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<blockquote data-quote="Dunamin" data-source="post: 4719374" data-attributes="member: 57529"><p>The basic concept of an arena can be very good.</p><p></p><p>I would wholly support such an arrangement when PCs fight monsters/NPCs - this is no different than a short adventure.</p><p></p><p>I'm also fine with PCs fighting PCs when there's no significant gain or loss - which means no death or retirement and no XP award.</p><p></p><p>I do, however, think it would be a bad idea to have PC vs PC fights result in death, retirement, and/or XP rewards. XP is a pretty fundamental motivation for why players play. I fear that if you use the basic reward system for slaying the creative brainchildren of your fellow players, you create the foundation for PCs being created towards this purpose, solely or in part. It could also among players potentially stir up some negative feelings that don’t exactly contribute to forging good community spirit – I don’t think there’s need for elaboration on what I mean here.</p><p></p><p>4E D&D is designed for and intended to be group-based combat and problem-resolution that rewards cooperativity and team spirit, unless I’m mistaken. I’d like it to stay that way.</p></blockquote><p></p>
[QUOTE="Dunamin, post: 4719374, member: 57529"] The basic concept of an arena can be very good. I would wholly support such an arrangement when PCs fight monsters/NPCs - this is no different than a short adventure. I'm also fine with PCs fighting PCs when there's no significant gain or loss - which means no death or retirement and no XP award. I do, however, think it would be a bad idea to have PC vs PC fights result in death, retirement, and/or XP rewards. XP is a pretty fundamental motivation for why players play. I fear that if you use the basic reward system for slaying the creative brainchildren of your fellow players, you create the foundation for PCs being created towards this purpose, solely or in part. It could also among players potentially stir up some negative feelings that don’t exactly contribute to forging good community spirit – I don’t think there’s need for elaboration on what I mean here. 4E D&D is designed for and intended to be group-based combat and problem-resolution that rewards cooperativity and team spirit, unless I’m mistaken. I’d like it to stay that way. [/QUOTE]
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