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<blockquote data-quote="Relique du Madde" data-source="post: 5223852" data-attributes="member: 42169"><p>Place holder for specialties and powers over view. Please note: I'm only writing brief descriptions of the powers that seem likely for your characters to use, or you are interested in hearing about. Powers which state (x2) count as two powers.</p><p></p><p>[sblock="Alteration Powers"]</p><p><strong>Ability Boost:</strong> You can raise one ability score by +2 for a number of pages equal to your powers level.. You then receive a -1 penalty to that ability score for the same amount of time.</p><p></p><p><strong>Alter Ego: </strong> You can turn into a "second character". The second character may only have 4 powers max. You can stay in your second form for an unlimited amount of time, HOWEVER afterward you have to remain "normal" for an equal amount of time.</p><p></p><p><strong>Serial Alter Ego (x2):</strong> As alter ego, however you have up to 5 alter egos. HOWEVER your base form may not have any other powers.</p><p></p><p><strong>Alternate form</strong>: You can change into another material and obtain it's properties. Depending on form, the level of this power can be used for determining damage. Energy, gaseous, liquid, solid.</p><p></p><p><strong>Aquatic</strong></p><p></p><p><strong>Chameleon:</strong> You could make yourself or anything you wear/carry blend into your surroundings. This is easier to detect then Invisibility.</p><p></p><p><strong>Density:</strong></p><p></p><p><strong>Duplication (x2)</strong></p><p></p><p><strong>Extra body parts.</strong> You have additional body parts, and gain extra abilities as a result: Choose one per power instance: Carapace (invulneraility), claws (strike), extra arms(fast attack), extra legs(speed), tail (fast attack), tentacles (STR), wings (flight).</p><p></p><p><strong>Growth</strong></p><p></p><p><strong>Invisibility</strong> You can make yourself invisible at will, however rain sound and scent can give you way. You can also attempt to turn others invisible by touching them with an Invisibility Test. Objects or people turned invisible remain so until you sop touching it. The maximum mass of an object you can effect is equal to your level (as if trying to lift it).</p><p></p><p><strong>Phasing</strong></p><p></p><p><strong>Material Duplication (x2)</strong> You gain the properties of a substance by touching it (as alternate form). If you do nothing during a panel except absorb an oncoming attack you gain immunity to it.</p><p></p><p><strong>Power Duplication (x2)</strong> You gain all of another character's powers by touching them. The powerlevel of the abilities you gain are equal to the lesser of your Duplication Power Level or the Level of the Target's power. You keep the powers until you change the power set or are knocked out.</p><p></p><p>As an additional effect you can duplicate the powers of 1 additional person per point invested. The highest level of any given power applies.</p><p></p><p><strong>Power Theft (x2)</strong> You can STEAL another person's powers by touching them. Subtract your power level from all the power levels of your target. You gain powers at that level (the lesser of your power's level or the target's power level). The target retains any remaining levels. If the target has no remaining levels, they loose the power completely. You can also use the power on the same subject multiple times.</p><p></p><p>You keep the powers for 10x Power Level in pages. After that your powers loose 1 level per page, and the target regains their powers at 1 level per page.</p><p></p><p>As an added effect, you can steal power at range.</p><p></p><p><strong>Shrinking</strong></p><p></p><p><strong>Stretching</strong></p><p></p><p><strong>Transformation (x2)</strong>: You can change into other things but you retain your original mass. You gain the physical properties of the other form up to your power level, however you can't obtain another person's powers when changing into their form.</p><p>You must have a limitation or some sort.</p><p>[/sblock]</p><p></p><p>[sblock="Control Powers"]</p><p><strong>Alteration Ray</strong> You can use alteration powers on another. Choose a power: Density, Growth, Invisibility, Phasing, Shrinking or Transformation</p><p></p><p><strong>Animation</strong></p><p></p><p><strong>Elemental Control</strong> Choose one of the following elements: Air, Darkness, Earth, Electricity, Fire, Gravity, Light, Magniticism, Sound, Water, Weather. Choose two of the following effects: Attack, Creation, Defense, Detection, Moving, or Shaping (additional effects cost 1 pt.) Each instance of this power is considered a separate power (ie. Light control, Earth control).