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<blockquote data-quote="Eyes of Nine" data-source="post: 8939851" data-attributes="member: 99786"><p>Most definitely. I recently ran WPM and what I liked about it was it was simple and straightforward to run. What I didn't like was it felt completely unmoored from anything else in the world. Classic older D&D dungeon - some mad wizard built this for inscrutable reasons - your goal as heroes is to try to clear out the monsters and solve the puzzles/traps. Oh and as players, you are to be impressed, amazed, and struck dumb with wonder at the inenguity of the encounters! </p><p></p><p>Compared to many 5e APs, where characters have motivation that feels mostly understandable, especially the newer ones - WbtW, IceWD, ToA you kind of understand what [spoiler] Acererak [/spoiler] is up to and why. Even in Tyranny of Dragons, you understand the Dragon Cult's motivation, even if it's a bit hard to understand exactly what the lower tier cultists get out of it</p><p></p><p>Still, I do like those old puzzle box type adventures! I'm throwing another of my groups into the 5e Hidden Shrine of Tamoachan after they finished Phandelver. First encounter there's already some whiplash - we'll see how they do</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 8939851, member: 99786"] Most definitely. I recently ran WPM and what I liked about it was it was simple and straightforward to run. What I didn't like was it felt completely unmoored from anything else in the world. Classic older D&D dungeon - some mad wizard built this for inscrutable reasons - your goal as heroes is to try to clear out the monsters and solve the puzzles/traps. Oh and as players, you are to be impressed, amazed, and struck dumb with wonder at the inenguity of the encounters! Compared to many 5e APs, where characters have motivation that feels mostly understandable, especially the newer ones - WbtW, IceWD, ToA you kind of understand what [spoiler] Acererak [/spoiler] is up to and why. Even in Tyranny of Dragons, you understand the Dragon Cult's motivation, even if it's a bit hard to understand exactly what the lower tier cultists get out of it Still, I do like those old puzzle box type adventures! I'm throwing another of my groups into the 5e Hidden Shrine of Tamoachan after they finished Phandelver. First encounter there's already some whiplash - we'll see how they do [/QUOTE]
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