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ICv2 Reports On RPGs Growth This Year
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<blockquote data-quote="Dungeonosophy" data-source="post: 8725487" data-attributes="member: 6688049"><p>Methinks someone missed the point. None of those games you listed were Hasbro-licensees!</p><p></p><p>Methinks I’ll spell it out for you my good fellow. To make a parallel example, it would as if in, say, in the year 2006 (when 4e was first announced, two years before its 2008 release) Hasbro licensed out their MTG IP and Axis & Allies IP to another RPG studio, and that studio announced they were going to use D&D 3.5e (or at least the 3.5 SRD d20 system).</p><p></p><p>But then a few months later, they say: “f**k that, we’re going to make our own system called Essence20, which only has four attributes, and which is mechanically a lot more streamlined than 3.5e/d20. Because we found through playtesting, that our target audience—the vast world of MTG and A&A players who’ve never played D&D before—was f***king stumped by the gigantic and complex rulebook and legacy quirks of 3.5e.”</p><p></p><p>And then MTG and Axis and Allies become two of the top five sellers in the RPG market.</p><p></p><p>At that time, an ENWorld member (a 2006 version of myself) suggests that it would be wise for Wizards to take note of this highly successful Essence20 system (which licensees of Hasbro produced, in conscious defiance of D&D 3.5) as they prepare the groundwork for the upcoming 4th edition.</p><p></p><p>Methinks another ENWorld member strolls by and not only misses the point, but also makes personal inferences about the OP’s longevity which are off the mark and kinda irksome.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 8725487, member: 6688049"] Methinks someone missed the point. None of those games you listed were Hasbro-licensees! Methinks I’ll spell it out for you my good fellow. To make a parallel example, it would as if in, say, in the year 2006 (when 4e was first announced, two years before its 2008 release) Hasbro licensed out their MTG IP and Axis & Allies IP to another RPG studio, and that studio announced they were going to use D&D 3.5e (or at least the 3.5 SRD d20 system). But then a few months later, they say: “f**k that, we’re going to make our own system called Essence20, which only has four attributes, and which is mechanically a lot more streamlined than 3.5e/d20. Because we found through playtesting, that our target audience—the vast world of MTG and A&A players who’ve never played D&D before—was f***king stumped by the gigantic and complex rulebook and legacy quirks of 3.5e.” And then MTG and Axis and Allies become two of the top five sellers in the RPG market. At that time, an ENWorld member (a 2006 version of myself) suggests that it would be wise for Wizards to take note of this highly successful Essence20 system (which licensees of Hasbro produced, in conscious defiance of D&D 3.5) as they prepare the groundwork for the upcoming 4th edition. Methinks another ENWorld member strolls by and not only misses the point, but also makes personal inferences about the OP’s longevity which are off the mark and kinda irksome. [/QUOTE]
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