</em> while stabilised and winds up at yet another "one failed death save".</p><p>Terrus: 5 Poison, 8 (sword)</p><p>Aquaria: 8 Poison, 13(6) Acid, 8 (sword) </p><p> (If my math is right, that leaves her at 5 HP.)</p><p>Auraia: 6 Acid (1 Failed Death Save yet again)</p><p>[sblock=Rolls]</p><p>5 skeletons. 2 Attacks each. 4 vs Aquaria, 6 vs Terrus</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">Attack: 1D20+5 = [10]+5 = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D6+2 = [4]+2 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D20+5 = [2]+5 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D6+2 = [5]+2 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D20+5 = [2]+5 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D6+2 = [4]+2 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D20+5 = [16]+5 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D6+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D20+5 = [8]+5 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D6+2 = [4]+2 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D20+5 = [8]+5 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D6+2 = [4]+2 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D20+5 = [4]+5 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D6+2 = [2]+2 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D20+5 = [8]+5 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D6+2 = [1]+2 = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D20+5 = [8]+5 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D6+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D20+5 = [13]+5 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank">1D6+2 = [6]+2 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202736" target="_blank"></a></p><p></p><p>Dracolich wing vs Terrus. Lucky!</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202734" target="_blank">Attack: 1D20+15 = [3]+15 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202734" target="_blank">2D6+8 = [6, 2]+8 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202734" target="_blank"></a></p><p></p><p>Aquaria (who moves through it) & Auraia (who's lying in it) Acid damage from Toxic Mud</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202737" target="_blank">Terrain: 2D8 = [5, 8] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202737" target="_blank">2D8 = [1, 5] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=202737" target="_blank"></a></p><p>[/sblock]</p><p>[/gm]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7396914, member: 59816"] [B]Location:[/B] In the Rift [B]Encounter:[/B] The Dracolich Dretchroyaster & Bhaalite Skeletons [B]Terrus, Aquaria, Auraia, & Lorenn[/B] Terrus, having grown overlarge, struck a skeleton with such force that the creature flew across the room, barrelling through another of them and giving Aquaria a chance to help her sister and grab the last of the Bhaalite Idols. Unfortunately, there was no time to drag Auraia's unconscious body out of the toxic mud, and she slowly sank into it as it burned at her clothes and flesh. Terrus turned to fight the other skeletons as Lorenn disappeared through a fold in space and appeared behind him, conjuring a floating hand. But the big stony Genasi was still treading on the Dracolich's wing, and everyone in the Vault felt the creature stir. Though many of the heroes did not understand this (some were beginning to), the Dracolich was connected to the Earthen Elemental Node it was wrapped around - it's every move shook the mountain like an earthquake. The creature's bony wing slid out from under Terrus and absently swatted at him while the Vault shook and rocks fell from the ceiling of the rift and into the toxic mud. Thankfully for him, Terrus was able to duck under the wing and it settled again as he stepped away from it. By this time, Aquaria had made it to the Idol's niche and placed the artefact inside. There was a loud wooshing noise as the vault cleared of the noxious poison cloud (though the toxic mud remained). Terrus valiantly fought off three of the skeletons while being scratch by one of them. The two that had crashed together managed to pull themselves free of each other and chased Aquaria. One of them stabbed her in the back as she turned to fight them. Lorenn made to move his floating hand toward the Crystal Staff when the Wizard Imani's voice came through, loud and clear over the [I]sending stones[/I]: [B]"Thank the Gods! I have been trying to reach you without success - it appears that the Wards were able to disrupt our communication. I have seen the mountain shake! I must warn you again - do not disturb the Dracolich! At least, not until we can coordinate an exit strategy! I can create a teleportation circle around one of the sending stones. If you remove the Staff from the Dracolich before then, you are very likely to wake him. If he kills you all, we will have failed! Place a sending stone on the ground close to the Staff, and I will create the portal. You may go through it and return to our camp. The last few of you through must take the Staff and run. It's the best we can do, I'm afraid."[/B] [ooc]I assume Lorenn doesn't grab it yet, then. Does anyone in the Rift even have a sending stone?[/ooc] [gm] [B]Damage Taken:[/B] (BGs) Skeleton4: 14 (PCs) (Notes: Terrus & Aquaria poison is mentioned last round and is for starting their turn while there was still poison. Lorenn and Auraia avoid it because Aquaria stopped it. Auraia still ends her turn in the Toxic Mud, so she takes damage [I]again[/I] while stabilised and winds up at yet another "one failed death save". Terrus: 5 Poison, 8 (sword) Aquaria: 8 Poison, 13(6) Acid, 8 (sword) (If my math is right, that leaves her at 5 HP.) Auraia: 6 Acid (1 Failed Death Save yet again) [sblock=Rolls] 5 skeletons. 2 Attacks each. 4 vs Aquaria, 6 vs Terrus [URL="http://roll.coyotecode.net/lookup.php?rollid=202736"]Attack: 1D20+5 = [10]+5 = 15 1D6+2 = [4]+2 = 6 1D20+5 = [2]+5 = 7 1D6+2 = [5]+2 = 7 1D20+5 = [2]+5 = 7 1D6+2 = [4]+2 = 6 1D20+5 = [16]+5 = 21 1D6+2 = [6]+2 = 8 1D20+5 = [8]+5 = 13 1D6+2 = [4]+2 = 6 1D20+5 = [8]+5 = 13 1D6+2 = [4]+2 = 6 1D20+5 = [4]+5 = 9 1D6+2 = [2]+2 = 4 1D20+5 = [8]+5 = 13 1D6+2 = [1]+2 = 3 1D20+5 = [8]+5 = 13 1D6+2 = [6]+2 = 8 1D20+5 = [13]+5 = 18 1D6+2 = [6]+2 = 8 [/URL] Dracolich wing vs Terrus. Lucky! [URL="http://roll.coyotecode.net/lookup.php?rollid=202734"]Attack: 1D20+15 = [3]+15 = 18 2D6+8 = [6, 2]+8 = 16 [/URL] Aquaria (who moves through it) & Auraia (who's lying in it) Acid damage from Toxic Mud [URL="http://roll.coyotecode.net/lookup.php?rollid=202737"]Terrain: 2D8 = [5, 8] = 13 2D8 = [1, 5] = 6 [/URL] [/sblock] [/gm] [/QUOTE]
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