</p><p></p><p><strong>Healing </strong> You can heal others Strength and Stamina by touch. You may heal up to your power level each time use this ability. You can heal someone twice each day (extra healing cost a point of determination). When you heal strength as a Healing (3) test, however if you succeed you loose one Strength which must be recovered normally (Healing 8+ automatically succeeds this test).</p><p></p><p>It costs an additional 1pt. to be able to eliminate diseases and toxics as a healing test. The difficulty is dependent on the potentiality of the disease/toxin.</p><p></p><p><strong>Nemesis (x2)</strong> Touch a character and you gain the power you need to defeat them (GM selects them based on making you effective against them <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />). The power you gained is equal to your level. You can spend 1 determination to choose the powers (GM can veto and give you back the spent determination). You keep any power gained until you defeat your opponent or switch targets. The ability to gain powers to counter a perceivable opponent at ranged costs and additional point.</p><p></p><p><strong>Plant Control </strong></p><p></p><p><strong>Power Nullification </strong> </p><p></p><p><strong>Probability Control (x2)</strong></p><p>[</p><p>B]Telekinesis[/B] You can move objects at visual range without touchingthem. Each level of this power is treated as its Strength for lifting targets. This power uses WILL as Coordination. </p><p></p><p><strong>Time Control (x2)</strong></p><p><strong>Transmutation (x2)</strong></p><p></p><p><strong>Wizardry. (x2)</strong> Choose a style: Cosmic (AWE based), Magic (WILL ), Gadgets (INT based) then select ANY TWO power effects (additional effects cost 1 pt) you want to be able to duplicate. You can also DUPLICATE ANY POWER as a power stunt. You can use only one Wizardry power per page, however you can maintain a number of effects equal to your power level.</p><p>NOTE: Your wizardry level can not exceed your Ability score.</p><p>[/sblock]</p><p></p><p>[sblock="Defense Powers"]</p><p><strong>Absorption</strong></p><p></p><p><strong>Force Field</strong> As Invulnerability. HOWEVER if you are stunned, your power turns off. You can prevent this by making a WILL POWER test, however the power is reduced to the test's effort.</p><p></p><p><strong>Immortality (x2)</strong> It is almost impossible to truly kill you. When your strength is reduced to 0, you are not killed; instead your just "mostly dead" and will eventually regenerate. You recover from death, you loose any determination you had and are forced to rebuild from 0.</p><p></p><p><strong>Immunity (x2)</strong> You are completely immune to any effect or attack. Select these from the resistance list or just make one up. Every additional resistance you acquire may be changed into an immunity with no additional cost.</p><p></p><p><strong>Invulnerability</strong> Reduce the damage your receive by an attack by your power level. Attacks that do 0 damage can not harm you, but they can still stun. </p><p></p><p><strong>Life Support</strong> For each level you have in this power you can ignore one of theses needs/conditions: Cold, Breathing, Eating, Heat, Pathogens, Pressure, Radiation, Sleeping, Toxins, Vacuum. At level 10 you ignore all.</p><p></p><p><strong>Reflection (x2)</strong> You can reflect the effects of an attack back at the user as a reaction test.</p><p></p><p><strong>Regeneration</strong> You gain stamina equal to your power level every ten pages. You also regain your power level in lost strength each week.</p><p></p><p><strong>Resistance</strong> You are resistant to a particular effect. Choose one: Afflictions, Binding, blinding, Cold, Corrosives, Electricity, Heat, Magical Attacks, Mental Attacks, Radiation. Subtract your resistance from the level of the effect. With GM permission you can be resistant to other effects.</p><p>[/sblock]</p><p></p><p>[sblock=Mental Powers]</p><p><strong>animal Control</strong></p><p><strong>Astral Projection (x2)</strong></p><p></p><p><strong>emotion Control</strong> You can influence another person within visual range through manipulating their emotions. You may only instill one emotion per target at a time, until you release them from your control or they ar led to act against one of their aspects (You must make a new Emotion Control test to maintain the effect). If you fail an Emotion Control Test, you must make a determined effort to try to attempt to control the target again within the same scene.