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[icons] Unconventional Heroes. [OOC]
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<blockquote data-quote="Relique du Madde" data-source="post: 5226009" data-attributes="member: 42169"><p>Good idea. I'll post the general info for doing the rolls for those who want to create random characters (and don't have the book). </p><p></p><p></p><p>[sblock=Random Generation]</p><p></p><p><strong>Phase 1: Origin (2d6)</strong></p><p>2-4 Trained: 3 bonus specialties. 3 fewer powers (minimum 0). All powers non innate. </p><p>5-6 Transformed: Increase one ability or power by +2</p><p>7 Birth Right: One additional innate power of your choice or +2 to any rolled power.</p><p>8 - 9 Gimmick: All powers are devices. +2 to one Mental Ability (Awareness, Intellect, or Willpower) </p><p>10 Artificial: +2 Strength. You can choose Life Support as a bonus power.</p><p>11 Unearthly I: Increase two abilities by +2. You get one fewer power (minimum 1). </p><p>12 Unearthly II: Roll twice on this table (ignoring duplicates or results of 12). Your character gains the results of both origins.</p><p><strong></strong></p><p><strong>Phase II: Abilities.</strong></p><p>Roll each ability in the following order: Prowess, Coordination, Strength, Intellect, Awareness, Will Power. You may swap two abilities levels then add any modifiers from Phase I. If your total level of your abilities re under 20, discard all results and reroll.</p><p></p><p>LEVEL DETERMINATION TABLE (2d6)</p><p>2: 1</p><p>3: 2</p><p>4: 3</p><p>5 - 6: 4</p><p>7 - 8: 5</p><p>9 -10: 6</p><p>11: 7</p><p>12: 8</p><p></p><p><strong>Phase III: Powers</strong></p><p>Determine the number of powers you get.</p><p>2-4: 2</p><p>5-7: 3</p><p>8-10: 4</p><p>11-12: 5</p><p></p><p>Roll each Power. If you roll more then one of the same type of power (movement, offensive, etc) you can re-roll to get a different type. If you roll the same power twice, you can choose to increase the power's level by +2 (10 max) or roll again to select a new power. To determine if a power is innate or a device, roll 1d6: 1-3 Innate, 4-6 Device.</p><p></p><p>Power Type</p><p>2-3: Alteration</p><p>4-5: Controll</p><p>6: Defensive</p><p>7: Mental</p><p>8: Movement</p><p>9-10: Offensive</p><p>11-12: Sensory</p><p></p><p>Some powers have bonus powers.* I'll place them in the descriptions as I see what people get. This way you can tweek up your character after rolling instead of having to deal with whatever fate handed you. But as a hint, any time I wrote "as an added effect" or "for 1 additional point" in the power's description, that my friend is a "bonus power."</p><p></p><p>[sblock=Alteration Powers (1d6 twice)]</p><p>1-2</p><p>.....1 Ability Boost. Roll 1d6 to assign ability randomly. 1: PRO, 2: CRD, 3:STR, 4: INT, 5: AWE, 6: WLL</p><p>.....2 Ability Increase. +2 to one ability. Roll 1d6 to assign ability randomly. 1: PRO, 2: CRD, 3:STR, 4: INT, 5: AWE, 6: WLL. Only counts as a power if the ability ends up being 7+</p><p>.....3 Alter Ego. If you roll twice this becomes serial alter ego.</p><p>.....4 Alternate Form</p><p>.....5 Aquatic</p><p>.....6 Chameleon</p><p>3-4</p><p>.....1 Density</p><p>.....2 Duplication •</p><p>.....3 Extra Body Parts. Choose type or roll 2d6.</p><p>.....4 Growth</p><p>.....5 Invisibility</p><p>.....6 Phasing</p><p>5-6</p><p>.....1 Material Duplication•</p><p>.....2 Power Duplication •</p><p>.....3 Power Theft •</p><p>.....4 Transformation •</p><p>.....5 Shrinking</p><p>.....6 Stretching</p><p>[/sblock]</p><p></p><p>[sblock=Control Powers (1d6 Twice)]</p><p>1-2</p><p>.....1-4 Elemental Control. Choose 2 effects. Then roll 1d6 twice for type.