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(IC) We be Jammin' (5e PBP)
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<blockquote data-quote="FitzTheRuke" data-source="post: 9017740" data-attributes="member: 59816"><p>Captain Sartell commanded the ship on something of a cat-and-mouse game. At first, they made a ruse of attempting to run. There was no chance that the <em>Moondancer</em> could outpace the Star Moth, but then, there was also no chance that they could outmaneuver it either. If the Astral Elves so wanted, they could keep the Moondancer at a distance and pummel it into submission with superior firepower.</p><p></p><p>But Sartell had another plan. She had Flapjack fly the ship into a nearby grouping of asteroids. A large rock flew past the ship as they circled around. Just before they disappeared from the sight of the Star Moth, there was a loud crash as the pursuing ship finally landed a stone flung from the mangonel at long range. There were cries from the frightened refugees below, but on assessment, no one had been seriously harmed.</p><p></p><p>The <em>Moondancer</em> slipped around the large rock that hurled past them, and when it came around the other side, they were close enough to charge toward their enemy - and close enough to return fire with their ballistae.</p><p></p><p>[ooc]300 feet. The ballistae is still at long range, as are bows and crossbows, but their mangonel will be at short range. The Moondancer took 34 damage.[/ooc][Spoiler="Rolls"]Mangonels for 3 rounds at long range</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278709" target="_blank">Round-2: 2D20.LOW(1)+5 = [14, 6]+5 = 11 miss</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278709" target="_blank">Round-1: 2D20.LOW(1)+5 = [17, 13]+5 = 18</a><a href="http://roll.coyotecode.net/lookup.php?rollid=278709" target="_blank"> for 5D10 = [4, 5, 6, 9, 10] = 34</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278709" target="_blank">Round-0: 2D20.LOW(1)+5 = [1, 4]+5 = 6 miss</a>[/Spoiler]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9017740, member: 59816"] Captain Sartell commanded the ship on something of a cat-and-mouse game. At first, they made a ruse of attempting to run. There was no chance that the [I]Moondancer[/I] could outpace the Star Moth, but then, there was also no chance that they could outmaneuver it either. If the Astral Elves so wanted, they could keep the Moondancer at a distance and pummel it into submission with superior firepower. But Sartell had another plan. She had Flapjack fly the ship into a nearby grouping of asteroids. A large rock flew past the ship as they circled around. Just before they disappeared from the sight of the Star Moth, there was a loud crash as the pursuing ship finally landed a stone flung from the mangonel at long range. There were cries from the frightened refugees below, but on assessment, no one had been seriously harmed. The [I]Moondancer[/I] slipped around the large rock that hurled past them, and when it came around the other side, they were close enough to charge toward their enemy - and close enough to return fire with their ballistae. [ooc]300 feet. The ballistae is still at long range, as are bows and crossbows, but their mangonel will be at short range. The Moondancer took 34 damage.[/ooc][Spoiler="Rolls"]Mangonels for 3 rounds at long range [URL='http://roll.coyotecode.net/lookup.php?rollid=278709']Round-2: 2D20.LOW(1)+5 = [14, 6]+5 = 11 miss[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=278709']Round-1: 2D20.LOW(1)+5 = [17, 13]+5 = 18[/URL][URL='http://roll.coyotecode.net/lookup.php?rollid=278709'] for 5D10 = [4, 5, 6, 9, 10] = 34[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=278709']Round-0: 2D20.LOW(1)+5 = [1, 4]+5 = 6 miss[/URL][/Spoiler] [/QUOTE]
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