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IDEA: Actually bounded accuracy
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<blockquote data-quote="CapnZapp" data-source="post: 6967024" data-attributes="member: 12731"><p>To me the greatest problem is not that rogue of yours, but the cleric.</p><p></p><p>That is: even automatic success isn't such a big issue, since A) its fun and B) assuming every other balancing check is still in place (such as a need to still spend an action etc) there's nothing especially broken about it.</p><p></p><p>The other end, however, is much MUCH more of a problem. And this boils down to saves, since:</p><p>Attacks - it's almost impossible to create a character with poor to hit (if martial) or save DC (if caster).</p><p>AC - the trivial fix is "put on some armor"</p><p>Skill checks - just don't try if you have a -1 modifier and the consequences of failure are great. Chances are somebody else in the party will succeed. And, frankly, most of the time in D&D, you can always kill your way out of a failed skill check... ;-)</p><p></p><p>Which leaves saves. </p><p></p><p>Yes, enforcing bounded accuracy to DC 10 - DC 20 would be a good idea. </p><p></p><p>Having to make a DC 23 save with a +2 modifier isn't fun, because it's impossible to succeed. To me, this is a definite flaw of the 5E design, since it would not have been impossible to avoid in an early design stage.</p><p></p><p>I have thought about low saves a fair bit recently. My best bet isn't to mess with the DCs, but instead to go "you can always use your proficiency bonus in place for an ability save".</p><p></p><p>So, if your new character has a -1 Strength save, you still save at +2. This ensures that you will always have at least a small chance of success. </p><p></p><p>A level 20 character will save at +6 (or better). Still not great against a demon lord's DC 23, but at least not deadeningly dull.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6967024, member: 12731"] To me the greatest problem is not that rogue of yours, but the cleric. That is: even automatic success isn't such a big issue, since A) its fun and B) assuming every other balancing check is still in place (such as a need to still spend an action etc) there's nothing especially broken about it. The other end, however, is much MUCH more of a problem. And this boils down to saves, since: Attacks - it's almost impossible to create a character with poor to hit (if martial) or save DC (if caster). AC - the trivial fix is "put on some armor" Skill checks - just don't try if you have a -1 modifier and the consequences of failure are great. Chances are somebody else in the party will succeed. And, frankly, most of the time in D&D, you can always kill your way out of a failed skill check... ;-) Which leaves saves. Yes, enforcing bounded accuracy to DC 10 - DC 20 would be a good idea. Having to make a DC 23 save with a +2 modifier isn't fun, because it's impossible to succeed. To me, this is a definite flaw of the 5E design, since it would not have been impossible to avoid in an early design stage. I have thought about low saves a fair bit recently. My best bet isn't to mess with the DCs, but instead to go "you can always use your proficiency bonus in place for an ability save". So, if your new character has a -1 Strength save, you still save at +2. This ensures that you will always have at least a small chance of success. A level 20 character will save at +6 (or better). Still not great against a demon lord's DC 23, but at least not deadeningly dull. [/QUOTE]
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