</p><p>.....5-6 Alteration Ray. Roll 1d6 for type</p><p>3-4</p><p>.....1-3 Telekinesis</p><p>.....4 Animation</p><p>.....5 Plant Control</p><p>.....6 Probability Control •</p><p>5-6</p><p>.....1 Healing</p><p>.....2 Power Nullification</p><p>.....3 Time Control •</p><p>.....4 Transmutation •</p><p>.....5-6 Wizardry•</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Defense Powers (1d6 Twice)]</p><p>1-2</p><p>.....1-3 Force Field</p><p>.....4-6 Invulnerability</p><p>3-4</p><p>.....1 Absorption</p><p>.....2 Immortality •</p><p>.....3-4 Immunity •</p><p>.....5-6 Reflection •</p><p>5-6</p><p>.....1-2 Life Support</p><p>.....3-4 Regeneration</p><p>.....5-6 Resistance</p><p>[/sblock]</p><p></p><p>[sblock=Movement(1d6 Twice)]</p><p>1-4</p><p>.....1-2 Flight </p><p>.....3-4 Super-Speed</p><p>.....5 Swinging</p><p>.....6 Teleportation •</p><p>5-6</p><p>.....1 Burrowing</p><p>.....2 Dimension Travel</p><p>.....3-4 Leaping</p><p>.....5-6 Wall-Crawling</p><p>[/sblock]</p><p></p><p>[sblock=Offensive Powers (1d6 Twice)]</p><p>1-3</p><p>..... 1 Affliction</p><p>.....2 Binding</p><p>.....3-4 Blast</p><p>.....5-6 Strike</p><p>4-6</p><p>..... 1 Aura</p><p>.....2-3 Blinding</p><p>.....4 Fast Attack</p><p>.....5 Life Drain</p><p>.....6 Paralysis</p><p>[/sblock]</p><p></p><p>[sblock=Sensory (1d6 Twice)]</p><p>1-3 </p><p>.....1-2 Detection Choose or roll 2d6 for type.</p><p>.....3 ESP</p><p>.....4-6 Supersenses. Roll 1d6 for type. 1-2 Additional, 3-4 Enhansed, 5-6 Extended.</p><p>4-6 </p><p>.....1-2 Danger Sense</p><p>.....3 Interface</p><p>.....4 Postcognition</p><p>.....5-6 Precognition</p><p>[/sblock]</p><p></p><p>[sblock=Mental Powers (1d6 Twice)]</p><p>1-3</p><p>..... 1 Astral Projection•</p><p>.....2-3 Illusion</p><p>.....4 Mental Blast</p><p>.....5-6 Telepathy</p><p>4-6</p><p>..... 1 Animal Control Choose or Roll 2d6 for type.</p><p>.....2 Emotion Control. If only one emotion raise level by +2. Choose or roll 2d6 for emotion.</p><p>.....3 Mind Control •</p><p>.....4-5 Mind Shield</p><p>.....6 Possession •</p><p>[/sblock]</p><p>• These powers are count as two powers.</p><p></p><p>Roll Level of each power using LEVEL DETERMINATION TABLE.</p><p></p><p></p><p><strong>Phase 4: Specialties</strong></p><p>Roll the number of specialties, then select the ones you want from the list. Note: [Expert] specialties count as 2, [Master] specialties count as 3.</p><p></p><p>NUMBER OF SPECIALTIES</p><p>2 - 4: 1</p><p>5 - 7: 2</p><p>8 - 10: 3</p><p>11 -12: 4</p><p></p><p>Select specialties from <a href="http://www.enworld.org/forum/talking-talk/279084-icons-unconventional-heroes-recruiting.html#post5223852" target="_blank">Specialties list.</a></p><p></p><p></p><p><strong>Phase VI: Stamina, Background, and Determination</strong></p><p>Stamina = Strength + Will Power</p><p>Come up wit ha good background.</p><p>Determination = 6 - ( [# Abilities over 7+] + Number of Powers]) <minimum 1></p><p>Come up with at least 2 qualities and 1 challenge.</p><p></p><p>*"Bonus powers" fill one of your power slots without having your having to roll it on the table. </p><p>** No level can be over 10.</p><p></p><p></p><p></p><p>[/sblock]</p><p></p><p>Anyways... since I'm allowing random generation, up the point totals on the point buy characters to 45.</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 5226009, member: 42169"] Good idea. I'll post the general info for doing the rolls for those who want to create random characters (and don't have the book). [sblock=Random Generation] [B]Phase 1: Origin (2d6)[/B] 2-4 Trained: 3 bonus specialties. 3 fewer powers (minimum 0). All powers non innate. 5-6 Transformed: Increase one ability or power by +2 7 Birth Right: One additional innate power of your choice or +2 to any rolled power. 8 - 9 Gimmick: All powers are devices. +2 to one Mental Ability (Awareness, Intellect, or Willpower) 10 Artificial: +2 Strength. You can choose Life Support as a bonus power. 11 Unearthly I: Increase two abilities by +2. You get one fewer power (minimum 1). 12 Unearthly II: Roll twice on this table (ignoring duplicates or results of 12). Your character gains the results of both origins. [B] Phase II: Abilities.[/B] Roll each ability in the following order: Prowess, Coordination, Strength, Intellect, Awareness, Will Power. You may swap two abilities levels then add any modifiers from Phase I. If your total level of your abilities re under 20, discard all results and reroll. LEVEL DETERMINATION TABLE (2d6) 2: 1 3: 2 4: 3 5 - 6: 4 7 - 8: 5 9 -10: 6 11: 7 12: 8 [B]Phase III: Powers[/B] Determine the number of powers you get. 2-4: 2 5-7: 3 8-10: 4 11-12: 5 Roll each Power. If you roll more then one of the same type of power (movement, offensive, etc) you can re-roll to get a different type. If you roll the same power twice, you can choose to increase the power's level by +2 (10 max) or roll again to select a new power. To determine if a power is innate or a device, roll 1d6: 1-3 Innate, 4-6 Device. Power Type 2-3: Alteration 4-5: Controll 6: Defensive 7: Mental 8: Movement 9-10: Offensive 11-12: Sensory Some powers have bonus powers.