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[icons] Unconventional Heroes. [OOC]
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<blockquote data-quote="Relique du Madde" data-source="post: 5223762" data-attributes="member: 42169"><p>For everyone without a copy, I'm looking around for an SRD (Steve Kenison was gracious enough to make the game OGL). However, you can obtain a PDF version for 15 bux at the enworld store. But until then, I'll also compile a list of the powers and specialties and post it tonight. But LUCKILY for all, here is some basic INFO:</p><p></p><p>ICONS is M&M's, MARVEL Super Heroes and FATES bastard orgy lovechild.</p><p></p><p><strong>PRO</strong>wess = Melee Attack bonus</p><p><strong><strong>C</strong></strong>oo<strong>RD</strong>ination = Dexterity and is the ranged attack bonus </p><p><strong>STR</strong>ength = Psyical stength and your body's endurance.</p><p><strong>INT</strong>ellect = How smart you are.</p><p><strong>AW</strong>ar<strong>E</strong>ness = Your preception</p><p><strong>W</strong>i<strong>LL </strong>power = Your strength of personality. Think of this as charisma and wisdom.</p><p><strong>STA</strong>mina = STR + WLL. This is basically your HP</p><p><strong>DET</strong>ermination = Basically does a lot of things Hero points did in M&M. This is equal to 6 - ("number of powers" + number of ability scores 7 or over). Minimum 1.</p><p></p><p>All Ability scores and powers are valued between 1 - 10. With ability scores 3 is average human, 7 is super human (considered a super power). Each ability score costs 1 point per level. </p><p></p><p>ICONS uses an effect based system, so descriptors are a necessity. Powers can be either devices or innate. Each power costs 1 point per level.. BUT some powers are considered to be worth 2 powers when calculating determination. Characters can only have 5 powers max.</p><p></p><p>Specialties cost 1 point. [Expert] specialties are 2 points. [Master] specialties are 3 points.</p><p></p><p>ASPECTS: These are divided into QUALITIES your character has and CHALLENGES your character can face. Think of these like being complications (M&M) or advantages/disadvantages (TRUE20). Characters can have up to 5 qualities and 5 challenges. ASPECTS are also used to gain determination or to effect the outcome of a scene through the use of strategic RETCONs("I can't do any damage! Maybe there is a chink in it's armor I can exploit!" [Using 1 det to make INT to do damage instead of STR.] or "Crap! There's a chink in my armor!" [Gaining 1 Determination for a penalty to Blocking]). This is called tagging (qualities) / compelling (challenges). If you don't want to accept a compelled challenge you can spend a point of determination to avoid it.</p><p></p><p></p><p>The rolling mechanic is non-standard: 1d6 - 1d6 + [Ability Score/Power's Level] +/- Modifiers.</p><p></p><p>Time is measured using a comic book metaphor. Panels contain (one action). 1 page contain's everyone's actions. And 10 pages in combat is about a minute. Multiple pages form 1 chapter (basically anything that happens at one location or scene is considered a chapter). Multiple chapters become 1 issue (everything that happens in a game session or pbp thread).</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 5223762, member: 42169"] For everyone without a copy, I'm looking around for an SRD (Steve Kenison was gracious enough to make the game OGL). However, you can obtain a PDF version for 15 bux at the enworld store. But until then, I'll also compile a list of the powers and specialties and post it tonight. But LUCKILY for all, here is some basic INFO: ICONS is M&M's, MARVEL Super Heroes and FATES bastard orgy lovechild. [B]PRO[/B]wess = Melee Attack bonus [B][B]C[/B][/B]oo[B]RD[/B]ination = Dexterity and is the ranged attack bonus [B]STR[/B]ength = Psyical stength and your body's endurance. [B]INT[/B]ellect = How smart you are. [B]AW[/B]ar[B]E[/B]ness = Your preception [B]W[/B]i[B]LL [/B]power = Your strength of personality. Think of this as charisma and wisdom. [B]STA[/B]mina = STR + WLL. This is basically your HP [B]DET[/B]ermination = Basically does a lot of things Hero points did in M&M. This is equal to 6 - ("number of powers" + number of ability scores 7 or over). Minimum 1. All Ability scores and powers are valued between 1 - 10. With ability scores 3 is average human, 7 is super human (considered a super power). Each ability score costs 1 point per level. ICONS uses an effect based system, so descriptors are a necessity. Powers can be either devices or innate. Each power costs 1 point per level.. BUT some powers are considered to be worth 2 powers when calculating determination. Characters can only have 5 powers max. Specialties cost 1 point. [Expert] specialties are 2 points. [Master] specialties are 3 points. ASPECTS: These are divided into QUALITIES your character has and CHALLENGES your character can face. Think of these like being complications (M&M) or advantages/disadvantages (TRUE20). Characters can have up to 5 qualities and 5 challenges. ASPECTS are also used to gain determination or to effect the outcome of a scene through the use of strategic RETCONs("I can't do any damage! Maybe there is a chink in it's armor I can exploit!" [Using 1 det to make INT to do damage instead of STR.] or "Crap! There's a chink in my armor!" [Gaining 1 Determination for a penalty to Blocking]). This is called tagging (qualities) / compelling (challenges). If you don't want to accept a compelled challenge you can spend a point of determination to avoid it. The rolling mechanic is non-standard: 1d6 - 1d6 + [Ability Score/Power's Level] +/- Modifiers. Time is measured using a comic book metaphor. Panels contain (one action). 1 page contain's everyone's actions. And 10 pages in combat is about a minute. Multiple pages form 1 chapter (basically anything that happens at one location or scene is considered a chapter). Multiple chapters become 1 issue (everything that happens in a game session or pbp thread). [/QUOTE]
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