</p><p></p><p>If you are limited to only one emotion, your power is considered to be +2 levels higher then it actually is. Emotions: doubt, fear, hate, love, pleasure, respect, sadness.</p><p></p><p><strong>Illusion</strong></p><p></p><p><strong>Mental Blast</strong> You can attack others in visual range with mental force. </p><p></p><p><strong>Mind Control (x2)</strong></p><p></p><p><strong>Mind Shield</strong> Reduce the level of any mental power used against you by your Power Level. Targets using Will Power. Inflicts damage as blast equal to power level but can stun not slam targets.</p><p></p><p><strong>Possession (x2)</strong></p><p></p><p><strong>Telepathy</strong> You can read the minds of others and transmit your thoughts to them. By making a Telepathy Test, you can read the minds of anyone with a will power less then the lesser of your Will Power or Telepathy Level. Individuals wih stronger minds may only be read if you tag one of their aspects first.</p><p></p><p>You automatically know if someone is attempting to read your mind, and can block their attempt.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Movement Powers]</p><p><strong>Burrowing</strong></p><p><strong>Dimension Travel</strong></p><p></p><p><strong>Flight</strong> Flight 5 is enough to cross visual rand in one panel. Flight 7 is mach 1. Fight 10 is enough to fly around the world in one panel.</p><p></p><p><strong>Leaping</strong></p><p></p><p><strong>Super Speed</strong> Same as flight, but on ground.. </p><p> </p><p><strong>Swinging</strong></p><p></p><p><strong>Teleportation (x2)</strong> You can Disappear and reappear somewhere else. Level 5 is enough to cross visual range. Beyond that distances are measured in 10s, 100s, 1000s, 10,000s of miles. Level 10 you can teliport to virtually anywhere. </p><p></p><p>Teleportation requires a power level test. If you fail, you arrive and must spend the next panel stunned. At teliport 7 you automatically succeed. </p><p><strong>Wall Crawling</strong></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Offensive Powers]</p><p><strong>Affliction</strong></p><p><strong>Aura</strong></p><p><strong>Binding</strong></p><p></p><p><strong>Blast</strong> A ranged attack. Choose it's descriptors and if it is a [Blast] (blunt/force based) or [shooting] (ammo based) attack. Damage equal to power level. It costs 1 additional point to have Exploding blasts.</p><p></p><p><strong>Blinding</strong> </p><p></p><p><strong>Fast Attack</strong> You can attack more then once a round. 1-5: 2 attacks, 6-7: 3 attacks, 8+: 4 attacks.</p><p></p><p><strong>Life Drain</strong></p><p><strong>Paralysis</strong></p><p></p><p><strong>Strike</strong> A [Slashing] or [Bashing] melee attack. Slashing attacks do damage equal to its level. Bashing does damage to the greater of the power's level or your Strength +1</p><p>[/sblock]</p><p></p><p>[sblock=Sensory Powers]</p><p><strong>Danger Sense</strong> You sense danger before it happens. Substitute your danger sense level for your Awareness for surprise attacks, Prowess for evading, and Coordination for dodging..</p><p></p><p><strong>Detection</strong> You can detect specific forms of energy, power, or presence with an Awareness level equal to your detection level. Choose one: Cosmic, Emotion, Energy, Magic, Magnetic, Power, Radiation, Spirit, etc.</p><p></p><p><strong>ESP</strong></p><p><strong>Interface</strong> You can access info from and interface with computers at a visual range. Use the higher of your Interface Level or Intellect levels when operating computers. This acts like Telepathy against computers and robots.</p><p></p><p><strong>Postcognition</strong></p><p><strong>Precognition</strong></p><p></p><p><strong>Supersenses</strong> You have enhanced or extraordinary sensory abilities. Each level choose one ability from the following types:</p><p>Additional senses. Enhanced (each level adds +1 to awareness tests using a specific sense). Extended (reduced the effective range of something by one.)</p><p>[/sblock]</p><p></p><p>[sblock=Specialties]</p><p><strong>Acrobatics</strong></p><p><strong>Aerial Combat</strong></p><p><strong>Art</strong> Choose: graphic arts, sculpture, photography, film, etc.