* I'll place them in the descriptions as I see what people get. This way you can tweek up your character after rolling instead of having to deal with whatever fate handed you. But as a hint, any time I wrote "as an added effect" or "for 1 additional point" in the power's description, that my friend is a "bonus power." [sblock=Alteration Powers (1d6 twice)] 1-2 .....1 Ability Boost. Roll 1d6 to assign ability randomly. 1: PRO, 2: CRD, 3:STR, 4: INT, 5: AWE, 6: WLL .....2 Ability Increase. +2 to one ability. Roll 1d6 to assign ability randomly. 1: PRO, 2: CRD, 3:STR, 4: INT, 5: AWE, 6: WLL. Only counts as a power if the ability ends up being 7+ .....3 Alter Ego. If you roll twice this becomes serial alter ego. .....4 Alternate Form .....5 Aquatic .....6 Chameleon 3-4 .....1 Density .....2 Duplication • .....3 Extra Body Parts. Choose type or roll 2d6. .....4 Growth .....5 Invisibility .....6 Phasing 5-6 .....1 Material Duplication• .....2 Power Duplication • .....3 Power Theft • .....4 Transformation • .....5 Shrinking .....6 Stretching [/sblock] [sblock=Control Powers (1d6 Twice)] 1-2 .....1-4 Elemental Control. Choose 2 effects. Then roll 1d6 twice for type. .....5-6 Alteration Ray. Roll 1d6 for type 3-4 .....1-3 Telekinesis .....4 Animation .....5 Plant Control .....6 Probability Control • 5-6 .....1 Healing .....2 Power Nullification .....3 Time Control • .....4 Transmutation • .....5-6 Wizardry• [/sblock] [sblock=Defense Powers (1d6 Twice)] 1-2 .....1-3 Force Field .....4-6 Invulnerability 3-4 .....1 Absorption .....2 Immortality • .....3-4 Immunity • .....5-6 Reflection • 5-6 .....1-2 Life Support .....3-4 Regeneration .....5-6 Resistance [/sblock] [sblock=Movement(1d6 Twice)] 1-4 .....1-2 Flight .....3-4 Super-Speed .....5 Swinging .....6 Teleportation • 5-6 .....1 Burrowing .....2 Dimension Travel .....3-4 Leaping .....5-6 Wall-Crawling [/sblock] [sblock=Offensive Powers (1d6 Twice)] 1-3 ..... 1 Affliction .....2 Binding .....3-4 Blast .....5-6 Strike 4-6 ..... 1 Aura .....2-3 Blinding .....4 Fast Attack .....5 Life Drain .....6 Paralysis [/sblock] [sblock=Sensory (1d6 Twice)] 1-3 .....1-2 Detection Choose or roll 2d6 for type. .....3 ESP .....4-6 Supersenses. Roll 1d6 for type. 1-2 Additional, 3-4 Enhansed, 5-6 Extended. 4-6 .....1-2 Danger Sense .....3 Interface .....4 Postcognition .....5-6 Precognition [/sblock] [sblock=Mental Powers (1d6 Twice)] 1-3 ..... 1 Astral Projection• .....2-3 Illusion .....4 Mental Blast .....5-6 Telepathy 4-6 ..... 1 Animal Control Choose or Roll 2d6 for type. .....2 Emotion Control. If only one emotion raise level by +2. Choose or roll 2d6 for emotion. .....3 Mind Control • .....4-5 Mind Shield .....6 Possession • [/sblock] • These powers are count as two powers. Roll Level of each power using LEVEL DETERMINATION TABLE. [B]Phase 4: Specialties[/B] Roll the number of specialties, then select the ones you want from the list. Note: [Expert] specialties count as 2, [Master] specialties count as 3. NUMBER OF SPECIALTIES 2 - 4: 1 5 - 7: 2 8 - 10: 3 11 -12: 4 Select specialties from [URL="http://www.enworld.org/forum/talking-talk/279084-icons-unconventional-heroes-recruiting.html#post5223852"]Specialties list.[/URL] [B]Phase VI: Stamina, Background, and Determination[/B] Stamina = Strength + Will Power Come up wit ha good background. Determination = 6 - ( [# Abilities over 7+] + Number of Powers]) <minimum 1> Come up with at least 2 qualities and 1 challenge. *"Bonus powers" fill one of your power slots without having your having to roll it on the table. ** No level can be over 10. [/sblock] Anyways... since I'm allowing random generation, up the point totals on the point buy characters to 45. [/QUOTE]
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