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[icons] Unconventional Heroes. [OOC]
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<blockquote data-quote="Relique du Madde" data-source="post: 5252544" data-attributes="member: 42169"><p>Here is a quick rules brief about damage and other things..</p><p></p><p><strong>Damage and Recovery</strong></p><p>Damage is subtracted from Stamina (after armor reduces it). If you are knocked to 0 or less Stamina on any non 'killing' attack you are knocked unconscious for 2d6 rounds.</p><p></p><p>When you recover consciousness, you immediately regain your STR (minimum 1) Stamina. You also recover your STR in Stamina per hour.</p><p></p><p><strong>Stunning</strong></p><p>When an attack result in a potential 'stun' the following happens. The must do a STR test (vs damage level). If they fail they are reduced to 0 Stamina and knocked out. If not, they either are stunned for a page (can not make any actions) or are unaffected.</p><p></p><p><strong>Slamming</strong></p><p>Attacks that can potentially 'slam' a target can potentially knock a target back one range increment and stun them depending on the result of their STR test (vs damage level).</p><p></p><p>Killing</p><p>If an attack has a potential to kill and inflicts 0 or more damage, the target must make a STR Test (vs. damage level). Failure means you are knocked to 0 stamina and rendered unconscious. Every page after you loose 1 level of STR. When your STR falls below 0 you die. IF you succeed on the test, you are either just reduced to 0 Stamina and become unconscious or you are unaffected.</p><p></p><p>You can spend one determination to prevent your STR from dropping for one page.</p><p></p><p>Other characters can spend a page to stabilize a downed character to prevent the loss of a Strength point, but the character is still unconscious.</p><p></p><p></p><p><strong>Recovering lost strength</strong></p><p>You recover 1 STR level per week, or 1 per day of hospitalization and medical treatment. Regeneration and Healing can help you recover lost strength.</p><p></p><p>If you lost strength then you suffer a -2 penalty to every test until you are fully recovered.</p><p></p><p></p><p>Note: '0 or more damage' means 'the attack's damage level was equal to or more then the target's armor level.</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 5252544, member: 42169"] Here is a quick rules brief about damage and other things.. [B]Damage and Recovery[/B] Damage is subtracted from Stamina (after armor reduces it). If you are knocked to 0 or less Stamina on any non 'killing' attack you are knocked unconscious for 2d6 rounds. When you recover consciousness, you immediately regain your STR (minimum 1) Stamina. You also recover your STR in Stamina per hour. [B]Stunning[/B] When an attack result in a potential 'stun' the following happens. The must do a STR test (vs damage level). If they fail they are reduced to 0 Stamina and knocked out. If not, they either are stunned for a page (can not make any actions) or are unaffected. [B]Slamming[/B] Attacks that can potentially 'slam' a target can potentially knock a target back one range increment and stun them depending on the result of their STR test (vs damage level). Killing If an attack has a potential to kill and inflicts 0 or more damage, the target must make a STR Test (vs. damage level). Failure means you are knocked to 0 stamina and rendered unconscious. Every page after you loose 1 level of STR. When your STR falls below 0 you die. IF you succeed on the test, you are either just reduced to 0 Stamina and become unconscious or you are unaffected. You can spend one determination to prevent your STR from dropping for one page. Other characters can spend a page to stabilize a downed character to prevent the loss of a Strength point, but the character is still unconscious. [B]Recovering lost strength[/B] You recover 1 STR level per week, or 1 per day of hospitalization and medical treatment. Regeneration and Healing can help you recover lost strength. If you lost strength then you suffer a -2 penalty to every test until you are fully recovered. Note: '0 or more damage' means 'the attack's damage level was equal to or more then the target's armor level. [/QUOTE]
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