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Icemist and Beyond: Characters from Small Beginnings
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<blockquote data-quote="dshai527" data-source="post: 488709" data-attributes="member: 4469"><p>The feloines were created a long time ago when I first started creating my world. They are made "out of whole cloth" by myself based on a piture I saw from the Isle of dread module and old eqyptian pictures. </p><p></p><p>When I was about 13 years old my family moved to Europe (Soesterberg, Netherlands)and it was hard to find anyone to game with. I had a regular Marvel Superheroes group, but they were never interested in Dungeons and Dragons. I also didn't own any of the books, except the players guide. At the thrift store one day I found a box set and it had a few torn pages of the isle of dread module. I began building my world and it would be 5 years before anyone would ever play in it. </p><p></p><p>The feloines started as a shadowy NPC race, until Fett decided he wanted to play one. They have evolved from 1st ed to 2nd and now third and Fett has done a great job of aiding me in fleshing them out and defining their culture. </p><p></p><p>I would love to tell you more on the feloine history but I don't wanna give any more away right now. This campaign is featuring many players who have never played in my world so a lot of history explanation is coming up in the story, once the true plot is revealed. Enk and I have decided to let it all unfold in the story rather than give it away before hand. </p><p></p><p>As a DM I have always believed that you have to be willing to let the players actions define the world or change it. We have had many earth shaking campaigns and this one is shaping up to be the same. I hope you enjoy, and please feel free to ask any questions you like and as long as it doesn't take away from the story I would be happy to answer.</p></blockquote><p></p>
[QUOTE="dshai527, post: 488709, member: 4469"] The feloines were created a long time ago when I first started creating my world. They are made "out of whole cloth" by myself based on a piture I saw from the Isle of dread module and old eqyptian pictures. When I was about 13 years old my family moved to Europe (Soesterberg, Netherlands)and it was hard to find anyone to game with. I had a regular Marvel Superheroes group, but they were never interested in Dungeons and Dragons. I also didn't own any of the books, except the players guide. At the thrift store one day I found a box set and it had a few torn pages of the isle of dread module. I began building my world and it would be 5 years before anyone would ever play in it. The feloines started as a shadowy NPC race, until Fett decided he wanted to play one. They have evolved from 1st ed to 2nd and now third and Fett has done a great job of aiding me in fleshing them out and defining their culture. I would love to tell you more on the feloine history but I don't wanna give any more away right now. This campaign is featuring many players who have never played in my world so a lot of history explanation is coming up in the story, once the true plot is revealed. Enk and I have decided to let it all unfold in the story rather than give it away before hand. As a DM I have always believed that you have to be willing to let the players actions define the world or change it. We have had many earth shaking campaigns and this one is shaping up to be the same. I hope you enjoy, and please feel free to ask any questions you like and as long as it doesn't take away from the story I would be happy to answer. [/QUOTE]
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