</p><p><strong>Buisness</strong></p><p><strong>Computers</strong></p><p><strong>Criminology</strong></p><p><strong>Drive</strong></p><p><strong>Electronics</strong></p><p><strong>Investigation</strong></p><p><strong>Languages </strong>Increases the int level for determining number of languages known. </p><p>Law</p><p><strong>Leadership</strong> Teams only can have one leader at a time. Super hero teams with a leader gain 1 additional Team Determination</p><p><strong>Martial Arts</strong></p><p><strong>Medicine</strong></p><p><strong>Mechanics</strong></p><p><strong>Mental Resistance</strong></p><p><strong>Military</strong></p><p><strong>Occult</strong></p><p><strong>Perform</strong>: Acting, comedy, dancing, music, singing, etc. </p><p>Pilot</p><p>Power: Grants a bonus to using a power</p><p><strong>Psychiatry</strong></p><p><strong>Science</strong>: Choose: Anthropology, archeology, astronomy, biology, chemistry, ecology, genetics, meallurgy, meteorology, oceanography, physics, radiology, and sociology.</p><p><strong>Sight of Hand</strong></p><p><strong>Stealth</strong></p><p><strong>Underwater combat</strong></p><p><strong>Weapons: </strong>Choose: Blades, Bludgeons, Bows (includes crossbows), Polearms, Throwing, etc. Master of all weapon tend to have high prowess rather then many specialties.</p><p><strong>Wrestling</strong></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 5223852, member: 42169"] Place holder for specialties and powers over view. Please note: I'm only writing brief descriptions of the powers that seem likely for your characters to use, or you are interested in hearing about. Powers which state (x2) count as two powers. [sblock="Alteration Powers"] [B]Ability Boost:[/B] You can raise one ability score by +2 for a number of pages equal to your powers level.. You then receive a -1 penalty to that ability score for the same amount of time. [B]Alter Ego: [/B] You can turn into a "second character". The second character may only have 4 powers max. You can stay in your second form for an unlimited amount of time, HOWEVER afterward you have to remain "normal" for an equal amount of time. [B]Serial Alter Ego (x2):[/B] As alter ego, however you have up to 5 alter egos. HOWEVER your base form may not have any other powers. [B]Alternate form[/B]: You can change into another material and obtain it's properties. Depending on form, the level of this power can be used for determining damage. Energy, gaseous, liquid, solid. [B]Aquatic[/B] [B]Chameleon:[/B] You could make yourself or anything you wear/carry blend into your surroundings. This is easier to detect then Invisibility. [B]Density:[/B] [B]Duplication (x2)[/B] [B]Extra body parts.[/B] You have additional body parts, and gain extra abilities as a result: Choose one per power instance: Carapace (invulneraility), claws (strike), extra arms(fast attack), extra legs(speed), tail (fast attack), tentacles (STR), wings (flight). [B]Growth[/B] [B]Invisibility[/B] You can make yourself invisible at will, however rain sound and scent can give you way. You can also attempt to turn others invisible by touching them with an Invisibility Test. Objects or people turned invisible remain so until you sop touching it. The maximum mass of an object you can effect is equal to your level (as if trying to lift it). [B]Phasing[/B] [B]Material Duplication (x2)[/B] You gain the properties of a substance by touching it (as alternate form). If you do nothing during a panel except absorb an oncoming attack you gain immunity to it. [B]Power Duplication (x2)[/B] You gain all of another character's powers by touching them. The powerlevel of the abilities you gain are equal to the lesser of your Duplication Power Level or the Level of the Target's power. You keep the powers until you change the power set or are knocked out. As an additional effect you can duplicate the powers of 1 additional person per point invested. The highest level of any given power applies. [B]Power Theft (x2)[/B] You can STEAL another person's powers by touching them. Subtract your power level from all the power levels of your target. You gain powers at that level (the lesser of your power's level or the target's power level). The target retains any remaining levels. If the target has no remaining levels, they loose the power completely. You can also use the power on the same subject multiple times. You keep the powers for 10x Power Level in pages. After that your powers loose 1 level per page, and the target regains their powers at 1 level per page. As an added effect, you can steal power at range. [B]Shrinking[/B] [B]Stretching[/B] [B]Transformation (x2)[/B]: You can change into other things but you retain your original mass. You gain the physical properties of the other form