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Icewind Dale Preview: The Panopticon
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8068088" data-attributes="member: 6871653"><p>Indeed right? </p><p></p><p>I, personally, will be pushing it further on the survival psycho-horror theme.</p><p></p><p>Probably have the High Warden and his goons, maybe with a bunch of prisoner bootlickers and a few unwilling prisoners be the central evil of the place. My idea is that a group of prisoner escaped and found refuge in a lost mine on a nearby island. They explored the mine and had to survive eating strange translucent spiders and larvae that came from the depth (Penumbra). When food started to dwindle, they went a few at the time deeper in the mines, where they found an old, decaying Elder Brain. They started worshipping him, as they were already quite mad. A few days later, the search party composed of the warden and his crew found the escapees and their new god. They killed the escapees, and the Warden ''bonded'' with the creature, seeing/feeling the power of the over-mind. He decided the brain and himself should be one, but instead of offering himself for cerebromorphosis, being a pure spirit of selfishness and pride, he instead ate and forced his crew and his favorite ''pets'' and victims to feed on the elder brain, so that they could use the eldritch all-seeing power to exert a perfect control on the prison (the ultimate Panopticon, if you will). Naturally, the process warped much of them, transforming them in eldritch horrors which quickly freed all the insane prisoners to use the prison as a big hunting ground/slaughter party.</p><p></p><p>During the campaign, the Warden and his goons will be able to read the mind of the characters, projecting maddening illusions based on their envy, guilt and darkest secret. One of the power of the Warden will be to mutate humanoid to reflect their ''crime/sins''.</p><p></p><p>I'll probably use the stat for Belashyrra from Eberron for the Warden, make good use of intellect devourer, gibering mouther, the Core Spawns from Wildemount and nothics. </p><p></p><p>I also at least make one use of a mute, large, unrelenting cultist of Baphomet that tracks the party in ''his maze'', to make a nod to the classics such as Leatherface, Mike Myers and Pyramid Head.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8068088, member: 6871653"] Indeed right? I, personally, will be pushing it further on the survival psycho-horror theme. Probably have the High Warden and his goons, maybe with a bunch of prisoner bootlickers and a few unwilling prisoners be the central evil of the place. My idea is that a group of prisoner escaped and found refuge in a lost mine on a nearby island. They explored the mine and had to survive eating strange translucent spiders and larvae that came from the depth (Penumbra). When food started to dwindle, they went a few at the time deeper in the mines, where they found an old, decaying Elder Brain. They started worshipping him, as they were already quite mad. A few days later, the search party composed of the warden and his crew found the escapees and their new god. They killed the escapees, and the Warden ''bonded'' with the creature, seeing/feeling the power of the over-mind. He decided the brain and himself should be one, but instead of offering himself for cerebromorphosis, being a pure spirit of selfishness and pride, he instead ate and forced his crew and his favorite ''pets'' and victims to feed on the elder brain, so that they could use the eldritch all-seeing power to exert a perfect control on the prison (the ultimate Panopticon, if you will). Naturally, the process warped much of them, transforming them in eldritch horrors which quickly freed all the insane prisoners to use the prison as a big hunting ground/slaughter party. During the campaign, the Warden and his goons will be able to read the mind of the characters, projecting maddening illusions based on their envy, guilt and darkest secret. One of the power of the Warden will be to mutate humanoid to reflect their ''crime/sins''. I'll probably use the stat for Belashyrra from Eberron for the Warden, make good use of intellect devourer, gibering mouther, the Core Spawns from Wildemount and nothics. I also at least make one use of a mute, large, unrelenting cultist of Baphomet that tracks the party in ''his maze'', to make a nod to the classics such as Leatherface, Mike Myers and Pyramid Head. [/QUOTE]
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