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[icons] Unconventional Heroes. [OOC]
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<blockquote data-quote="Relique du Madde" data-source="post: 5250077" data-attributes="member: 42169"><p><span style="font-size: 18px"><strong><p style="text-align: center">ACTIONS (continued)</p><p></strong></span></p><p><span style="font-size: 15px"><strong>SPECIAL MANUEVERS</strong></span></p><p></p><p><strong>Aerial Combat</strong></p><p>Airborne targets can be slammed regardless of comparative Strength levels, and a flying character executing a rushing attack by diving at the ground gets a +2 bonus to the test.</p><p></p><p></p><p><strong>Aiming</strong></p><p>A character taking a full page to aim a ranged attack, taking no other actions, gets a +1 bonus on the attack test on the following page.</p><p></p><p></p><p><strong>Called Shots</strong></p><p>A precise ranged attack. Called shots require a major success or better. Called shots do not stun or slam targets, as those effects have specific success requirements already.</p><p></p><p></p><p><strong>Combined Attacks</strong></p><p>Characters may attempt to combine attacks to overcome the armor of a target they can’t otherwise damage. So long as the attacks’ damage levels are within 1 point of each other, the highest damaging attack gets a +1 bonus.</p><p></p><p></p><p><strong>Immobile Targets</strong></p><p>The difficulty level to attack an immobile target is generally 0. This includes opponents in a complete hold, or ensnared in a Binding.</p><p></p><p></p><p><strong>Interposing</strong></p><p>You can choose to give up your next action in order to jump in front of another character within close range targeted by an attack, even when it’s not your turn to act. Test Coordination difficulty 3. If you succeed, you become the target if the attack intended for the other character and defend against it normally. If the attack misses you, it also misses the original target.</p><p></p><p></p><p><strong>Limited Visibility</strong></p><p>If darkness, heavy fog, or similar obstacles impair visibility, attacks beyond close range suffer a –2 penalty.</p><p></p><p></p><p><strong>Luring</strong></p><p>In some situations, you may want to try and get an opponent to attack you. If you take an action to lure, your foe gets a +2 bonus to attack you, but you get a defensive test, as usual.</p><p></p><p>If your defensive test is successful, you avoid the attack and the attacker hits something behind you, your choice as to what. It could be another foe, an electrical junction box, a support beam, or what have you, depending on the circumstances.</p><p></p><p></p><p><strong>Multiple Targets</strong></p><p>When there are multiple targets at close range, a character may elect to attack everyone at once. Roll the attack test with a –4 modifier and apply the effort to all the targets.</p><p></p><p></p><p><strong>Pulling Punches</strong></p><p>You can choose to mitigate the damage done by your attacks. Prior to attacking you state the maximum outcome of your attack. If your attack hits, any outcome over your limit is reduced to the outcome you set when you made the attack.</p><p></p><p>When using an attack capable of a killing outcome, such as slashing or shooting, you can’t pull your punches, although you can attempt to shoot to stun with a shooting attacks.</p><p></p><p></p><p><strong>Shooting to Stun</strong></p><p>A character may attempt to use a shooting attack to simply stun a target. This requires a major success, treated like a stun result for a blasting attack. A massive success may still kill the target. Note that when using Determined Effort, you declare your desired success, and do not achieve more than it.</p><p></p><p></p><p><strong>Surprise Attack</strong></p><p>If you manage to surprise an opponent unaware of your presence, you get a +2 bonus on your attack test.</p><p></p><p></p><p></p><p></p><p><span style="font-size: 15px"><strong>TABLES</strong></span></p><p></p><p><strong>Lifting</strong></p><p>STR........Strong enough to lift...</p><p>1 ..........a heavy sack</p><p>2 ..........a child</p><p>3 ..........a couple heavy sacks</p><p>4 ..........an adult man</p><p>5 ..........a motorcycle</p><p>6 ..........a car</p><p>7 ..........a tank</p><p>8 ..........a jet or train</p><p>9 ..........a building</p><p>10 ........a mountain</p><p></p><p><strong></strong></p><p><strong>Object Strengths</strong></p><p>STR .......... Material</p><p>1 ..........Paper</p><p>2 ..........Plastic</p><p>3 ..........Aluminum</p><p>4 ..........Brick</p><p>5 ..........Concrete</p><p>6 ..........Stone</p><p>7 ..........Iron</p><p>8 ..........Steel</p><p>9 ..........Diamond</p><p>10 .......Magical or super-science material</p><p></p><p></p><p><strong>Catching Difficulty</strong></p><p>Size ..........Difficulty</p><p>atomic ....... —</p><p>microscopic. —</p><p>insect........ +3</p><p>3 inches..... +2</p><p>1 inch........ +3</p><p>6 inches..... +2</p><p>1 foot........ +1</p><p>2 feet........ +1</p><p>3 feet........ +0</p><p>4 feet........ +0</p><p>9 feet........ -0</p><p>12 feet...... -1</p><p>15 feet...... -1</p><p>18 feet...... -1</p><p>21 feet...... -1</p><p>24 feet...... -2</p><p>27 feet...... -2</p><p>30 feet...... -2</p><p>60 feet...... -3</p><p>120 feet.... -3</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 5250077, member: 42169"] [SIZE="5"][B][CENTER]ACTIONS (continued)[/CENTER][/B][/SIZE] [SIZE="4"][B]SPECIAL MANUEVERS[/B][/SIZE] [B]Aerial Combat[/B] Airborne targets can be slammed regardless of comparative Strength levels, and a flying character executing a rushing attack by diving at the ground gets a +2 bonus to the test. [B]Aiming[/B] A character taking a full page to aim a ranged attack, taking no other actions, gets a +1 bonus on the attack test on the following page. [B]Called Shots[/B] A precise ranged attack. Called shots require a major success or better. Called shots do not stun or slam targets, as those effects have specific success requirements already. [B]Combined Attacks[/B] Characters may attempt to combine attacks to overcome the armor of a target they can’t otherwise damage. So long as the attacks’ damage levels are within 1 point of each other, the highest damaging attack gets a +1 bonus. [B]Immobile Targets[/B] The difficulty level to attack an immobile target is generally 0. This includes opponents in a complete hold, or ensnared in a Binding. [B]Interposing[/B] You can choose to give up your next action in order to jump in front of another character within close range targeted by an attack, even when it’s not your turn to act. Test Coordination difficulty 3. If you succeed, you become the target if the attack intended for the other character and defend against it normally. If the attack misses you, it also misses the original target. [B]Limited Visibility[/B] If darkness, heavy fog, or similar obstacles impair visibility, attacks beyond close range suffer a –2 penalty. [B]Luring[/B] In some situations, you may want to try and get an opponent to attack you. If you take an action to lure, your foe gets a +2 bonus to attack you, but you get a defensive test, as usual. If your defensive test is successful, you avoid the attack and the attacker hits something behind you, your choice as to what. It could be another foe, an electrical junction box, a support beam, or what have you, depending on the circumstances. [B]Multiple Targets[/B] When there are multiple targets at close range, a character may elect to attack everyone at once. Roll the attack test with a –4 modifier and apply the effort to all the targets. [B]Pulling Punches[/B] You can choose to mitigate the damage done by your attacks. Prior to attacking you state the maximum outcome of your attack. If your attack hits, any outcome over your limit is reduced to the outcome you set when you made the attack. When using an attack capable of a killing outcome, such as slashing or shooting, you can’t pull your punches, although you can attempt to shoot to stun with a shooting attacks. [B]Shooting to Stun[/B] A character may attempt to use a shooting attack to simply stun a target. This requires a major success, treated like a stun result for a blasting attack. A massive success may still kill the target. Note that when using Determined Effort, you declare your desired success, and do not achieve more than it. [B]Surprise Attack[/B] If you manage to surprise an opponent unaware of your presence, you get a +2 bonus on your attack test. [SIZE="4"][B]TABLES[/B][/SIZE] [B]Lifting[/B] STR........Strong enough to lift... 1 ..........a heavy sack 2 ..........a child 3 ..........a couple heavy sacks 4 ..........an adult man 5 ..........a motorcycle 6 ..........a car 7 ..........a tank 8 ..........a jet or train 9 ..........a building 10 ........a mountain [B] Object Strengths[/B] STR .......... Material 1 ..........Paper 2 ..........Plastic 3 ..........Aluminum 4 ..........Brick 5 ..........Concrete 6 ..........Stone 7 ..........Iron 8 ..........Steel 9 ..........Diamond 10 .......Magical or super-science material [B]Catching Difficulty[/B] Size ..........Difficulty atomic ....... — microscopic. — insect........ +3 3 inches..... +2 1 inch........ +3 6 inches..... +2 1 foot........ +1 2 feet........ +1 3 feet........ +0 4 feet........ +0 9 feet........ -0 12 feet...... -1 15 feet...... -1 18 feet...... -1 21 feet...... -1 24 feet...... -2 27 feet...... -2 30 feet...... -2 60 feet...... -3 120 feet.... -3 [/QUOTE]
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