up to your power level, however you can't obtain another person's powers when changing into their form. You must have a limitation or some sort. [/sblock] [sblock="Control Powers"] [B]Alteration Ray[/B] You can use alteration powers on another. Choose a power: Density, Growth, Invisibility, Phasing, Shrinking or Transformation [B]Animation[/B] [B]Elemental Control[/B] Choose one of the following elements: Air, Darkness, Earth, Electricity, Fire, Gravity, Light, Magniticism, Sound, Water, Weather. Choose two of the following effects: Attack, Creation, Defense, Detection, Moving, or Shaping (additional effects cost 1 pt.) Each instance of this power is considered a separate power (ie. Light control, Earth control). [B]Healing [/B] You can heal others Strength and Stamina by touch. You may heal up to your power level each time use this ability. You can heal someone twice each day (extra healing cost a point of determination). When you heal strength as a Healing (3) test, however if you succeed you loose one Strength which must be recovered normally (Healing 8+ automatically succeeds this test). It costs an additional 1pt. to be able to eliminate diseases and toxics as a healing test. The difficulty is dependent on the potentiality of the disease/toxin. [B]Nemesis (x2)[/B] Touch a character and you gain the power you need to defeat them (GM selects them based on making you effective against them :P). The power you gained is equal to your level. You can spend 1 determination to choose the powers (GM can veto and give you back the spent determination). You keep any power gained until you defeat your opponent or switch targets. The ability to gain powers to counter a perceivable opponent at ranged costs and additional point. [B]Plant Control [/B] [B]Power Nullification [/B] [B]Probability Control (x2)[/B] [ B]Telekinesis[/B] You can move objects at visual range without touchingthem. Each level of this power is treated as its Strength for lifting targets. This power uses WILL as Coordination. [B]Time Control (x2)[/B] [B]Transmutation (x2)[/B] [B]Wizardry. (x2)[/B] Choose a style: Cosmic (AWE based), Magic (WILL ), Gadgets (INT based) then select ANY TWO power effects (additional effects cost 1 pt) you want to be able to duplicate. You can also DUPLICATE ANY POWER as a power stunt. You can use only one Wizardry power per page, however you can maintain a number of effects equal to your power level. NOTE: Your wizardry level can not exceed your Ability score. [/sblock] [sblock="Defense Powers"] [B]Absorption[/B] [B]Force Field[/B] As Invulnerability. HOWEVER if you are stunned, your power turns off. You can prevent this by making a WILL POWER test, however the power is reduced to the test's effort. [B]Immortality (x2)[/B] It is almost impossible to truly kill you. When your strength is reduced to 0, you are not killed; instead your just "mostly dead" and will eventually regenerate. You recover from death, you loose any determination you had and are forced to rebuild from 0. [B]Immunity (x2)[/B] You are completely immune to any effect or attack. Select these from the resistance list or just make one up. Every additional resistance you acquire may be changed into an immunity with no additional cost. [B]Invulnerability[/B] Reduce the damage your receive by an attack by your power level. Attacks that do 0 damage can not harm you, but they can still stun. [B]Life Support[/B] For each level you have in this power you can ignore one of theses needs/conditions: Cold, Breathing, Eating, Heat, Pathogens, Pressure, Radiation, Sleeping, Toxins, Vacuum. At level 10 you ignore all. [B]Reflection (x2)[/B] You can reflect the effects of an attack back at the user as a reaction test. [B]Regeneration[/B] You gain stamina equal to your power level every ten pages. You also regain your power level in lost strength each week. [B]Resistance[/B] You are resistant to a particular effect. Choose one: Afflictions, Binding, blinding, Cold, Corrosives, Electricity, Heat, Magical Attacks, Mental Attacks, Radiation. Subtract your resistance from the level of the effect. With GM permission you can be resistant to other effects. [/sblock] [sblock=Mental Powers] [B]animal Control[/B] [B]Astral Projection (x2)[/B] [B]emotion Control[/B] You can influence another person within visual range through manipulating their emotions. You may only instill one emotion per target at a time, until you release them from your control or they ar led to act against one of their aspects (You must make a new Emotion Control test to maintain the effect). If