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Iceborn's Story Hour
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<blockquote data-quote="Iceborn" data-source="post: 6925935" data-attributes="member: 6862232"><p><strong>The first victory</strong></p><p></p><p>Rihud casts a well placed sleep, and half of the spiders fail their save. Then Azazel runs in, raging, slashing two spiders using clave with ease. Panor casts sleep as well, but most of the remaining spiders succeed their save. Two of them attack Azazel, who feels the posion running in his veins while he becomes weaker every turn.</p><p>One of them attack Thorunn, but she immediately retalitates in a flurry of blows with her two swords, striking the creature to the ground.</p><p>More spiders attack from the back, viciously biting Rihud and Panor, but luckily, both succeed their saves. Rihud casts burning hands, accidentally hitting the sleeping spiders and they wake up. Azazel keeps striking, still in rage, but the third spider does not fall. Panor casts burning hands at the same area where Rihud did, and a crispy smell can be felt in the air as 2 spiders fall down. The spiders keep attacking, but both them and Thorunn miss every attack, and Rihud casts another sleep, effectively disable the remaining three spiders. Thorunn executes <em>coup the grace </em>on every one of them.</p><p>"I succeeded," Azazel exclaims. The rest of the party just look at him with grins on their faces.</p><p>They explore the rest of the cave filled with cobwebs and the bones of the other unfortunate travelers. Beneath a LOT of cobweb they find a wooden chest, rotten after apparently many years. Inside is some loot and a scroll that <em>identifies </em>as charm person. Hmm.</p><p>About an hour later the company is relaxing at the house, pleased with a job well done. Zoil congratulates them, the scroll dissappears and then Zoil leaves as well, telling the party he will likely have another quest for them in about 2-3 weeks. In this encounter, the entire party had gained enough xp to go up a level, so they train. During the training period, Azazel has a very interesting dream</p><p><span style="font-family: 'franklin gothic medium'">You stand in a great dwarven city. The houses seem to be made out of pure bronze, and the above the city hovers a strange sun. And then you realize it cannot possibly be the sun, because the entire complex is underground. The streets burst with life, and not just dwarven: humans, elves, halflings...all of the humanoid races. Above each house door is a golden head of a dwarven warrior, its eyes glowing blue.</span></p><p><span style="font-family: 'franklin gothic medium'"></span><span style="font-family: 'franklin gothic medium'">Your perspective changes: now you are standing inside one of the house, and you see two people fighting, a woman and her daughter, it seems. They are yelling at each other, and the older woman hits the younger one. The moment she does that, you notice another head above the fireplace. This one's eyes turn red, and your vision darkens. You can hear the bells ringing a dreadful melody and a voice echoes all around you: "The many shall suffer for the sins of the one...</span></p><p><span style="font-family: 'franklin gothic medium'"></span><span style="font-family: 'franklin gothic medium'">You awaken.</span></p><p>As promised, two weeks later Zoil comes back. He says that the scroll has been extremely useful and, when asked what did he need it for, informs the party that there was a message hidden inside and that he managed to extract it through great care without ruining the scroll completely. The message contained two very important locations: the lost city of Atlantis and Penol's barrow. He does not know who Penol is, but the message said something about a bone scythe hidden in its depths, and Zoil is convinced that it is somehow relevant to his current work(about which he is very mysterious about).</p><p>The party decide to go to the barrow first and explore Atlantis later. They leave the first thing in the morning.</p></blockquote><p></p>
[QUOTE="Iceborn, post: 6925935, member: 6862232"] [b]The first victory[/b] Rihud casts a well placed sleep, and half of the spiders fail their save. Then Azazel runs in, raging, slashing two spiders using clave with ease. Panor casts sleep as well, but most of the remaining spiders succeed their save. Two of them attack Azazel, who feels the posion running in his veins while he becomes weaker every turn. One of them attack Thorunn, but she immediately retalitates in a flurry of blows with her two swords, striking the creature to the ground. More spiders attack from the back, viciously biting Rihud and Panor, but luckily, both succeed their saves. Rihud casts burning hands, accidentally hitting the sleeping spiders and they wake up. Azazel keeps striking, still in rage, but the third spider does not fall. Panor casts burning hands at the same area where Rihud did, and a crispy smell can be felt in the air as 2 spiders fall down. The spiders keep attacking, but both them and Thorunn miss every attack, and Rihud casts another sleep, effectively disable the remaining three spiders. Thorunn executes [I]coup the grace [/I]on every one of them. "I succeeded," Azazel exclaims. The rest of the party just look at him with grins on their faces. They explore the rest of the cave filled with cobwebs and the bones of the other unfortunate travelers. Beneath a LOT of cobweb they find a wooden chest, rotten after apparently many years. Inside is some loot and a scroll that [I]identifies [/I]as charm person. Hmm. About an hour later the company is relaxing at the house, pleased with a job well done. Zoil congratulates them, the scroll dissappears and then Zoil leaves as well, telling the party he will likely have another quest for them in about 2-3 weeks. In this encounter, the entire party had gained enough xp to go up a level, so they train. During the training period, Azazel has a very interesting dream [FONT=franklin gothic medium]You stand in a great dwarven city. The houses seem to be made out of pure bronze, and the above the city hovers a strange sun. And then you realize it cannot possibly be the sun, because the entire complex is underground. The streets burst with life, and not just dwarven: humans, elves, halflings...all of the humanoid races. Above each house door is a golden head of a dwarven warrior, its eyes glowing blue. [/FONT][FONT=franklin gothic medium]Your perspective changes: now you are standing inside one of the house, and you see two people fighting, a woman and her daughter, it seems. They are yelling at each other, and the older woman hits the younger one. The moment she does that, you notice another head above the fireplace. This one's eyes turn red, and your vision darkens. You can hear the bells ringing a dreadful melody and a voice echoes all around you: "The many shall suffer for the sins of the one... [/FONT][FONT=franklin gothic medium]You awaken.[/FONT] As promised, two weeks later Zoil comes back. He says that the scroll has been extremely useful and, when asked what did he need it for, informs the party that there was a message hidden inside and that he managed to extract it through great care without ruining the scroll completely. The message contained two very important locations: the lost city of Atlantis and Penol's barrow. He does not know who Penol is, but the message said something about a bone scythe hidden in its depths, and Zoil is convinced that it is somehow relevant to his current work(about which he is very mysterious about). The party decide to go to the barrow first and explore Atlantis later. They leave the first thing in the morning. [/QUOTE]
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