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<blockquote data-quote="Kobold Stew" data-source="post: 8938331" data-attributes="member: 23484"><p>My must play module list:</p><p></p><ul> <li data-xf-list-type="ul">B1 <strong>Keep on the Borderlands</strong> (Gygax). Came with the Basic box I first bought, and has been kept relevant for 40 years, even into the 5e playtest period.</li> <li data-xf-list-type="ul">G1-3 <strong>Against the Giants</strong> (Gygax). The first three legs of the mega-GDQ campaign, with new challenges in every module, which remain thematically linked but still feel like distinct challenges. The 4e Revenge of the Giants is an appropriate substitute.</li> <li data-xf-list-type="ul">S2 <strong>White Plume Mountain</strong> (Schick). Wave, Whelm, and Blackrazor are still the quintessential D&D artifacts for me, and this puzzle fest istands out so muchc, in part because of Jeff Dee's art. Trying not to cheat by including Gygax's S1, which introduces Acererak, and S3, you got SF in my fantasy! you got fantasy in my SF!, all of which have proven to have legs that last through editions.</li> <li data-xf-list-type="ul"><strong>Return to the Temple of Elemental Evil</strong> (Cook). Better than the original, this 3.0 module showed what an adaptation of a classic module could be, elevating the original and making it more memorable. This made Monte Cook's name.</li> <li data-xf-list-type="ul">Something in Sigil. I don't know if I've ever played a proper module here (I'm aware of 2e's Doors to the Unknown), but Sigil is such a fun location for a campaign, allowing wacky plane-hopping creativity and urban intrigue to sit side-by-side. <strong>In the Cage: A Guide to Sigil</strong> is a great resource and enough to generate adventures even without a through-line.</li> <li data-xf-list-type="ul">Also, Everyone should play some SF planet-hopping, and for that I would say the Classic Traveller LBB, <strong>Twilight's Peak</strong> gives everything one needs for an epic space campaign,</li> <li data-xf-list-type="ul">Finally, two wildcards, both from 3.5 days: First, Goodman Games's <strong>Dragonfiend Pact,</strong> a low level dungeon crawl in which everyone is shrunk to tiny size, and <strong>The Last Days of Constantinople,</strong> a low-level historical adventure set in the 1450s. I've only rread both of these, but they still shape the way I think bout a fun adventure.</li> </ul></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8938331, member: 23484"] My must play module list: [LIST] [*]B1 [B]Keep on the Borderlands[/B] (Gygax). Came with the Basic box I first bought, and has been kept relevant for 40 years, even into the 5e playtest period. [*]G1-3 [B]Against the Giants[/B] (Gygax). The first three legs of the mega-GDQ campaign, with new challenges in every module, which remain thematically linked but still feel like distinct challenges. The 4e Revenge of the Giants is an appropriate substitute. [*]S2 [B]White Plume Mountain[/B] (Schick). Wave, Whelm, and Blackrazor are still the quintessential D&D artifacts for me, and this puzzle fest istands out so muchc, in part because of Jeff Dee's art. Trying not to cheat by including Gygax's S1, which introduces Acererak, and S3, you got SF in my fantasy! you got fantasy in my SF!, all of which have proven to have legs that last through editions. [*][B]Return to the Temple of Elemental Evil[/B] (Cook). Better than the original, this 3.0 module showed what an adaptation of a classic module could be, elevating the original and making it more memorable. This made Monte Cook's name. [*]Something in Sigil. I don't know if I've ever played a proper module here (I'm aware of 2e's Doors to the Unknown), but Sigil is such a fun location for a campaign, allowing wacky plane-hopping creativity and urban intrigue to sit side-by-side. [B]In the Cage: A Guide to Sigil[/B] is a great resource and enough to generate adventures even without a through-line. [*]Also, Everyone should play some SF planet-hopping, and for that I would say the Classic Traveller LBB, [B]Twilight's Peak[/B] gives everything one needs for an epic space campaign, [*]Finally, two wildcards, both from 3.5 days: First, Goodman Games's [B]Dragonfiend Pact,[/B] a low level dungeon crawl in which everyone is shrunk to tiny size, and [B]The Last Days of Constantinople,[/B] a low-level historical adventure set in the 1450s. I've only rread both of these, but they still shape the way I think bout a fun adventure. [/LIST] [/QUOTE]
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