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<blockquote data-quote="wingsandsword" data-source="post: 4356453" data-attributes="member: 14159"><p>Use old PC's as a stable of NPC's to pull out if I need a fully-fleshed out character? Yeah, I've done that a lot as a DM. I've taken a lot of old 1e/2e PC's and updated them to 3.5, I like having a library of fleshed out characters I already have a good grasp on with regardst to personality and can use if the PC's want to find a merchant, or mercenary, or spellcaster ect. </p><p></p><p>I know not to use them to overshadow PC's, so I try to limit them to one appearance in a campaign (or at least plot arc) as a plot hook or a source of information, and strongly limit them accompanying PC's.</p><p></p><p>Here are a few of my favorites:</p><p></p><p>Veran Windsaber</p><p>Neutral Good Elf Wizard 3/Cleric (Knowledge, Magic) 3/Mystic Theurge 9/Loremaster 2</p><p>If the PC's need a good all-purpose spellcaster to hire some services (especially from the Church of Mystra in Forgotten Realms), for item creation, or for an expert on planar affairs, I can always pull him out.</p><p></p><p>Eandra Moonsilver</p><p>Lawful Good Half-Elf Cleric (Healing, Good) 14</p><p>If the PC's need healing or resurrection, this Cleric of Ilmater (another FR character) is always available. She's been all around the world and the planes, and is pretty friendly and dependable. Unlike many clerics in my D&D games, she actually looks like the stereotype and wears full plate and carries a mace (although her mace is a minor artifact).</p><p></p><p>Peritus Fiducia</p><p>Lawful Neutral Wizard (Transmuter) 5/Rogue 3/Arcane Trickster 5</p><p>If the PC's want to buy potions (arcane ones at least) or alchemy, this master alchemist will have almost anything they could want to buy. He's brusque but very skilled, and drives a hard bargain.</p><p></p><p>Cirin Icerider</p><p>Lawful Good Elf Wizard 1/Cleric (Knowledge, Travel) 6/Loremaster 9</p><p>He could pop up almost anywhere, this senior cleric of Oghma travels the world making maps and gathering knowledge. He's got decades of stories to tell, and loves to tell tall (but true) tales around the fire. If I need to drop some random fact or obscure but important bit of lore to the PC's, an encounter with him can be a fine reason.</p><p></p><p>Aziz al-Muluki</p><p>Chaotic Good Rogue 2/Fighter 1</p><p>Aziz is a sailor who has seen much of the world, and while he's handy in a fight, he also speaks almost a dozen languages and is as talented a performer as he is a combatant.</p><p></p><p>Mira Silverheart</p><p>Lawful Good Aasimar Paladin 5/Platinum Knight 3</p><p>She's a Paladin of Bahamut, a sworn foe of evil dragons (especially Deep Dragons), and knows more about fighting in the Underdark than probably any Aasimar alive. PC's may encounter her if they go snooping around the underdark, and her ongoing hunts make for great plot hooks.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4356453, member: 14159"] Use old PC's as a stable of NPC's to pull out if I need a fully-fleshed out character? Yeah, I've done that a lot as a DM. I've taken a lot of old 1e/2e PC's and updated them to 3.5, I like having a library of fleshed out characters I already have a good grasp on with regardst to personality and can use if the PC's want to find a merchant, or mercenary, or spellcaster ect. I know not to use them to overshadow PC's, so I try to limit them to one appearance in a campaign (or at least plot arc) as a plot hook or a source of information, and strongly limit them accompanying PC's. Here are a few of my favorites: Veran Windsaber Neutral Good Elf Wizard 3/Cleric (Knowledge, Magic) 3/Mystic Theurge 9/Loremaster 2 If the PC's need a good all-purpose spellcaster to hire some services (especially from the Church of Mystra in Forgotten Realms), for item creation, or for an expert on planar affairs, I can always pull him out. Eandra Moonsilver Lawful Good Half-Elf Cleric (Healing, Good) 14 If the PC's need healing or resurrection, this Cleric of Ilmater (another FR character) is always available. She's been all around the world and the planes, and is pretty friendly and dependable. Unlike many clerics in my D&D games, she actually looks like the stereotype and wears full plate and carries a mace (although her mace is a minor artifact). Peritus Fiducia Lawful Neutral Wizard (Transmuter) 5/Rogue 3/Arcane Trickster 5 If the PC's want to buy potions (arcane ones at least) or alchemy, this master alchemist will have almost anything they could want to buy. He's brusque but very skilled, and drives a hard bargain. Cirin Icerider Lawful Good Elf Wizard 1/Cleric (Knowledge, Travel) 6/Loremaster 9 He could pop up almost anywhere, this senior cleric of Oghma travels the world making maps and gathering knowledge. He's got decades of stories to tell, and loves to tell tall (but true) tales around the fire. If I need to drop some random fact or obscure but important bit of lore to the PC's, an encounter with him can be a fine reason. Aziz al-Muluki Chaotic Good Rogue 2/Fighter 1 Aziz is a sailor who has seen much of the world, and while he's handy in a fight, he also speaks almost a dozen languages and is as talented a performer as he is a combatant. Mira Silverheart Lawful Good Aasimar Paladin 5/Platinum Knight 3 She's a Paladin of Bahamut, a sworn foe of evil dragons (especially Deep Dragons), and knows more about fighting in the Underdark than probably any Aasimar alive. PC's may encounter her if they go snooping around the underdark, and her ongoing hunts make for great plot hooks. [/QUOTE]
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