you fail an Emotion Control Test, you must make a determined effort to try to attempt to control the target again within the same scene. If you are limited to only one emotion, your power is considered to be +2 levels higher then it actually is. Emotions: doubt, fear, hate, love, pleasure, respect, sadness. [B]Illusion[/B] [B]Mental Blast[/B] You can attack others in visual range with mental force. [B]Mind Control (x2)[/B] [B]Mind Shield[/B] Reduce the level of any mental power used against you by your Power Level. Targets using Will Power. Inflicts damage as blast equal to power level but can stun not slam targets. [B]Possession (x2)[/B] [B]Telepathy[/B] You can read the minds of others and transmit your thoughts to them. By making a Telepathy Test, you can read the minds of anyone with a will power less then the lesser of your Will Power or Telepathy Level. Individuals wih stronger minds may only be read if you tag one of their aspects first. You automatically know if someone is attempting to read your mind, and can block their attempt. [/sblock] [sblock=Movement Powers] [B]Burrowing[/B] [B]Dimension Travel[/B] [B]Flight[/B] Flight 5 is enough to cross visual rand in one panel. Flight 7 is mach 1. Fight 10 is enough to fly around the world in one panel. [B]Leaping[/B] [B]Super Speed[/B] Same as flight, but on ground.. [B]Swinging[/B] [B]Teleportation (x2)[/B] You can Disappear and reappear somewhere else. Level 5 is enough to cross visual range. Beyond that distances are measured in 10s, 100s, 1000s, 10,000s of miles. Level 10 you can teliport to virtually anywhere. Teleportation requires a power level test. If you fail, you arrive and must spend the next panel stunned. At teliport 7 you automatically succeed. [B]Wall Crawling[/B] [/sblock] [sblock=Offensive Powers] [B]Affliction[/B] [B]Aura[/B] [B]Binding[/B] [B]Blast[/B] A ranged attack. Choose it's descriptors and if it is a [Blast] (blunt/force based) or [shooting] (ammo based) attack. Damage equal to power level. It costs 1 additional point to have Exploding blasts. [b]Blinding[/b] [B]Fast Attack[/B] You can attack more then once a round. 1-5: 2 attacks, 6-7: 3 attacks, 8+: 4 attacks. [B]Life Drain[/B] [B]Paralysis[/B] [B]Strike[/B] A [Slashing] or [Bashing] melee attack. Slashing attacks do damage equal to its level. Bashing does damage to the greater of the power's level or your Strength +1 [/sblock] [sblock=Sensory Powers] [B]Danger Sense[/B] You sense danger before it happens. Substitute your danger sense level for your Awareness for surprise attacks, Prowess for evading, and Coordination for dodging.. [B]Detection[/B] You can detect specific forms of energy, power, or presence with an Awareness level equal to your detection level. Choose one: Cosmic, Emotion, Energy, Magic, Magnetic, Power, Radiation, Spirit, etc. [B]ESP[/B] [B]Interface[/B] You can access info from and interface with computers at a visual range. Use the higher of your Interface Level or Intellect levels when operating computers. This acts like Telepathy against computers and robots. [B]Postcognition[/B] [B]Precognition[/B] [B]Supersenses[/B] You have enhanced or extraordinary sensory abilities. Each level choose one ability from the following types: Additional senses. Enhanced (each level adds +1 to awareness tests using a specific sense). Extended (reduced the effective range of something by one.) [/sblock] [sblock=Specialties] [B]Acrobatics[/B] [B]Aerial Combat[/B] [B]Art[/B] Choose: graphic arts, sculpture, photography, film, etc. [B]Buisness[/B] [B]Computers[/B] [B]Criminology[/B] [B]Drive[/B] [B]Electronics[/B] [B]Investigation[/B] [B]Languages [/B]Increases the int level for determining number of languages known. Law [B]Leadership[/B] Teams only can have one leader at a time. Super hero teams with a leader gain 1 additional Team Determination [B]Martial Arts[/B] [B]Medicine[/B] [B]Mechanics[/B] [B]Mental Resistance[/B] [B]Military[/B] [B]Occult[/B] [B]Perform[/B]: Acting, comedy, dancing, music, singing, etc. Pilot Power: Grants a bonus to using a power [B]Psychiatry[/B] [B]Science[/B]: Choose: Anthropology, archeology, astronomy, biology, chemistry, ecology, genetics, meallurgy, meteorology, oceanography, physics, radiology, and sociology. [B]Sight of Hand[/B] [B]Stealth[/B] [B]Underwater combat[/B] [B]Weapons: [/B]Choose: Blades, Bludgeons, Bows (includes crossbows), Polearms, Throwing, etc. Master of all weapon tend to have high prowess rather then many specialties. [B]Wrestling[/B] [/sblock] [/QUOTE]
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