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(IC) Vault of the Dracolich (River Gang)
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<blockquote data-quote="FitzTheRuke" data-source="post: 7096769" data-attributes="member: 59816"><p><strong>Location:</strong> North River (Calm pool)</p><p></p><p>The kayaks are carried without incident, down the animal trail to a spot where the river splits around an island, covered in birch trees. The chanel on this side is relatively calm compared to the rushing main channel, and it creates a deep pool before rejoining the main river around a curve. It would be a nice place to fish if there were time, and it makes a good place to launch the kayaks and get a little practice in before the difficulty of the river. </p><p></p><p>Kurzon and Drako take one Kayak and Udit and Auraia the other. Armour, weapons, and gear are stowed over your legs. Shields are strapped to the bow (and stern if we have more than two). Aquaria dives in.</p><p></p><p>After some brief instruction by Loklafd, they have the basic hang of it, and the group heads into the river proper. Loklafd waves at you and says something lost to the roar of the surf. Immediately you find it to be much more difficult. But you make it down the river, hearts racing, until you come to the spot where the side-stream splits off. The split is caused by a spire of black rock, fiendish and sharp. At the same point, the river falls over some strong rapids. "Threading the needle" to get the kayaks into the side chanel may be a bit tricky...</p><p></p><p>[gm]</p><p>Task: Get yourselves into the side chanel.</p><p>Who: Everyone. Aquaria has found swimming in the river to be difficult at best. She can roll with advantage, but she still has to roll to not hurt herself. The kayaks are cooperative, but when it comes down to it, it takes both occupants (so no help action)</p><p>Checks: Athletics or Strength (Watercraft)</p><p>A combined DC of 30 for both occupants (when added together) will make it no problem.</p><p>Otherwise, each occupant must make dc15 or the kayak takes [roll0] damage and each occupant takes half that (3). If Both occupants fail, the kayak takes the damage twice and goes over the rapids and the occupants must make a dc12 dex save or fall out. If one occupant succeeds, you hit the rock but make it into the side channel. </p><p>Feel free to embellish if you roll second for your kayak (and therefore know your result.) Otherwise I'll do it. As always, go to ooc if you have questions! [/gm]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7096769, member: 59816"] [B]Location:[/B] North River (Calm pool) The kayaks are carried without incident, down the animal trail to a spot where the river splits around an island, covered in birch trees. The chanel on this side is relatively calm compared to the rushing main channel, and it creates a deep pool before rejoining the main river around a curve. It would be a nice place to fish if there were time, and it makes a good place to launch the kayaks and get a little practice in before the difficulty of the river. Kurzon and Drako take one Kayak and Udit and Auraia the other. Armour, weapons, and gear are stowed over your legs. Shields are strapped to the bow (and stern if we have more than two). Aquaria dives in. After some brief instruction by Loklafd, they have the basic hang of it, and the group heads into the river proper. Loklafd waves at you and says something lost to the roar of the surf. Immediately you find it to be much more difficult. But you make it down the river, hearts racing, until you come to the spot where the side-stream splits off. The split is caused by a spire of black rock, fiendish and sharp. At the same point, the river falls over some strong rapids. "Threading the needle" to get the kayaks into the side chanel may be a bit tricky... [gm] Task: Get yourselves into the side chanel. Who: Everyone. Aquaria has found swimming in the river to be difficult at best. She can roll with advantage, but she still has to roll to not hurt herself. The kayaks are cooperative, but when it comes down to it, it takes both occupants (so no help action) Checks: Athletics or Strength (Watercraft) A combined DC of 30 for both occupants (when added together) will make it no problem. Otherwise, each occupant must make dc15 or the kayak takes [roll0] damage and each occupant takes half that (3). If Both occupants fail, the kayak takes the damage twice and goes over the rapids and the occupants must make a dc12 dex save or fall out. If one occupant succeeds, you hit the rock but make it into the side channel. Feel free to embellish if you roll second for your kayak (and therefore know your result.) Otherwise I'll do it. As always, go to ooc if you have questions! [/gm] [/QUOTE]
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