Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Idea board
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="covaithe" data-source="post: 4719370" data-attributes="member: 46559"><p>Eh. Atanatotatos's PvP experiments have shown pretty conclusively that 1 on 1 PvP doesn't work well in 4e at low levels, at least not without some heavy restrictions. Also, some classes have significant advantages over others in a PvP setting, so I think that wouldn't be balanced. </p><p></p><p>I don't hate the idea of an arena, I just don't really think PvP has a place in L4W, at least not for XP/loot. An arena where PCs can challenge various monsters might be fun. It might work kind of like this: There would be a notice board thread, where the owner of the arena (an NPC run by the DM) would occasionally post encounters, like so: </p><p></p><p></p><p>Quagmire, feeling cocky, could challenge the goblin warriors by himself. Or he could round up some friends and challenge the dragon. Or he could get depressed and tired of life, and challenge the beholder. Whichever one he decided, he'd join a queue to fight. When his turn came up, he'd make whatever preparations he deemed necessary, do the encounter, and either win or lose. Losing probably wouldn't mean dying, unless the death happened in the middle of the encounter, or a really nasty crit or something. If Quagmire (and his team) wins, he gets some loot and xp, and that monster goes off the list. If he loses, it stays and he gets nothing. Maybe a bit of time XP. </p><p></p><p>The trick would be to limit the encounters to ones that are challenging enough to pose a real risk of failure, I think. It wouldn't do to create a situation where people prefer the arena to real adventures. Though the queue might accomplish that. I certainly wouldn't give time xp for sitting in the queue.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4719370, member: 46559"] Eh. Atanatotatos's PvP experiments have shown pretty conclusively that 1 on 1 PvP doesn't work well in 4e at low levels, at least not without some heavy restrictions. Also, some classes have significant advantages over others in a PvP setting, so I think that wouldn't be balanced. I don't hate the idea of an arena, I just don't really think PvP has a place in L4W, at least not for XP/loot. An arena where PCs can challenge various monsters might be fun. It might work kind of like this: There would be a notice board thread, where the owner of the arena (an NPC run by the DM) would occasionally post encounters, like so: Quagmire, feeling cocky, could challenge the goblin warriors by himself. Or he could round up some friends and challenge the dragon. Or he could get depressed and tired of life, and challenge the beholder. Whichever one he decided, he'd join a queue to fight. When his turn came up, he'd make whatever preparations he deemed necessary, do the encounter, and either win or lose. Losing probably wouldn't mean dying, unless the death happened in the middle of the encounter, or a really nasty crit or something. If Quagmire (and his team) wins, he gets some loot and xp, and that monster goes off the list. If he loses, it stays and he gets nothing. Maybe a bit of time XP. The trick would be to limit the encounters to ones that are challenging enough to pose a real risk of failure, I think. It wouldn't do to create a situation where people prefer the arena to real adventures. Though the queue might accomplish that. I certainly wouldn't give time xp for sitting in the queue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Idea board
Top